;B_E101.ini
datafile=sonic.exe
masterobjlist=Misc/Master Object List.ini

[E-101 Object List]
type=objlist
address=10FBC58
filename=boss_e101/objList.ini
pointer=574DF8

[E-101 Object Textures]
type=texlist
address=10DEC90
filename=boss_e101/objTextures.ini
pointer=50EBC8

[e101_fogtable.h]
type=fogdatatable
address=10D5CF4
filename=boss_e101/e101_fogtable.h.ini
count=1

[landtable2300.c]
type=landtable
address=10FCEE8
filename=boss_e101/landtable2300.c.sa1lvl
pointer=3D1D7F

[Missile]
type=basicdxmodel
address=10DEC5C
filename=boss_e101/e101models/01_misile_01_misile.nja.sa1mdl
texture=E101

[E-101 Beta]
type=basicdxmodel
address=10DE020
filename=boss_e101/e101models/e101old_kihon0_e101old.nja.sa1mdl
animations=034_lkamae_e1034_atack1.nam.saanim,034_rkamae_e1034_atack0.nam.saanim,e_damage34_1034_hit1.nam.saanim,e_die34_1034_die.nam.saanim,e_hober1_1034_hober.nam.saanim,e_wait2_1034_wait0.nam.saanim
texture=E101

[E-101 Jet Booster]
type=basicdxmodel
address=10DE59C
filename=boss_e101/e101models/e101_fun_e101_fun.nja.sa1mdl
texture=E101

[e_damage34_1034_hit1.nam]
type=animation
address=10F2890
filename=boss_e101/e101models/e_damage34_1034_hit1.nam.saanim
numparts=77

[e_die34_1034_die.nam]
type=animation
address=10F8B10
filename=boss_e101/e101models/e_die34_1034_die.nam.saanim
numparts=77

[e_hober1_1034_hober.nam]
type=animation
address=10FA3F0
filename=boss_e101/e101models/e_hober1_1034_hober.nam.saanim
numparts=77

[action_e101_mo_s_sita.nam]
type=animation
address=112116C
filename=boss_e101/common/models/action_e101_mo_s_sita.nam.saanim
numparts=1

[034_lkamae_e1034_atack1.nam]
type=animation
address=10E4960
filename=boss_e101/e101models/034_lkamae_e1034_atack1.nam.saanim
numparts=77

[034_rkamae_e1034_atack0.nam]
type=animation
address=10EA660
filename=boss_e101/e101models/034_rkamae_e1034_atack0.nam.saanim
numparts=77

[e_wait2_1034_wait0.nam]
type=animation
address=10FBBF0
filename=boss_e101/e101models/e_wait2_1034_wait0.nam.saanim
numparts=77