; Enemy Data
game=SA2B
datafile=sonic2app.exe

; Common Enemy Assets

[Common Gunshot Blast 1]
type=chunkmodel
address=60BBFC
filename=Enemy/Gunfire/ShotBlast1.sa2mdl

[Common Gunshot Blast 2]
type=chunkmodel
address=60BED4
filename=Enemy/Gunfire/ShotBlast2.sa2mdl

[Common Gunshot Blast 3]
type=chunkmodel
address=60C1CC
filename=Enemy/Gunfire/ShotBlast3.sa2mdl

[Enemy Bomb Texlist]
type=texnamearray
address=105D4F8
filename=Enemy/bomb/tls/Bomb.tls

[Enemy Bomb]
type=chunkmodel
address=105DA8C
filename=Enemy/bomb/models/Bomb.sa2mdl
texture=E_BOMTEX
texnames=Enemy/bomb/tls/Bomb.tls

[Small Enemy Bomb]
type=chunkmodel
address=105DE3C
filename=Enemy/bomb/models/SmallBomb.sa2mdl
texture=E_BOMTEX
texnames=Enemy/bomb/tls/Bomb.tls

[Small Enemy Bomb 2]
type=chunkmodel
address=105E1D4
filename=Enemy/bomb/models/SmallBomb2.sa2mdl
texture=E_BOMTEX
texnames=Enemy/bomb/tls/Bomb.tls

[Enemy Capture Shot Texlist]
type=texnamearray
address=105E448
filename=Enemy/shot/tls/Capture.tls

[Enemy Capture Shot]
type=chunkmodel
address=105E694
filename=Enemy/shot/models/Capture.sa2mdl
texture=E_CAPTEX
texnames=Enemy/shot/tls/Capture.tls

[Enemy Capture Shot On Character]
type=chunkmodel
address=105EC44
filename=Enemy/shot/models/CaptureBall.sa2mdl
texture=E_CAPTEX
texnames=Enemy/shot/tls/Capture.tls

[Enemy Capture Shot Compressed On Character]
type=chunkmodel
address=105F21C
filename=Enemy/shot/models/CaptureBallFlat.sa2mdl
texture=E_CAPTEX
texnames=Enemy/shot/tls/Capture.tls

[Enemy Normal Shot Texlist]
type=texnamearray
address=105F284
filename=Enemy/shot/tls/Bullet.tls

[Enemy Normal Shot]
type=chunkmodel
address=105F43C
filename=Enemy/shot/models/Bullet.sa2mdl
texture=E_BULTEX
texnames=Enemy/shot/tls/Bullet.tls

[Enemy Normal Shot Trail]
type=chunkmodel
address=105F56C
filename=Enemy/shot/models/BulletTrail.sa2mdl
texture=E_BULTEX
texnames=Enemy/shot/tls/Bullet.tls

[Jet Thrust Effect Texlist]
type=texnamearray
address=105F5D4
filename=Enemy/common/tls/JET.tls

[Red Glow Effect Texlist]
type=texnamearray
address=105F5DC
filename=Enemy/common/tls/REDGLOW.tls

[Enemy Laser Shot]
type=chunkmodel
address=105F8C4
filename=Enemy/shot/models/Laser.sa2mdl
texture=E_LASTEX
texnames=Enemy/shot/tls/Laser.tls

[Energy Laser Shot Charge]
type=chunkmodel
address=105FB74
filename=Enemy/shot/models/LaserCharge.sa2mdl
texture=E_LASTEX
texnames=Enemy/shot/tls/Laser.tls

[Enemy Laser Shot Texlist]
type=texnamearray
address=105FBAC
filename=Enemy/shot/tls/Laser.tls

[Explosion Texlist]
type=texnamearray
address=10D7BF4
filename=Enemy/Explosion/tls/Explosion.tls

[Small Explosion]
type=chunkmodel
address=10D815C
filename=Enemy/Explosion/E_BOMB_SMALL_EXPLOSION.sa2mdl
texture=E_EXPTEX
texnames=Enemy/Explosion/tls/Explosion.tls

[Enemy Bomb Explosion]
type=chunkmodel
address=10D92AC
filename=Enemy/Explosion/E_BOMB_EXPLOSION.sa2mdl
texture=E_EXPTEX
texnames=Enemy/Explosion/tls/Explosion.tls

[Enemy Bomb Explosion Wave]
type=chunkmodel
address=10D96FC
filename=Enemy/Explosion/E_BOMB_EXPLOSION_WAVE.sa2mdl

[Common Enemy Debris 1]
type=chunkmodel
address=131CB6C
filename=Enemy/common/models/Debris1.sa2mdl

[Common Enemy Debris 2]
type=chunkmodel
address=131CC8C
filename=Enemy/common/models/Debris2.sa2mdl

; GUN Robots

; Phoenix Robots

[Phoenix Robot Texlist]
type=texnamearray
address=542514
filename=Enemy/akahige/tls/AKAHIGE.tls

[Phoenix Robot Bomb]
type=chunkmodel
address=542794
filename=Enemy/akahige/E_AKAHIGE_BOMB.sa2mdl
texture=E_AKAHIGETEX
texnames=Enemy/akahige/tls/AKAHIGE.tls

[Phoenix-3 Robot]
type=chunkmodel
address=543EC4
filename=Enemy/akahige/E_AKAHIGE_3.sa2mdl
pointer=3A0255,3A0688
texture=E_AKAHIGETEX
texnames=Enemy/akahige/tls/AKAHIGE.tls

[Phoenix-6 Robot]
type=chunkmodel
address=5451FC
filename=Enemy/akahige/E_AKAHIGE_6.sa2mdl
pointer=3A0265,3A0667
texture=E_AKAHIGETEX
texnames=Enemy/akahige/tls/AKAHIGE.tls

; Gold Beetle

[Gold Beetle Texlist]
type=texnamearray
address=1092450
filename=Enemy/kumi/tls/KUMI_ESCAPER.tls

[Gold Beetle Robot]
type=chunkmodel
address=1093F74
filename=Enemy/kumi/E_KUMI_ESCAPER.sa2mdl
pointer=105E51,105F86
animations=GoldBeetle.saanim
texture=E_GOLDTEX
texnames=Enemy/kumi/tls/KUMI_ESCAPER.tls

[Gold Beetle Animation]
type=animation
address=1072134
filename=Enemy/kumi/GoldBeetle.saanim
pointer=1094360
numparts=6

[Gold Beetle Animation List]
type=enemyanimationlist
address=1094360
filename=Enemy/kumi/AnimationList.ini
pointer=105E44
count=1

; Path Robots

[Wing Beetle Robots Texlist]
type=texnamearray
address=10943A0
filename=Enemy/path/tls/PATHKUMI.tls

[Sky Hawk Robots Texlist]
type=texnamearray
address=10943A8
filename=Enemy/path/tls/PATHKYOKO.tls

[Bomb Wing Robot]
type=chunkmodel
address=1095BC4
filename=Enemy/path/E_PATH_BOMBKUMI.sa2mdl
pointer=10479B
animations=BombWing.saanim
texture=E_PATHKUMITEX
texnames=Enemy/path/tls/PATHKUMI.tls

[Bomb Wing Animation]
type=animation
address=1072974
filename=Enemy/path/BombWing.saanim
pointer=109F0A0
numparts=4

[Gun Wing Robot]
type=chunkmodel
address=1097B1C
filename=Enemy/path/E_PATH_GUNKUMI.sa2mdl
pointer=104789
animations=GunWing1.saanim,GunWing2.saanim
texture=E_PATHKUMITEX
texnames=Enemy/path/tls/PATHKUMI.tls

[Gun Wing Animation 1]
type=animation
address=1073084
filename=Enemy/path/GunWing1.saanim
pointer=108F090
numparts=5

[Gun Wing Animation 2]
type=animation
address=1073394
filename=Enemy/path/GunWing2.saanim
pointer=109F080
numparts=5

[Sky Hawk Robot]
type=chunkmodel
address=109A68C
filename=Enemy/path/E_PATH_KYOKO.sa2mdl
pointer=1047C7
animations=SkyHawk.saanim
texture=E_PATHKYOKOTEX
texnames=Enemy/path/tls/PATHKYOKO.tls

[Sky Hawk Animation]
type=animation
address=10735FC
filename=Enemy/path/SkyHawk.saanim
pointer=109F0B0
numparts=11

[Sky Hawk Robot Flight Mode]
type=chunkmodel
address=109D18C
filename=Enemy/path/E_PATH_BACKKYOKO.sa2mdl
pointer=1047DA
animations=SkyHawkFlight.saanim
texture=E_PATHKYOKOTEX
texnames=Enemy/path/tls/PATHKYOKO.tls

;Not used
[Sky Hawk Robot Modifier]
type=chunkmodel
address=109D2DC
filename=Enemy/path/E_PATH_KYOKO_SHADOW.sa2mdl

[Sky Hawk Flight Animation]
type=animation
address=1073864
filename=Enemy/path/SkyHawkFlight.saanim
pointer=109F0C0
numparts=11

[Path Robots Animation List]
type=enemyanimationlist
address=109F080
filename=Enemy/path/AnimationList.ini
pointer=10476B
count=5

; Beetle Robots

[Mono Beetle Texlist]
type=texnamearray
address=10AAC64
filename=Enemy/kumi/tls/KUMI.tls

[Gun Beetle Texlist]
type=texnamearray
address=10AC860
filename=Enemy/kumi/tls/KUMI_GUNNER.tls

[Bomb Beetle Texlist]
type=texnamearray
address=10AEFB8
filename=Enemy/kumi/tls/KUMI_BOMBER.tls

[Spring Beetle Texlist]
type=texnamearray
address=10B1088
filename=Enemy/kumi/tls/KUMI_BUMPER.tls

[Spark Beetle Electric Shield Texlist]
type=texnamearray
address=10B2214
filename=Enemy/kumi/tls/KUMI_ELEC_DISCHARGE.tls

[Mono Beetle Robot]
type=chunkmodel
address=10AC714
filename=Enemy/kumi/E_KUMI.sa2mdl
pointer=100094,10038D,100693
animations=MonoBeetle.saanim
texture=E_KUMITEX
texnames=Enemy/kumi/tls/KUMI.tls

[Mono Beetle Animation]
type=animation
address=107D814
filename=Enemy/kumi/MonoBeetle.saanim
pointer=10B30E0
numparts=6

[Gun Beetle Robot]
type=chunkmodel
address=10AED4C
filename=Enemy/kumi/E_KUMI_GUNNER.sa2mdl
pointer=1000C8,1003B7,100631
animations=GunBeetle1.saanim,GunBeetle2.saanim
texture=E_G_KUMITEX
texnames=Enemy/kumi/tls/KUMI_GUNNER.tls

[Gun Beetle Animation 1]
type=animation
address=107DE44
filename=Enemy/kumi/GunBeetle1.saanim
pointer=10B3100
numparts=7

[Gun Beetle Animation 2]
type=animation
address=107E0D4
filename=Enemy/kumi/GunBeetle2.saanim
pointer=10B3110
numparts=7

[Bomb Beetle Robot]
type=chunkmodel
address=10B0F5C
filename=Enemy/kumi/E_KUMI_BOMBER.sa2mdl
pointer=1000E2,100653
animations=BombBeetle.saanim
texture=E_B_KUMITEX
texnames=Enemy/kumi/tls/KUMI_BOMBER.tls

[Bomb Beetle Animation]
type=animation
address=107E394
filename=Enemy/kumi/BombBeetle.saanim
pointer=10B30F0
numparts=7

[Spring Beetle Robot]
type=chunkmodel
address=10B2114
filename=Enemy/kumi/E_KUMI_BUMPER.sa2mdl
pointer=1000FC,100675
animations=SpringBeetle.saanim
texture=E_S_KUMITEX
texnames=Enemy/kumi/tls/KUMI_BUMPER.tls

[Spring Beetle Animation]
type=animation
address=107E714
filename=Enemy/kumi/SpringBeetle.saanim
pointer=10B3120,10B3130
numparts=2

[Spark Beetle Electric Shield]
type=chunkmodel
address=10B2C7C
filename=Enemy/kumi/E_KUMI_ELEC_DISCHARGE.sa2mdl
pointer=1014F0
texture=E_S_KUMITEX
texnames=Enemy/kumi/tls/KUMI_ELEC_DISCHARGE.tls

[Beetle Animation List]
type=enemyanimationlist
address=10B30E0
filename=Enemy/kumi/AnimationList.ini
pointer=10008C
count=6

; Hunter Robots

[Hunter Robots Texlist]
type=texnamearray
address=10B3160
filename=Enemy/ai/tls/AI.tls

[Gun Hunter Robot]
type=chunkmodel
address=10B69D4
filename=Enemy/ai/E_AI_GUN.sa2mdl
pointer=FE13E,FE1A7,FE1E3,FE605
animations=Hunter1.saanim,Hunter2.saanim,Hunter3.saanim,Hunter4.saanim,Hunter5.saanim,Hunter6.saanim,Hunter7.saanim,Hunter8.saanim,Hunter9.saanim,Hunter10.saanim,Hunter11.saanim,Hunter12.saanim,Hunter13.saanim
texture=E_AITEX
texnames=Enemy/ai/tls/AI.tls

[Laser Hunter Robot]
type=chunkmodel
address=10BA0CC
filename=Enemy/ai/E_AI_LASER.sa2mdl
pointer=FE17B,FE6A9
animations=Hunter1.saanim,Hunter2.saanim,Hunter3.saanim,Hunter4.saanim,Hunter5.saanim,Hunter6.saanim,Hunter7.saanim,Hunter8.saanim,Hunter9.saanim,Hunter10.saanim,Hunter11.saanim,Hunter12.saanim,Hunter13.saanim
texture=E_AITEX
texnames=Enemy/ai/tls/AI.tls

[Shield Hunter Robot]
type=chunkmodel
address=10BD4FC
filename=Enemy/ai/E_AI_SHIELDER.sa2mdl
pointer=FE16F,FE690
animations=Hunter1.saanim,Hunter2.saanim,Hunter3.saanim,Hunter4.saanim,Hunter5.saanim,Hunter6.saanim,Hunter7.saanim,Hunter8.saanim,Hunter9.saanim,Hunter10.saanim,Hunter11.saanim,Hunter12.saanim,Hunter13.saanim
texture=E_AITEX
texnames=Enemy/ai/tls/AI.tls

[Hunter Animation 1]
type=animation
address=108093C
filename=Enemy/ai/Hunter1.saanim
pointer=10C2E30
numparts=14

[Hunter Animation 2]
type=animation
address=1080C84
filename=Enemy/ai/Hunter2.saanim
pointer=10C2E80
numparts=14

[Hunter Animation 3]
type=animation
address=108143C
filename=Enemy/ai/Hunter3.saanim
pointer=10C2ED0
numparts=14

[Hunter Animation 4]
type=animation
address=1082D84
filename=Enemy/ai/Hunter4.saanim
pointer=10C2EB0,10C2EC0
numparts=14

[Hunter Animation 5]
type=animation
address=1083FBC
filename=Enemy/ai/Hunter5.saanim
pointer=10C2EF0,10C2F00
numparts=14

[Hunter Animation 6]
type=animation
address=1084824
filename=Enemy/ai/Hunter6.saanim
pointer=10C2EE0
numparts=14

[Hunter Animation 7]
type=animation
address=1084FBC
filename=Enemy/ai/Hunter7.saanim
pointer=10C2F10
numparts=14

[Hunter Animation 8]
type=animation
address=108579C
filename=Enemy/ai/Hunter8.saanim
pointer=10C2F20
numparts=14

[Hunter Animation 9]
type=animation
address=108610C
filename=Enemy/ai/Hunter9.saanim
pointer=10C2F30
numparts=14

[Hunter Animation 10]
type=animation
address=108673C
filename=Enemy/ai/Hunter10.saanim
pointer=10C2E60,10C2E70
numparts=14

[Hunter Animation 11]
type=animation
address=1086994
filename=Enemy/ai/Hunter11.saanim
pointer=10C2E40,10C2E50
numparts=14

[Hunter Animation 12]
type=animation
address=1087544
filename=Enemy/ai/Hunter12.saanim
pointer=10C2EA0
numparts=14

[Hunter Animation 13]
type=animation
address=1088EE4
filename=Enemy/ai/Hunter13.saanim
pointer=10C2E90
numparts=14

[Hunter Animation List]
type=enemyanimationlist
address=10C2E30
filename=Enemy/ai/AnimationList.ini
pointer=FE296
count=17

; Rhino Robots

[Rhino Robots Texlist]
type=texnamearray
address=10C2FBC
filename=Enemy/emi/tls/EMI.tls

[Rhino Metal Robot Texlist]
type=texnamearray
address=10C8330
filename=Enemy/emi/tls/EMI_ARMORED.tls

[Rhino Jet Robot]
type=chunkmodel
address=10C47AC
filename=Enemy/emi/E_EMI_NORMAL.sa2mdl
pointer=FCB0C,FCE6A
animations=RhinoJet.saanim
texture=E_EMITEX
texnames=Enemy/emi/tls/EMI.tls

[Rhino Jet Animation]
type=animation
address=1089854
filename=Enemy/emi/RhinoJet.saanim
pointer=10C9FC8,10C9FD8
numparts=6

[Rhino Cannon Robot]
type=chunkmodel
address=10C6584
filename=Enemy/emi/E_EMI_CANNON.sa2mdl
pointer=FCADD,FCEB2
animations=RhinoCannon1.saanim,RhinoCannon2.saanim
texture=E_EMITEX
texnames=Enemy/emi/tls/EMI.tls

[Rhino Cannon Animation 1]
type=animation
address=108A0F4
filename=Enemy/emi/RhinoCannon1.saanim
pointer=10C9FF8
numparts=7

[Rhino Cannon Animation 2]
type=animation
address=108AC54
filename=Enemy/emi/RhinoCannon2.saanim
pointer=10C9FE8,10CA008
numparts=7

[Rhino Metal Robot]
type=chunkmodel
address=10C8194
filename=Enemy/emi/E_EMI_ARMORED.sa2mdl
pointer=FCAF9,FCED6
animations=RhinoMetal.saanim
texture=E_T_EMITEX
texnames=Enemy/emi/tls/EMI_ARMORED.tls

[Rhino Metal Animation]
type=animation
address=108BC0C
filename=Enemy/emi/RhinoMetal.saanim
pointer=10CA018,10CA028
numparts=6

[Rhino Spike Robot]
type=chunkmodel
address=10C9D94
filename=Enemy/emi/E_EMI_SPIKED.sa2mdl
pointer=FCAC6,FCE8E
animations=RhinoSpike.saanim
texture=E_EMITEX
texnames=Enemy/emi/tls/EMI.tls

[Rhino Spike Animation]
type=animation
address=108C864
filename=Enemy/emi/RhinoSpike.saanim
pointer=10CA038,10CA048
numparts=6

[Rhino Animation List]
type=enemyanimationlist
address=10C9FC8
filename=Enemy/emi/AnimationList.ini
pointer=FCAB5
count=9

; Hawk Robots

[Hawk Robots Texlist]
type=texnamearray
address=10CD158
filename=Enemy/kyoko/tls/KYOKO.tls

[Hawk Robot]
type=chunkmodel
address=10CD08C
filename=Enemy/kyoko/E_KYOKO.sa2mdl
pointer=FAEA5,FAEC6,FAEFD,FAF28,FB246
animations=Hawk1.saanim,Hawk2.saanim,Hawk3.saanim,Hawk4.saanim
texture=E_KYOKOTEX
texnames=Enemy/kyoko/tls/KYOKO.tls

[Hawk Animation 1]
type=animation
address=109129C
filename=Enemy/kyoko/Hawk1.saanim
pointer=10CD908,10CD938,10CD948,10CD958
numparts=12

[Hawk Animation 2]
type=animation
address=1091514
filename=Enemy/kyoko/Hawk2.saanim
pointer=10CD918,10CD928
numparts=12

[Hawk Animation 3]
type=animation
address=1092BDC
filename=Enemy/kyoko/Hawk3.saanim
pointer=10CD968,10CD988
numparts=12

[Hawk Animation 4]
type=animation
address=1092F34
filename=Enemy/kyoko/Hawk4.saanim
pointer=10CD978
numparts=12

[Hawk Animation List]
type=enemyanimationlist
address=10CD908
filename=Enemy/kyoko/AnimationList.ini
pointer=FAFE9
count=9

; Blue Eagle Fighter Jets

[Fighter Jets Texlist]
type=texnamearray
address=10CD9F0
filename=Enemy/shouko/tls/SHOUKO.tls

[Blue Eagle/Vulkan Fighter Robot]
type=chunkmodel
address=10D05AC
filename=Enemy/shouko/E_SHOUKO.sa2mdl
pointer=F9263,F94D6,F9E4F
texture=E_SHOTEX
texnames=Enemy/shouko/tls/SHOUKO.tls

[Blue Eagle Robot Missile]
type=chunkmodel
address=10D09B4
filename=Enemy/shouko/E_SHOUKO_BOMBER_MISSILE.sa2mdl
pointer=FA6F2,FA8DD
texture=E_SHOTEX
texnames=Enemy/shouko/tls/SHOUKO.tls

[Blue Eagle Robot Modifier Volume]
type=chunkmodel
address=10D0C68
filename=Enemy/shouko/Unused/E_SHOUKO_SHADOW.sa2mdl

; Hornet Robots

[Hornet Robots Texlist]
type=texnamearray
address=10D1598
filename=Enemy/namie/tls/NAMIE.tls

[Hornet Robot Bomb]
type=chunkmodel
address=10D1814
filename=Enemy/namie/E_NAMIE_BOMB.sa2mdl
texture=E_NAMITEX
texnames=Enemy/namie/tls/NAMIE.tls

[Hornet-3 Robot]
type=chunkmodel
address=10D2F7C
filename=Enemy/namie/E_NAMIE_3.sa2mdl
pointer=F7FE5,F861D
texture=E_NAMITEX
texnames=Enemy/namie/tls/NAMIE.tls

[Hornet-6 Robot]
type=chunkmodel
address=10D4304
filename=Enemy/namie/E_NAMIE_6.sa2mdl
pointer=F8000,F863F
texture=E_NAMITEX
texnames=Enemy/namie/tls/NAMIE.tls

[Hornet-9 Robot]
type=chunkmodel
address=10D5A24
filename=Enemy/namie/E_NAMIE_9.sa2mdl
pointer=F801B,F8661
texture=E_NAMITEX
texnames=Enemy/namie/tls/NAMIE.tls

[Laser Hornet Robot]
type=chunkmodel
address=10D78AC
filename=Enemy/namie/E_NAMIE_LASER.sa2mdl
pointer=F804F,F8683
texture=E_NAMITEX
texnames=Enemy/namie/tls/NAMIE.tls

; Eggman's Badniks

[Unidus Badnik Texlist]
type=texnamearray
address=105FBE4
filename=Enemy/uni/tls/UNIDUS.tls

[Gola Badnik Texlist]
type=texnamearray
address=1061370
filename=Enemy/ghora/tls/GHORA.tls

[Kiki Badnik Texlist]
type=texnamearray
address=1062810
filename=Enemy/saru/tls/SARU.tls

[E-1000 Badnik Texlist]
type=texnamearray
address=1068B14
filename=Enemy/e1000/tls/E1000.tls

[Unidus Badnik]
type=chunkmodel
address=1060BEC
filename=Enemy/uni/E_UNI.sa2mdl
pointer=10E8BA,10EC4A
texture=E_UNITEX
texnames=Enemy/uni/tls/UNIDUS.tls

[Unidus Spike]
type=chunkmodel
address=106124C
filename=Enemy/uni/E_UNI_SPIKE.sa2mdl
pointer=10F413
texture=E_UNITEX
texnames=Enemy/uni/tls/UNIDUS.tls

[Gola Badnik]
type=chunkmodel
address=1062374
filename=Enemy/ghora/E_GHORA.sa2mdl
pointer=10E8C6,10EC29
texture=E_GHORATEX
texnames=Enemy/ghora/tls/GHORA.tls

[Gola Fireball]
type=chunkmodel
address=1062664
filename=Enemy/ghora/E_GHORA_FIRE.sa2mdl
pointer=10F8EF
texture=E_GHORATEX
texnames=Enemy/ghora/tls/GHORA.tls

[Kiki Badnik]
type=chunkmodel
address=1064BDC
filename=Enemy/saru/E_SARU.sa2mdl
pointer=10DA61,10DB99
animations=Kiki1.saanim,Kiki2.saanim,Kiki3.saanim,Kiki4.saanim,Kiki5.saanim,Kiki6.saanim,Kiki7.saanim
texture=E_SARUTEX
texnames=Enemy/saru/tls/SARU.tls

[Kiki Animation 1]
type=animation
address=106059C
filename=Enemy/saru/Kiki1.saanim
pointer=1068A30
numparts=15

[Kiki Animation 2]
type=animation
address=1060C24
filename=Enemy/saru/Kiki2.saanim
pointer=1068A40,1068AB0
numparts=15

[Kiki Animation 3]
type=animation
address=1061284
filename=Enemy/saru/Kiki3.saanim
pointer=1068A60,1068A70
numparts=15

[Kiki Animation 4]
type=animation
address=1061CFC
filename=Enemy/saru/Kiki4.saanim
pointer=1068A80
numparts=15

[Kiki Animation 5]
type=animation
address=10626F4
filename=Enemy/saru/Kiki5.saanim
pointer=1068AA0
numparts=15

[Kiki Animation 6]
type=animation
address=106325C
filename=Enemy/saru/Kiki6.saanim
pointer=1068A90
numparts=15

[Kiki Animation 7]
type=animation
address=1063534
filename=Enemy/saru/Kiki7.saanim
pointer=1068A50
numparts=15

[Kiki Animation List]
type=enemyanimationlist
address=1068A30
filename=Enemy/saru/AnimationList.ini
pointer=10DA53
count=9

[E-1000 "Gamma" Badnik]
type=chunkmodel
address=106BF0C
filename=Enemy/e1000/E_E1000.sa2mdl
pointer=10C5CE,10CA35,10D32A
animations=E1000_1.saanim,E1000_2.saanim,E1000_3.saanim,E1000_4.saanim,E1000_5.saanim,E1000_6.saanim,E1000_7.saanim,E1000_8.saanim
texture=E_1000TEX
texnames=Enemy/e1000/tls/E1000.tls

[E-1000 Animation 1]
type=animation
address=1063B0C
filename=Enemy/e1000/E1000_1.saanim
pointer=106E268
numparts=14

[E-1000 Animation 2]
type=animation
address=1063DA4
filename=Enemy/e1000/E1000_2.saanim
pointer=106E298
numparts=14

[E-1000 Animation 3]
type=animation
address=1063F1C
filename=Enemy/e1000/E1000_3.saanim
pointer=106E2B8
numparts=14

[E-1000 Animation 4]
type=animation
address=1064064
filename=Enemy/e1000/E1000_4.saanim
pointer=106E2C8
numparts=14

[E-1000 Animation 5]
type=animation
address=10642FC
filename=Enemy/e1000/E1000_5.saanim
pointer=106E2D8
numparts=14

[E-1000 Animation 6]
type=animation
address=1064474
filename=Enemy/e1000/E1000_6.saanim
pointer=106E278
numparts=14

[E-1000 Animation 7]
type=animation
address=10645BC
filename=Enemy/e1000/E1000_7.saanim
pointer=106E2A8
numparts=14

[E-1000 Animation 8]
type=animation
address=1064FE4
filename=Enemy/e1000/E1000_8.saanim
pointer=106E288
numparts=14

[E-1000 Jet Booster Thrust]
type=chunkmodel
address=106E1BC
filename=Enemy/e1000/E1000_BOOSTER.sa2mdl
texture=E_1000TEX
texnames=Enemy/e1000/tls/E1000.tls

[E-1000 Animation List]
type=enemyanimationlist
address=106E268
filename=Enemy/e1000/AnimationList.ini
pointer=10C670
count=8

; Ghosts

[Ghost Texlist]
type=texnamearray
address=10A155C
filename=Enemy/ghost/tls/GHOST1.tls

[Ghost Blink Texlist]
type=texnamearray
address=10A1564
filename=Enemy/ghost/tls/GHOST2.tls

[Ghost Mid-Blink Texlist]
type=texnamearray
address=10A156C
filename=Enemy/ghost/tls/GHOST3.tls

[Boom Boo Miniature]
type=chunkmodel
address=109FE64
filename=Enemy/ghost/E_GHOST_MAKIKO_SMALL.sa2mdl
pointer=1079404
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boom Boo]
type=chunkmodel
address=10A1524
filename=Enemy/ghost/E_GHOST_MAKIKO.sa2mdl
pointer=1078A4C
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boom Boo Intermediate Form]
type=chunkmodel
address=10A2AFC
filename=Enemy/ghost/E_GHOST_MAKIKO_DAMAGE.sa2mdl
pointer=1079D74
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boom Boo Weakened Form]
type=chunkmodel
address=10A40BC
filename=Enemy/ghost/E_GHOST_MAKIKO_DEAD.sa2mdl
pointer=103B3C,103C6D,107A3A4
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boo]
type=chunkmodel
address=10A5674
filename=Enemy/ghost/E_GHOST_NORMAL.sa2mdl
pointer=102EE7,107A5FC
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boo Hidden Mode]
type=chunkmodel
address=10A6C04
filename=Enemy/ghost/E_GHOST_HIDE.sa2mdl
pointer=102FAA
animations=GhostHideShape.saanim
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boo Hidden Mode Shape Motion]
type=animation
address=1077C1C
filename=Enemy/ghost/GhostHideShape.saanim
pointer=102F84
refmodel=E_GHOST_HIDE.sa2mdl

[Boo Small Mode]
type=chunkmodel
address=10A816C
filename=Enemy/ghost/E_GHOST_SMALL.sa2mdl
pointer=102EC5
texture=E_GHOSTEX
texnames=Enemy/ghost/tls/GHOST1.tls

[Boo Animation List]
type=enemyanimationlist
address=10AAC24
filename=Enemy/ghost/AnimationList.ini
count=4

; Artificial Chaos

[Artificial Chaos Texlist]
type=texnamearray
address=106E374
filename=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-1 Normal Type]
type=chunkmodel
address=10710C4
filename=Enemy/chaos/E_CHAOS_NORMAL.sa2mdl
pointer=108149,1081ED,108687,10A064
animations=ChaosP1.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-1 Animation]
type=animation
address=1068B1C
filename=Enemy/chaos/ChaosP1.saanim
pointer=108FD00
numparts=11

[Artificial Chaos P-1 Normal Type Attack Mode]
type=chunkmodel
address=1077BE4
filename=Enemy/chaos/E_CHAOS_NORMAL_ATTACK.sa2mdl
pointer=109F15
animations=ChaosP1Attack1.saanim,ChaosP1Attack3.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-1 Attack Animation 1]
type=animation
address=1068F94
filename=Enemy/chaos/ChaosP1Attack1.saanim
pointer=108FD20
numparts=31

; This crashes Split
; [Artificial Chaos P-1 Attack Animation 2]
; type=animation
; address=10692A4
; filename=Enemy/chaos/ChaosP1Attack2.saanim
; pointer=108FD30,108FD40
; numparts=31

[Artificial Chaos P-1 Attack Animation 3]
type=animation
address=10694CC
filename=Enemy/chaos/ChaosP1Attack3.saanim
pointer=108FD10
numparts=31

[Artificial Chaos Laser Attack 1 Shape Motion]
type=animation
address=106998C
filename=Enemy/chaos/Laser1Shape.saanim
pointer=10A11C,10A3BE
numparts=1

[Artificial Chaos Laser Attack 2 Shape Motion]
type=animation
address=1069DB4
filename=Enemy/chaos/Laser2Shape.saanim
pointer=10A1BD,10A45F
numparts=1

[Artificial Chaos Laser Attack 1]
type=chunkmodel
address=10786A4
filename=Enemy/chaos/Laser1.sa2mdl
animations=Laser1Shape.saanim

[Artificial Chaos Laser Attack 2]
type=chunkmodel
address=1078A14
filename=Enemy/chaos/Laser2.sa2mdl
animations=Laser2Shape.saanim

[Artificial Chaos P-1 Float Type]
type=chunkmodel
address=107B0B4
filename=Enemy/chaos/E_CHAOS_ROUND.sa2mdl
pointer=108179,1081BB,1086A5,10B7CD,10B8F9,10C3AC
animations=ChaosP1Float1.saanim,ChaosP1Float2.saanim,ChaosP1FloatShape1.saanim,ChaosP1FloatShape2.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-1 Float Type Shape Motion 1]
type=animation
address=1069FDC
filename=Enemy/chaos/ChaosP1FloatShape1.saanim
pointer=10A6CB,10A79A
refmodel=E_CHAOS_ROUND.sa2mdl

[Artificial Chaos P-1 Float Type Animation 1]
type=animation
address=106A134
filename=Enemy/chaos/ChaosP1Float1.saanim
pointer=108FD50
numparts=5

[Artificial Chaos P-1 Float Type Animation 2]
type=animation
address=107193C
filename=Enemy/chaos/ChaosP1Float2.saanim
numparts=5

[Artificial Chaos P-1 Float Type Shape Motion 2]
type=animation
address=1071C4C
filename=Enemy/chaos/ChaosP1FloatShape2.saanim
pointer=10C386
refmodel=E_CHAOS_ROUND.sa2mdl

[Artificial Chaos P-1 Float Type Attack Mode]
type=chunkmodel
address=1082D4C
filename=Enemy/chaos/E_CHAOS_ROUND_ATTACK.sa2mdl
pointer=10A2D6
animations=ChaosP1FloatAttack1.saanim,ChaosP1FloatAttack2.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-1 Float Attack Animation 1]
type=animation
address=106A524
filename=Enemy/chaos/ChaosP1FloatAttack1.saanim
pointer=108FD70
numparts=25

[Artificial Chaos P-1 Float Attack Animation 2]
type=animation
address=106AE8C
filename=Enemy/chaos/ChaosP1FloatAttack2.saanim
pointer=108FD60
numparts=25

; This crashes Split
; [Artificial Chaos P-1 Float Attack Animation 3]
; type=animation
; address=106C0E4
; filename=Enemy/chaos/ChaosP1FloatAttack3.saanim
; pointer=108FD80
; numparts=25

[Artificial Chaos Shape Motion 4]
type=animation
address=106E25C
filename=Enemy/chaos/ChaosShape4.saanim
numparts=1

[Artificial Chaos P-100 Cell]
type=chunkmodel
address=1083F84
filename=Enemy/chaos/E_CHAOS_100_CELL.sa2mdl
pointer=10B518
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-100 Cell Bright]
type=chunkmodel
address=10847EC
filename=Enemy/chaos/E_CHAOS_100_CELLBRIGHT.sa2mdl
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-100 Cell Red Flash]
type=chunkmodel
address=1084F84
filename=Enemy/chaos/E_CHAOS_100_CELLFLASH.sa2mdl
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-100]
type=chunkmodel
address=108747C
filename=Enemy/chaos/E_CHAOS_100.sa2mdl
pointer=10946A
animations=ChaosP100_1.saanim,ChaosP100_2.saanim,ChaosP100Shape1.saanim,ChaosP100Shape2.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-100 Animation 1]
type=animation
address=106E37C
filename=Enemy/chaos/ChaosP100_1.saanim
pointer=108FD90,108FDA0
numparts=5

[Artificial Chaos P-100 Shape Motion 1]
type=animation
address=106EB5C
filename=Enemy/chaos/ChaosP100Shape1.saanim
pointer=10A801
refmodel=E_CHAOS_100.sa2mdl

[Artificial Chaos P-100 Animation 2]
type=animation
address=106F544
filename=Enemy/chaos/ChaosP100_2.saanim
pointer=108FDB0
numparts=5

[Artificial Chaos P-100 Shape Motion 2]
type=animation
address=106FBB4
filename=Enemy/chaos/ChaosP100Shape2.saanim
pointer=10A7C1
refmodel=E_CHAOS_100.sa2mdl

[Artificial Chaos P-100 Head Alone]
type=chunkmodel
address=108A0BC
filename=Enemy/chaos/E_CHAOS_100_HEAD.sa2mdl
pointer=1081D1,10A7D6
animations=ChaosP100Head1.saanim,ChaosP100Head2.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-100 Head Animation 1]
type=animation
address=106FEF4
filename=Enemy/chaos/ChaosP100Head1.saanim
pointer=10A7DB,108FDC0
numparts=4

[Artificial Chaos P-100 Head Animation 2]
type=animation
address=1070274
filename=Enemy/chaos/ChaosP100Head2.saanim
pointer=108FDD0
numparts=4

[Artificial Chaos P-1 Guard Type]
type=chunkmodel
address=108C82C
filename=Enemy/chaos/E_CHAOS_GUARD.sa2mdl
pointer=1086C3,10A617,10A63A
animations=ChaosGuard1.saanim,ChaosGuard2.saanim,ChaosGuardShape1.saanim,ChaosGuardShape2.saanim
texture=E_CHAOSTEX
texnames=Enemy/chaos/tls/CHAOS.tls

[Artificial Chaos P-1 Guard Animation 1]
type=animation
address=10706D4
filename=Enemy/chaos/ChaosGuard1.saanim
pointer=108FDE0,108FE00
numparts=5

[Artificial Chaos P-1 Guard Animation 2]
type=animation
address=1070D4C
filename=Enemy/chaos/ChaosGuard2.saanim
pointer=108FDF0
numparts=5

[Artificial Chaos P-1 Guard Shape Motion 1]
type=animation
address=1070AFC
filename=Enemy/chaos/ChaosGuardShape1.saanim
pointer=10A612
refmodel=E_CHAOS_GUARD.sa2mdl

[Artificial Chaos P-1 Guard Shape Motion 2]
type=animation
address=10710FC
filename=Enemy/chaos/ChaosGuardShape2.saanim
pointer=10A635
refmodel=E_CHAOS_GUARD.sa2mdl

[Artificial Chaos Animation List]
type=enemyanimationlist
address=108FD00
filename=Enemy/chaos/AnimationList.ini
pointer=1082C0
count=17

; Green Hill Enemies

[Buzz Bomber Badnik Texlist]
type=texnamearray
address=53F32C
filename=Enemy/Beeton/tls/BEETON.tls

[Chopper Badnik Texlist]
type=texnamearray
address=540C30
filename=Enemy/Batabata/tls/BATABATA.tls

[Buzz Bomber Badnik]
type=chunkmodel
address=540774
filename=Enemy/Beeton/E_BEETON.sa2mdl
pointer=3A17A1,3A1997,3A1F47
animations=BuzzBomber1.saanim,BuzzBomber2.saanim,BuzzBomber3.saanim
texture=E_BEETONTEX
texnames=Enemy/Beeton/tls/BEETON.tls

[Buzz Bomber Animation 1]
type=animation
address=53D07C
filename=Enemy/Beeton/BuzzBomber1.saanim
pointer=540BC0
numparts=5

[Buzz Bomber Animation 2]
type=animation
address=53D73C
filename=Enemy/Beeton/BuzzBomber2.saanim
pointer=540BD0,540BF0
numparts=5

[Buzz Bomber Animation 3]
type=animation
address=53D9F4
filename=Enemy/Beeton/BuzzBomber3.saanim
pointer=540BE0
numparts=5

[Buzz Bomber Animation List]
type=enemyanimationlist
address=540BC0
filename=Enemy/Beeton/AnimationList.ini
pointer=3A1824
count=4

[Chopper Badnik]
type=chunkmodel
address=542374
filename=Enemy/Batabata/E_BATABATA.sa2mdl
pointer=3A0F45,3A10F7,3A1377
animations=Chopper.saanim
texture=E_BATATEX
texnames=Enemy/Batabata/tls/BATABATA.tls

[Chopper Animation]
type=animation
address=53DD8C
filename=Enemy/Batabata/Chopper.saanim
pointer=5424A0,5424B0
numparts=4

[Chopper Animation List]
type=enemyanimationlist
address=5424A0
filename=Enemy/Batabata/AnimationList.ini
pointer=3A0FBB
count=2

; Big the Cat

[Big the Cat]
type=chunkmodel
address=10E0EAC
filename=Enemy/big/E_BIG_THE_CAT.sa2mdl
pointer=F5F45
animations=Big1.saanim,Big2.saanim,Big3.saanim,Big4.saanim,Big5.saanim,Big6.saanim,Big7.saanim,Big8.saanim,Big9.saanim,Big10.saanim,Big11.saanim,Big12.saanim,Big13.saanim,Big14.saanim,Big15.saanim,Big16.saanim,Big17.saanim,Big18.saanim,Big19.saanim,Big20.saanim,Big21.saanim,Big22.saanim
texture=E_BIGTEX
texnames=Enemy/big/tls/BIG.tls

[Big Animation 1]
type=animation
address=109901C
filename=Enemy/big/Big1.saanim
pointer=1121D70,1121EE0
numparts=73

[Big Animation 2]
type=animation
address=109918C
filename=Enemy/big/Big2.saanim
pointer=1121D80
numparts=73

[Big Animation 3]
type=animation
address=10998DC
filename=Enemy/big/Big3.saanim
pointer=1121D90
numparts=73

[Big Animation 4]
type=animation
address=109D1C4
filename=Enemy/big/Big4.saanim
pointer=1121DA0,1121EA0
numparts=73

[Big Animation 5]
type=animation
address=109DCFC
filename=Enemy/big/Big5.saanim
pointer=1121DB0
numparts=73

[Big Animation 6]
type=animation
address=109E3A4
filename=Enemy/big/Big6.saanim
pointer=1121DC0
numparts=73

[Big Animation 7]
type=animation
address=1099AEC
filename=Enemy/big/Big7.saanim
pointer=1121DD0
numparts=73

[Big Animation 8]
type=animation
address=1099ED4
filename=Enemy/big/Big8.saanim
pointer=1121DE0
numparts=73

[Big Animation 9]
type=animation
address=109A6C4
filename=Enemy/big/Big9.saanim
pointer=1121DF0
numparts=73

[Big Animation 10]
type=animation
address=109A91C
filename=Enemy/big/Big10.saanim
pointer=1121E00
numparts=73

[Big Animation 11]
type=animation
address=109AC8C
filename=Enemy/big/Big11.saanim
pointer=1121E10
numparts=73

[Big Animation 12]
type=animation
address=109B004
filename=Enemy/big/Big12.saanim
pointer=1121E20
numparts=73

[Big Animation 13]
type=animation
address=109B25C
filename=Enemy/big/Big13.saanim
pointer=1121E30
numparts=73

[Big Animation 14]
type=animation
address=109B9AC
filename=Enemy/big/Big14.saanim
pointer=1121E40
numparts=73

[Big Animation 15]
type=animation
address=109C0FC
filename=Enemy/big/Big15.saanim
pointer=1121E50
numparts=73

[Big Animation 16]
type=animation
address=109C26C
filename=Enemy/big/Big16.saanim
pointer=1121E60
numparts=73

[Big Animation 17]
type=animation
address=109C3DC
filename=Enemy/big/Big17.saanim
pointer=1121E70
numparts=73

[Big Animation 18]
type=animation
address=109C5EC
filename=Enemy/big/Big18.saanim
pointer=1121E80
numparts=73

[Big Animation 19]
type=animation
address=109C9D4
filename=Enemy/big/Big19.saanim
pointer=1121E90
numparts=73

[Big Animation 20]
type=animation
address=109D344
filename=Enemy/big/Big20.saanim
pointer=1121EB0
numparts=73

[Big Animation 21]
type=animation
address=109D9A4
filename=Enemy/big/Big21.saanim
pointer=1121EC0
numparts=73

[Big Animation 22]
type=animation
address=109DAC4
filename=Enemy/big/Big22.saanim
pointer=1121ED0
numparts=73

[Laying Big the Cat]
type=chunkmodel
address=10E6544
filename=Enemy/big/E_LAYING_BIG_THE_CAT.sa2mdl

[E_BIGTEX Texlist]
type=texnamearray
address=1121D38
filename=Enemy/big/tls/BIG.tls
pointer=F5ED1,F5FB5,F5FE1,F6056

[Big the Cat Animation List]
type=enemyanimationlist
address=1121D70
filename=Enemy/big/AnimationList.ini
pointer=F5F3B
count=24
