
[0]

[RING   ]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
AddZScl=0
RotType=None
SclType=

[SPRING ]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[SPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O AXPNL]
codefile=objdefs/Common/DashPanel.cs
codetype=SADXObjectDefinitions.Common.DashPanel
Name=Dash Panel

[O IRONB]
codefile=objdefs/Common/SwingSpikeBall.cs
codetype=SADXObjectDefinitions.Common.SwingSpikeBall
Name=Swinging Spike Ball

[O FeBJG]
codefile=objdefs/Common/FallSpikeBall.cs
codetype=SADXObjectDefinitions.Common.FallSpikeBall
Name=Falling Spike Ball

[O TOGE]
codefile=objdefs/Common/Spikes.cs
codetype=SADXObjectDefinitions.Common.Spikes
Name=Spikes

[O EME P]
Name=Emerald Shard
Model=object/obj_emekakera.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=None
SclType=None

[O RELEASE]
Name=Capsule
Model=object/kaihoubox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O SWITCH]
codefile=objdefs/Common/Switch.cs
codetype=SADXObjectDefinitions.Common.Switch
Name=Switch

[CMN KUSA]
codefile=objdefs/Common/Weed.cs
codetype=SADXObjectDefinitions.Common.Weed
Name=Weed

[CMN_DRING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Hoop

[O BALOON]
Name=Balloon
Model=object/baloon_esc_baloon.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[O R_V]
Name=Rocket Platform Vertical
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
AddZScl=0
RotType=Y

[O R_VS]
Name=Rocket Platform Vertical Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
AddZScl=0
RotType=Y

[O JPanel]
codefile=objdefs/Common/JumpPanel.cs
codetype=SADXObjectDefinitions.Common.JumpPanel
Name=Jump Panel

[O Save Point]
Name=Checkpoint
Model=object/savepoint_bmerge9.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=ZXY
SclType=None

[WALL   ]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[SCENE CHANGE]
Name=SCENE CHANGE
Model=nondisp/hakoirimusume.nja.sa1mdl
Texture=
RotType=
SclType=

[O LINERING V]
Name=O LINE RING V
Model=

[O LINERING]
Name=O LINE RING

[O TRAIN]
Name=O TRAIN
Model=adv00_stationsquare/object/no_unite/train_base.nja.sa1mdl
Texture=SS_TRAIN

[O POLE]
Name=O POLE
Model=shareobj/common/models/tpobj_pole.nja.sa1mdl
Texture=OBJ_SHAREOBJ
RotType=XYZ
SclType=None

[O KARTDOOR]
codefile=
codetype=
Name=O KARTDOOR
Model=adv00_stationsquare/object/sssikake_kartdoor.nja.sa1mdl
Texture=
Texlist=
AddZScl=0

[O SHOP1DOOR]
Name=O SHOP1DOOR
Model=
Texture=

[O SHOP2DOOR]
Name=O SHOP2DOOR

[O TWINDOOR]
Name=O TWINDOOR

[O URADOOR]
Name=O URADOOR

[O TWADOOR]
Name=O TWADOOR

[O TWBDOOR]
Name=O TWBDOOR

[O ELEVATOR]
Name=O ELEVATOR

[O ELEBOX IN]
Name=O ELEBOX IN

[O ELEBOX OUT]
Name=O ELEBOX OUT

[O EGGSTAND]
Name=O EGGSTAND

[O KOMONOBIN]
Name=O KOMONOBIN

[O KOMONOEXIT]
Name=O KOMONOEXIT

[O KOMONOISUA]
Name=O KOMONOISUA

[O KOMONOISUB]
Name=O KOMONOISUB

[O KOMONOKEIKOTO]
Name=O KOMONOKEIKOTO

[O KOMONORMLT]
Name=O KOMONORMLT

[O BCLOCK]
Name=O BCLOCK

[O S2SAKU]
Name=O S2SAKU

[O S1DNTO]
Name=O S1DNTO

[O S1SOLT]
Name=O S1SOLT

[O S1KNBN]
Name=O S1KNBN

[O SIGNAL]
Name=O SIGNAL

[O CARD]
Name=O CARD

[O S1 CHAIR]
Name=O S1 CHAIR

[O S2 KASEKI]
Name=O S2 KASEKI

[O S2 RADIO]
Name=O S2 RADIO

[O S2 ROBOT]
Name=O S2 ROBOT

[O S2 FRAME]
Name=O S2 FRAME

[O ELEKANBAN]
Name=O ELEKANBAN

[O TWTESURI]
Name=O TWTESURI

[O TWKANBAN]
Name=O TWKANBAN

[O KARTKANBAN]
Name=O KARTKANBAN

[O BOAT]
Name=O BOAT

[O S2 AOROBOT]
Name=O S2 AOROBOT

[O S2 BOXFUTA]
Name=O S2 BOXFUTA

[O S2 BOXMI]
Name=O S2 BOXMI

[O STDOOR]
Name=O STDOOR

[O SYOUKAKI]
Name=O SYOUKAKI

[O GAITOU]
Name=O GAITOU

[O POOLCHAIR]
Name=O POOLCHAIR

[O PARASOL]
Name=O PARASOL

[O HWBSHUTTER]
Name=O HWBSHUTTER

[O M SAKU]
Name=O M SAKU

[O ROTYU]
Name=O ROTYU

[O WAKUSEI]
Name=O WAKUSEI

[O HOTEL ELE]
Name=O HOTEL ELE

[O TENBOU ELE]
Name=O TENBOU ELE

[O HIGH ELE]
Name=O HIGH ELE

[O ROUKA]
Name=O ROUKA

[O BARRICADDE]
Name=O BARRICADDE

[O HOTEL FRONT]
Name=O HOTEL FRONT

[O HOTEL BACK]
Name=O HOTEL BACK

[O HOTEL POOL]
Name=O HOTEL POOL

[SCENE CHANGE SS]
Name=SCENE CHANGE
Model=nondisp/hakoirimusume.nja.sa1mdl
Texture=

[O STATION BACK]
Name=O STATION BACK

[O CASINO DOOR]
Name=O CASINO DOOR

[O CASINO BUTTON]
Name=O CASINO BUTTON

[O KEYICE]
Name=O KEYICE

[O KARTPASS]
Name=O KARTPASS

[O OFFICE BARRICADE]
Name=O OFFICE BARRICADE

[O OFFICE DOOR]
Name=O OFFICE DOOR

[O CONTAINER]
Name=O CONTAINER

[O KEYBLOCK]
Name=O KEYBLOCK

[O PEOPLE]
Name=O PEOPLE

[O HINT]
Name=O HINT
Model=object/hintbox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=XYZ
SclType=None

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottotto

[O ItemBoxAir]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox
Name=Item Box (Air)

[O LevelItem]
Name=O LevelItem

[DL_KANBAN]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7

[O POWERBOX]
Name=O POWERBOX

[O REALEGG]
Name=O REALEGG

[O FAKEEGG]
Name=O FAKEEGG

[O CHAOCARD]
Name=O CHAOCARD

[O HIDDENDOOR]
Name=O HIDDENDOOR

[O LIGHTCHANGER]
Name=O LIGHTCHANGER

[O KARTCHANGER]
Name=O KARTCHANGER

[O TIKAL]
Name=Tikal Hint
Model=
Texture=
RotType=XYZ
SclType=None

[BIGWJUMP]
codefile=objdefs/Emerald Coast/BigWJump.cs
codetype=SADXObjectDefinitions.EmeraldCoast.BigWJump

[O MANNEQUIN]
Name=O MANNEQUIN

[O EMBLEM]
Name=O EMBLEM
