
[Mission_Start ]
Name=Mission Card
Model=mission/model/mi_ss_card.nja.sa1mdl
Texture=Mission
RotType=Y
SclType=None
DefXScl=2
DefYScl=2
DefZScl=2

[Mission_End   ]
codefile=objdefs/Mission/MissionEndMarker.cs
codetype=SADXObjectDefinitions.Mission.MissionEndMarker

[Mi_Baloon     ]
codefile=objdefs/Mission/MissionBalloon.cs
codetype=SADXObjectDefinitions.Mission.MissionBalloon

[Mi_Flag       ]
codefile=objdefs/Mission/MissionFlag.cs
codetype=SADXObjectDefinitions.Mission.MissionFlag

[Mi_Kinka      ]
codefile=objdefs/Mission/MissionMedal.cs
codetype=SADXObjectDefinitions.Mission.MissionMedal

[Mi_Kanban     ]
codefile=objdefs/Mission/MissionSign.cs
codetype=SADXObjectDefinitions.Mission.MissionSign

[Mi_SpinnaA    ]
codefile=objdefs/Common/SpinnerA.cs
codetype=SADXObjectDefinitions.Common.SpinnerA

[Mi_SpinnaB    ]
codefile=objdefs/Common/SpinnerB.cs
codetype=SADXObjectDefinitions.Common.SpinnerB

[Mi_SpinnaC    ]
codefile=objdefs/Common/SpinnerC.cs
codetype=SADXObjectDefinitions.Common.SpinnerC

[Mi_Sakana     ]
codefile=objdefs/Mission/MissionRobotFish.cs
codetype=SADXObjectDefinitions.Mission.MissionRobotFish

[Mi_TIMER      ]
codefile=objdefs/Mission/MissionTimer.cs
codetype=SADXObjectDefinitions.Mission.MissionTimer

[Mi_3DASU      ]
codefile=objdefs/Mission/MissionStatue.cs
codetype=SADXObjectDefinitions.Mission.MissionStatue

[Mi_TEST       ]
Name=Mission Test Object
Model=mission/model/mi_flag.nja.sa1mdl
Texture=Mission
RotType=None
SclType=None