key=C900000
datafile=B_CHAOS2.PRS
compressed=true

[Object List]
type=objlist
address=2B0
filename=boss_chaos2/objList.ini

[0000028C]
type=landtable
address=28C
filename=boss_chaos2/landtable1600.c.sa1lvl
format=SA1

[000191A4]
type=basicmodel
address=191A4
filename=boss_chaos2/models/chaos2.nja.sa1mdl
animations=./c2_wait0.nam.saanim,./c2_walk0.nam.saanim,./c2_guard0.nam.saanim,./c2_guard1.nam.saanim,./c2_h_punch0.nam.saanim,./c2_h_punch1.nam.saanim,./c2_h_punch2.nam.saanim,./c2_jump0.nam.saanim,./c2_jump1.nam.saanim,./c2_l_punch.nam.saanim,./c2_p_suki.nam.saanim,./c2_r_punch.nam.saanim

[0001985C]
type=basicmodel
address=1985C
filename=boss_chaos2/models/chaos2ball_s.nja.sa1mdl

[0001F0D4]
type=basicmodel
address=1F0D4
filename=boss_chaos2/models/chaos2ball_b.nja.sa1mdl

[00025644]
type=basicmodel
address=25644
filename=boss_chaos2/models/chaos2head.nja.sa1mdl

[0002962C]
type=basicmodel
address=2962C
filename=boss_chaos2/models/chaos2arm2.nja.sa1mdl

[00031640]
type=basicmodel
address=31640
filename=boss_chaos2/models/chaos2merge.nja.sa1mdl

[00034274]
type=animation
address=34274
filename=boss_chaos2/models/c2_wait0.nam.saanim
numparts=92

[00037848]
type=animation
address=37848
filename=boss_chaos2/models/c2_walk0.nam.saanim
numparts=92

[0003B6DC]
type=animation
address=3B6DC
filename=boss_chaos2/models/c2_guard0.nam.saanim
numparts=92

[0003F000]
type=animation
address=3F000
filename=boss_chaos2/models/c2_guard1.nam.saanim
numparts=92

[00040AD4]
type=animation
address=40AD4
filename=boss_chaos2/models/c2_h_punch0.nam.saanim
numparts=92

[00045D18]
type=animation
address=45D18
filename=boss_chaos2/models/c2_h_punch1.nam.saanim
numparts=92

[000494CC]
type=animation
address=494CC
filename=boss_chaos2/models/c2_h_punch2.nam.saanim
numparts=92

[0004DF40]
type=animation
address=4DF40
filename=boss_chaos2/models/c2_jump0.nam.saanim
numparts=92

[00053A14]
type=animation
address=53A14
filename=boss_chaos2/models/c2_jump1.nam.saanim
numparts=92

[00058E08]
type=animation
address=58E08
filename=boss_chaos2/models/c2_l_punch.nam.saanim
numparts=92

[0005CA3C]
type=animation
address=5CA3C
filename=boss_chaos2/models/c2_p_suki.nam.saanim
numparts=92

[00061F40]
type=animation
address=61F40
filename=boss_chaos2/models/c2_r_punch.nam.saanim
numparts=92

[000632B4]
type=basicmodel
address=632B4
filename=boss_chaos2/models/c2_tsutsu.nja.sa1mdl
animations=./c2_tsutsu.nam.saanim

[00063500]
type=animation
address=63500
filename=boss_chaos2/models/c2_tsutsu.nam.saanim
numparts=1

[000639F8]
type=basicmodel
address=639F8
filename=boss_chaos2/models/c2_light.nja.sa1mdl

[00064C84]
type=basicmodel
address=64C84
filename=boss_chaos2/models/c2_bball.nja.sa1mdl
animations=./c2_bball.nam.saanim

[00064D50]
type=animation
address=64D50
filename=boss_chaos2/models/c2_bball.nam.saanim
numparts=1

[0006812C]
type=basicmodel
address=6812C
filename=boss_chaos2/common/objmodels/caos2obj_tenboutable.nja.sa1mdl

[0006822C]
type=basicmodel
address=6822C
filename=boss_chaos2/common/objmodels/caos2obj_tenhana.nja.sa1mdl

[0006A160]
type=basicmodel
address=6A160
filename=boss_chaos2/common/objmodels/caos2obj_tenbou_chandelier.nja.sa1mdl

[0006A400]
type=basicmodel
address=6A400
filename=boss_chaos2/common/objmodels/chaos2obj_yuka_ref.nja.sa1mdl
