SystemPath=resource\\gd_PC

[Chars_Sonic]
Model=figure/bin/sonicmdl/0.sa2mdl
Textures=SONICTEX
Height=5.4
StartPositions=figure/Sonic/Start pos/Sonic.ini
[Chars_Shadow]
Model=figure/bin/teriosmdl/65.sa2mdl
Textures=TERIOSTEX
Height=5.4
StartPositions=figure/Sonic/Start pos/Shadow.ini
[Chars_Knuckles]
Model=figure/bin/knuckmdl/142.sa2mdl
Textures=KNUCKTEX
Height=5.7
StartPositions=figure/Knuckles/Start pos/Knuckles.ini
[Chars_Rouge]
Model=figure/bin/knuckmdl/171.sa2mdl
Textures=ROUGETEX
Height=5.7
StartPositions=figure/knuckles/Start pos/Rouge.ini
[Chars_MechTails]
Model=figure/bin/twalkmdl/293.sa2mdl
Textures=TWALKTEX
Height=15
StartPositions=figure/ewalker/Start pos/Mech Tails.ini
[Chars_MechEggman]
Model=figure/bin/ewalkmdl/248.sa2mdl
Textures=EWALKTEX
Height=15
StartPositions=figure/ewalker/Start pos/Mech Eggman.ini

[Action Stages\\City Escape]
LevelGeometry=stg13_cityescape/objLandTable0013.sa2blvl
LevelID=0013
Textures=LANDTX13
ObjectList=stg13_cityescape/objList.ini
ObjectTextureList=stg13_cityescape/CommonTextures.ini
DeathZones=stg13_cityescape/Death Zones/DeathZones.ini
BackgroundTextureList=stg13_cityescape/BackgroundTextures.ini
Effects=objdefs/Level Effects/CityEscape.cs
SA2Paths=stg13_cityescape/Paths
ObjectDefinition=objdefs/stg13.ini

[Action Stages\\Metal Harbor]
LevelGeometry=stg10_metalharbor/objLandTable0010.sa2blvl
LevelID=0010
Textures=LANDTX10
ObjectList=stg10_metalharbor/objList.ini
ObjectTextureList=stg10_metalharbor/CommonTextures.ini
DeathZones=stg10_metalharbor/Death Zones/DeathZones.ini
BackgroundTextureList=stg10_metalharbor/BackgroundTextures.ini
Effects=objdefs/Level Effects/MetalHarbor.cs
SA2Paths=stg10_metalharbor/Paths
ObjectDefinition=objdefs/stg10.ini

[Action Stages\\Green Forest]
LevelGeometry=stg03_Jungle/objLandTable0003.sa2blvl
LevelID=0003
Textures=LANDTX03
ObjectList=stg03_Jungle/objList.ini
ObjectTextureList=stg03_Jungle/CommonTextures.ini
DeathZones=stg03_Jungle/Death Zones/DeathZones.ini
SA2Paths=stg03_Jungle/Paths
ObjectDefinition=objdefs/stg03.ini

[Action Stages\\Pyramid Cave]
LevelGeometry=stg28_PyramidCave/objLandTable0028.sa2blvl
LevelID=0028
Textures=LANDTX28
ObjectList=stg28_PyramidCave/objList.ini
ObjectTextureList=stg28_PyramidCave/CommonTextures.ini
DeathZones=stg28_PyramidCave/Death Zones/DeathZones.ini
SA2Paths=stg28_PyramidCave/Paths
ObjectDefinition=objdefs/stg28.ini

[Action Stages\\Crazy Gadget]
LevelGeometry=stg22_CrazyGadget/objLandTable0022.sa2blvl
LevelID=0022
Textures=LANDTX22
ObjectList=stg22_CrazyGadget/objList.ini
ObjectTextureList=stg22_CrazyGadget/CommonTextures.ini
DeathZones=stg22_CrazyGadget/Death Zones/DeathZones.ini
SA2Paths=stg22_CrazyGadget/Paths
ObjectDefinition=objdefs/stg22.ini

[Action Stages\\Final Rush]
LevelGeometry=stg30_FinalRush/objLandTable0030.sa2blvl
LevelID=0030
Textures=LANDTX30
ObjectList=stg30_FinalRush/objList.ini
ObjectTextureList=stg30_FinalRush/CommonTextures.ini
DeathZones=stg30_FinalRush/Death Zones/DeathZones.ini
SA2Paths=stg30_FinalRush/Paths
ObjectDefinition=objdefs/stg30.ini

[Action Stages\\Radical Highway]
LevelGeometry=stg14_highway/objLandTable0014.sa2blvl
LevelID=0014
Textures=LANDTX14
ObjectList=stg14_highway/objList.ini
ObjectTextureList=stg14_highway/CommonTextures.ini
DeathZones=stg14_highway/Death Zones/DeathZones.ini
SA2Paths=stg14_highway/Paths
ObjectDefinition=objdefs/stg14.ini

[Action Stages\\White Jungle]
LevelGeometry=stg04_FogJungle/objLandTable0004.sa2blvl
LevelID=0004
Textures=LANDTX04
ObjectList=stg04_FogJungle/objList.ini
ObjectTextureList=stg04_FogJungle/CommonTextures.ini
DeathZones=stg04_FogJungle/Death Zones/DeathZones.ini
SA2Paths=stg04_FogJungle/Paths
ObjectDefinition=objdefs/stg04.ini

[Action Stages\\Sky Rail]
LevelGeometry=stg06_mountain/objLandTable0006.sa2blvl
LevelID=0006
Textures=LANDTX06
ObjectList=stg06_mountain/objList.ini
ObjectTextureList=stg06_mountain/CommonTextures.ini
DeathZones=stg06_mountain/Death Zones/DeathZones.ini
SA2Paths=stg06_mountain/Paths
ObjectDefinition=objdefs/stg06.ini

[Action Stages\\Final Chase]
LevelGeometry=stg40_FinalChase/objLandTable0040.sa2blvl
LevelID=0040
Textures=LANDTX40
ObjectList=stg40_FinalChase/objList.ini
ObjectTextureList=stg40_FinalChase/CommonTextures.ini
DeathZones=stg40_FinalChase/Death Zones/DeathZones.ini
SA2Paths=stg40_FinalChase/Paths
ObjectDefinition=objdefs/stg40.ini

[Action Stages\\Green Hill]
LevelGeometry=stg31_GreenHill/objLandTable0031.sa2blvl
LevelID=0031
Textures=LANDTX31
ObjectList=stg31_GreenHill/objList.ini
ObjectTextureList=stg31_GreenHill/CommonTextures.ini
DeathZones=stg31_GreenHill/Death Zones/DeathZones.ini
SA2Paths=stg31_GreenHill/Paths
ObjectDefinition=objdefs/stg31.ini

[Chao World\\Chao Lobby]
LevelGeometry=Chao/stg_lobby/objLandTableLobbyhdk.sa2blvl
LevelID=0090
Textures=AL_STG_LOBBY_HDK_TEX

[Chao World\\Neutral Garden]
LevelGeometry=Chao/stg_neut/objLandTableNeut.sa2blvl
LevelID=0090
Textures=AL_STG_NEUT_TEX
ObjectList=Chao/stg_neut/objList.ini
ChaoObject=Chao/stg_neut/chaoObj.ini

[Chao World\\Hero Garden]
LevelGeometry=Chao/stg_hero/objLandTableHero.sa2blvl
LevelID=0090
Textures=AL_STG_HERO_TEX
ObjectList=Chao/stg_hero/objList.ini
ChaoObject=Chao/stg_hero/chaoObj.ini

[Chao World\\Dark Garden]
LevelGeometry=Chao/stg_dark/objLandTableDark.sa2blvl
LevelID=0090
Textures=AL_STG_DARK_TEX
ObjectList=Chao/stg_dark/objList.ini
ChaoObject=Chao/stg_dark/chaoObj.ini