key=8C500000
compressed=true
game=SA2
[LandTable]
type=landtable
address=4FB64
filename=stg03_Jungle/objLandTable0003.sa2lvl
[Death Zones]
type=deathzone
address=4BE1C
filename=stg03_Jungle/Death Zones/DeathZones.ini
[Skybox]
type=chunkmodel
address=4B340
filename=stg03_Jungle/Skybox.sa2mdl
[Water]
type=chunkmodel
address=4B41C
filename=stg03_Jungle/Water.sa2mdl
[Puddles]
type=chunkmodel
address=4B5F4
filename=stg03_Jungle/Puddles.sa2mdl
[Speed-Type Animations]
type=animindexlist
address=DA2EC
filename=stg03_Jungle/Character Animations
[BuriedLog]
type=chunkmodel
address=DA6F4
filename=stg03_Jungle/Objects/BuriedLog.sa2mdl
[HugeTree]
type=chunkmodel
address=DAF24
filename=stg03_Jungle/Objects/HugeTree.sa2mdl
[Shrubbery]
type=chunkmodel
address=DB770
filename=stg03_Jungle/Objects/Shrubbery.sa2mdl
[Shrubbery2]
type=chunkmodel
address=DBE28
filename=stg03_Jungle/Objects/Shrubbery2.sa2mdl
[Shrubbery3]
type=chunkmodel
address=DC87C
filename=stg03_Jungle/Objects/Shrubbery3.sa2mdl
[LeafPatch]
type=chunkmodel
address=DCF04
filename=stg03_Jungle/Objects/LeafPatch.sa2mdl
[Shrubbery4]
type=chunkmodel
address=DD1E4
filename=stg03_Jungle/Objects/Shrubbery4.sa2mdl
[Shrubbery5]
type=chunkmodel
address=DD830
filename=stg03_Jungle/Objects/Shrubbery5.sa2mdl
[Shrubbery6]
type=chunkmodel
address=DDE54
filename=stg03_Jungle/Objects/Shrubbery6.sa2mdl
[Shrubbery7]
type=chunkmodel
address=DE4BC
filename=stg03_Jungle/Objects/Shrubbery7.sa2mdl
[Flowers]
type=chunkmodel
address=DEAFC
filename=stg03_Jungle/Objects/Flowers.sa2mdl
[HangingGrowth]
type=chunkmodel
address=DEC08
filename=stg03_Jungle/Objects/HangingGrowth.sa2mdl
[SmallTree]
type=chunkmodel
address=DF55C
filename=stg03_Jungle/Objects/SmallTree.sa2mdl
[Tree]
type=chunkmodel
address=E0220
filename=stg03_Jungle/Objects/Tree.sa2mdl
[Overgrowth]
type=chunkmodel
address=E0B78
filename=stg03_Jungle/Objects/Overgrowth.sa2mdl
[Tree2]
type=chunkmodel
address=E1844
filename=stg03_Jungle/Objects/Tree2.sa2mdl
[HorizontalTree]
type=chunkmodel
address=E2014
filename=stg03_Jungle/Objects/HorizontalTree.sa2mdl
[SmallCurvedTree]
type=chunkmodel
address=E2814
filename=stg03_Jungle/Objects/SmallCurvedTree.sa2mdl
[RootGrowth]
type=chunkmodel
address=E3E10
filename=stg03_Jungle/Objects/RootGrowth.sa2mdl
[ElongatedVine]
type=chunkmodel
address=E5944
filename=stg03_Jungle/Objects/ElongatedVine.sa2mdl
[SwingingVine]
type=chunkmodel
address=E6AE0
filename=stg03_Jungle/Objects/SwingingVine.sa2mdl
[StraightLog]
type=chunkmodel
address=E6D98
filename=stg03_Jungle/Objects/StraightLog.sa2mdl
[FloatingPlatform]
type=chunkmodel
address=E7138
filename=stg03_Jungle/Objects/FloatingPlatform.sa2mdl
[FloatingPlatform2]
type=chunkmodel
address=E7638
filename=stg03_Jungle/Objects/FloatingPlatform2.sa2mdl
[FloatingPlatform3]
type=chunkmodel
address=E819C
filename=stg03_Jungle/Objects/FloatingPlatform3.sa2mdl
[StageFormation]
type=chunkmodel
address=EC0D0
filename=stg03_Jungle/Objects/StageFormation.sa2mdl
[StageFormation2]
type=chunkmodel
address=EE980
filename=stg03_Jungle/Objects/StageFormation2.sa2mdl
[StageFormation3]
type=chunkmodel
address=EFFD8
filename=stg03_Jungle/Objects/StageFormation3.sa2mdl
[StageFormation4]
type=chunkmodel
address=F2510
filename=stg03_Jungle/Objects/StageFormation4.sa2mdl
[StageFormation5]
type=chunkmodel
address=F4E24
filename=stg03_Jungle/Objects/StageFormation5.sa2mdl
[StageFormation6]
type=chunkmodel
address=F7A00
filename=stg03_Jungle/Objects/StageFormation6.sa2mdl
[BungeeVine]
type=chunkmodel
address=F8568
filename=stg03_Jungle/Objects/BungeeVine.sa2mdl
[Patch]
type=chunkmodel
address=F866C
filename=stg03_Jungle/Objects/Patch.sa2mdl
[Rock]
type=chunkmodel
address=F8900
filename=stg03_Jungle/Objects/Rock.sa2mdl
[Bump]
type=chunkmodel
address=F8CD4
filename=stg03_Jungle/Objects/Bump.sa2mdl
[Log]
type=chunkmodel
address=F9724
filename=stg03_Jungle/Objects/Log.sa2mdl
[Fence]
type=chunkmodel
address=F9C00
filename=stg03_Jungle/Objects/Fence.sa2mdl
[Dragonfly]
type=chunkmodel
address=FA684
filename=stg03_Jungle/Objects/Dragonfly.sa2mdl
[Mushroom]
type=chunkmodel
address=FAAD4
filename=stg03_Jungle/Objects/Mushroom.sa2mdl
[GroundArrow]
type=chunkmodel
address=FAD30
filename=stg03_Jungle/Objects/GroundArrow.sa2mdl
[GroundArrow2]
type=chunkmodel
address=FAF00
filename=stg03_Jungle/Objects/GroundArrow2.sa2mdl
;[Dash Panel Base Texlist]
;type=texlist
;address=FB0AC
;filename=OBJECT/Texlists/DashPanelBase.ini
[DashPanelBase]
type=chunkmodel
address=FB6A4
filename=OBJECT/DashPanelBase.sa2mdl
;[Dash Panel Conveyor Texlist]
;type=texlist
;address=FB6E4
;filename=OBJECT/Texlists/DashPanelConveyor.ini
[DashPanelConveyor]
type=chunkmodel
address=FB858
filename=OBJECT/DashPanelConveyor.sa2mdl
;[Item Box Texlist]
;type=texlist
;address=FB948
;filename=OBJECT/Texlists/ItemBox.ini
[ItemBox]
type=chunkmodel
address=FC670
filename=OBJECT/ItemBox.sa2mdl
;[Item Box 2 Texlist]
;type=texlist
;address=FC6C8
;filename=OBJECT/Texlists/ItemBox2.ini
[ItemBox2]
type=chunkmodel
address=FD3F0
filename=OBJECT/ItemBox2.sa2mdl
;[Floating Item Box Texlist]
;type=texlist
;address=FD5E0
;filename=OBJECT/Texlists/FloatingItemBox.ini
[FloatingItemBox]
type=chunkmodel
address=FE0C8
filename=stg03_Jungle/Objects/FloatingItemBox.sa2mdl
;[Ring Texlist]
;type=texlist
;address=FE1AC
;filename=OBJECT/Texlists/Ring.ini
[Ring]
type=chunkmodel
address=FE58C
filename=stg03_Jungle/Objects/Ring.sa2mdl
;[Ring 2 Texlist]
;type=texlist
;address=FE5CC
;filename=OBJECT/Texlists/Ring2.ini
[Ring2]
type=chunkmodel
address=FEA18
filename=OBJECT/Ring2.sa2mdl
;[Ring 3 Texlist]
;type=texlist
;address=FEA58
;filename=OBJECT/Texlists/Ring3.ini
[Ring3]
type=chunkmodel
address=FEF28
filename=OBJECT/Ring3.sa2mdl
;[Ring Shadow Texlist]
;type=texlist
;address=FEF68
;filename=OBJECT/Texlists/RingShadow.ini
[RingDropShadow]
type=chunkmodel
address=FF028
filename=OBJECT/RingDropShadow.sa2mdl
[Ring4]
type=chunkmodel
address=FF4C4
filename=OBJECT/Ring4.sa2mdl
;[Rocket Texlist]
;type=texlist
;address=FF53C
;filename=OBJECT/Texlists/Rocket.ini
[Rocket]
type=chunkmodel
address=101C30
filename=OBJECT/Rocket.sa2mdl
;[Rocket Panel Texlist]
;type=texlist
;address=101C7C
;filename=OBJECT/Texlists/RocketPanel.ini
[RocketPanel]
type=chunkmodel
address=102588
filename=OBJECT/RocketPanel.sa2mdl
;[Checkpoint Texlist]
;type=texlist
;address=102E34
;filename=OBJECT/Texlists/Checkpoint.ini
[Checkpoint]
type=chunkmodel
address=104BCC
filename=OBJECT/Checkpoint.sa2mdl
;[Spring Texlist]
;type=texlist
;address=105408
;filename=OBJECT/Texlists/SpringA.ini
[Spring]
type=chunkmodel
address=105E20
filename=OBJECT/Spring.sa2mdl
;[Spring with Stake Texlist]
;type=texlist
;address=105E60
;filename=OBJECT/Texlists/SpringB.ini
[SpringWithStake]
type=chunkmodel
address=106804
filename=OBJECT/SpringWithStake.sa2mdl
;[Switch Texlist]
;type=texlist
;address=106908
;filename=OBJECT/Texlists/Switch.ini
[Switch]
type=chunkmodel
address=1078FC
filename=OBJECT/Switch.sa2mdl
;[Launch Panel Conveyor Texlist]
;type=texlist
;address=1079FC
;filename=OBJECT/Texlists/BigJumpPanel.ini
[LaunchPanelConveyor]
type=chunkmodel
address=107B10
filename=OBJECT/LaunchPanelConveyor.sa2mdl
;[Launch Panel Texlist]
;type=texlist
;address=107BC0
;filename=OBJECT/Texlists/BigJump.ini
[LaunchPanel]
type=chunkmodel
address=108068
filename=OBJECT/LaunchPanel.sa2mdl
[DropShadows]
type=chunkmodel
address=108A9C
filename=OBJECT/DropShadows.sa2mdl
[DropShadows2]
type=chunkmodel
address=108C38
filename=OBJECT/DropShadows2.sa2mdl
[Cube]
type=chunkmodel
address=108D94
filename=OBJECT/Cube.sa2mdl
[Cylinder]
type=chunkmodel
address=108FA4
filename=OBJECT/Cylinder.sa2mdl
;[Item Balloon Texlist]
;type=texlist
;address=1091A8
;filename=OBJECT/Texlists/ItemBalloon.ini
[ItemBalloon]
type=chunkmodel
address=109A40
filename=OBJECT/ItemBalloon.sa2mdl
;[GoalRing Texlist]
;type=texlist
;address=109B30
;filename=OBJECT/Texlists/GoalRing.ini
[GoalRing]
type=chunkmodel
address=10A8BC
filename=OBJECT/GoalRing.sa2mdl
;[Goal Ring Text Texlist]
;type=texlist
;address=10A8FC
;filename=OBJECT/Texlists/GoalRingText.ini
[GoalRingText]
type=chunkmodel
address=10AA38
filename=OBJECT/GoalRingText.sa2mdl
;[Back Ring Text Texlist]
;type=texlist
;address=10AA78
;filename=OBJECT/Texlists/BackRingText.ini
[BackRingText]
type=chunkmodel
address=10ABB4
filename=OBJECT/BackRingText.sa2mdl
;[Scared Lost Chao Texlist]
;type=texlist
;address=10AC18
;filename=OBJECT/Texlists/LostChao.ini
[ScaredLostChao]
type=chunkmodel
address=10C5A4
filename=OBJECT/ScaredLostChao.sa2mdl
;[Happy Lost Chao Texlist]
;type=texlist
;address=10CAE4
;filename=OBJECT/Texlists/FoundChao.ini
[HappyLostChao]
type=chunkmodel
address=10E470
filename=OBJECT/HappyLostChao.sa2mdl
;[Master Emerald Shard Texlist]
;type=texlist
;address=10F2D8
;filename=OBJECT/Texlists/Emerald.ini
[MasterEmeraldShard]
type=chunkmodel
address=10F5AC
filename=OBJECT/MasterEmeraldShard.sa2mdl
[WeightTrapHandle]
type=chunkmodel
address=10FD88
filename=OBJECT/WeightTrapHandle.sa2mdl
[WeightTrap]
type=chunkmodel
address=1100E4
filename=OBJECT/WeightTrap.sa2mdl
[WeightTrapFlashingEdges]
type=chunkmodel
address=110760
filename=OBJECT/WeightTrapFlashingEdges.sa2mdl
[WeightTrapShadow]
type=chunkmodel
address=110818
filename=OBJECT/WeightTrapShadow.sa2mdl
[SpikeBall]
type=chunkmodel
address=111BB8
filename=OBJECT/SpikeBall.sa2mdl
[SpikeBallStake]
type=chunkmodel
address=112298
filename=OBJECT/SpikeBallStake.sa2mdl
[WideSpring]
type=chunkmodel
address=1131A4
filename=OBJECT/WideSpring.sa2mdl
[Pulley]
type=chunkmodel
address=11478C
filename=OBJECT/Pulley.sa2mdl
[DynamitePackExplosives]
type=chunkmodel
address=115380
filename=OBJECT/DynamitePackExplosives.sa2mdl
[DynamitePackIndicator]
type=chunkmodel
address=115618
filename=OBJECT/DynamitePackIndicator.sa2mdl
[DynamitePackCasing]
type=chunkmodel
address=115C54
filename=OBJECT/DynamitePackCasing.sa2mdl
[AnimalPipe]
type=chunkmodel
address=116898
filename=OBJECT/AnimalPipe.sa2mdl
[SteelCage]
type=chunkmodel
address=117E88
filename=OBJECT/SteelCage.sa2mdl
[SteelCageDebris]
type=chunkmodel
address=11813C
filename=OBJECT/SteelCageDebris.sa2mdl
[SteelCageDebris2]
type=chunkmodel
address=1184C0
filename=OBJECT/SteelCageDebris2.sa2mdl
[SteelCageDebris3]
type=chunkmodel
address=118AD8
filename=OBJECT/SteelCageDebris3.sa2mdl
[WoodenContainer]
type=chunkmodel
address=118EE4
filename=OBJECT/WoodenContainer.sa2mdl
[WoodenContainerDebris]
type=chunkmodel
address=119370
filename=OBJECT/WoodenContainerDebris.sa2mdl
[WoodenContainerDebris2]
type=chunkmodel
address=119664
filename=OBJECT/WoodenContainerDebris2.sa2mdl
[WoodenContainerDebris3]
type=chunkmodel
address=119A6C
filename=OBJECT/WoodenContainerDebris3.sa2mdl
[SteelContainer]
type=chunkmodel
address=119CFC
filename=OBJECT/SteelContainer.sa2mdl
[SteelContainerDebris]
type=chunkmodel
address=11A014
filename=OBJECT/SteelContainerDebris.sa2mdl
[SteelContainerDebris2]
type=chunkmodel
address=11A3C0
filename=OBJECT/SteelContainerDebris2.sa2mdl
[SteelContainerDebris3]
type=chunkmodel
address=11A714
filename=OBJECT/SteelContainerDebris3.sa2mdl
[LevelUpLocationRing]
type=chunkmodel
address=11B4DC
filename=OBJECT/LevelUpLocationRing.sa2mdl
[LevelUpLocationGroundGlow]
type=chunkmodel
address=11B5DC
filename=OBJECT/LevelUpLocationGroundGlow.sa2mdl
[LevelUpLocationAura]
type=chunkmodel
address=11B9F4
filename=OBJECT/LevelUpLocationAura.sa2mdl
[BounceBraceletUpgrade]
type=chunkmodel
address=11C1DC
filename=OBJECT/LEVUPDAI/BounceBraceletUpgrade.sa2mdl
[LightShoesUpgrade]
type=chunkmodel
address=11E788
filename=OBJECT/LEVUPDAI/LightShoesUpgrade.sa2mdl
[SonicFlameRingUpgrade]
type=chunkmodel
address=11EC74
filename=OBJECT/LEVUPDAI/SonicFlameRingUpgrade.sa2mdl
[MagicGlovesUpgrade]
type=chunkmodel
address=11F3C8
filename=OBJECT/LEVUPDAI/MagicGlovesUpgrade.sa2mdl
[ShadowFlameRingUpgrade]
type=chunkmodel
address=11F8B4
filename=OBJECT/LEVUPDAI/ShadowFlameRingUpgrade.sa2mdl
[AirShoesUpgrade]
type=chunkmodel
address=1217D0
filename=OBJECT/LEVUPDAI/AirShoesUpgrade.sa2mdl
[BoosterUpgrade]
type=chunkmodel
address=1227E0
filename=OBJECT/LEVUPDAI/BoosterUpgrade.sa2mdl
[BazookaUpgrade]
type=chunkmodel
address=123978
filename=OBJECT/LEVUPDAI/BazookaUpgrade.sa2mdl
[TailsLaserBlasterUpgrade]
type=chunkmodel
address=124C90
filename=OBJECT/LEVUPDAI/TailsLaserBlasterUpgrade.sa2mdl
[JetEngineUpgrade]
type=chunkmodel
address=125D98
filename=OBJECT/LEVUPDAI/JetEngineUpgrade.sa2mdl
[ProtectionArmorUpgrade]
type=chunkmodel
address=126940
filename=OBJECT/LEVUPDAI/ProtectionArmorUpgrade.sa2mdl
[LargeCannonUpgrade]
type=chunkmodel
address=1275D4
filename=OBJECT/LEVUPDAI/LargeCannonUpgrade.sa2mdl
[EggmanLaserBlasterUpgrade]
type=chunkmodel
address=128E74
filename=OBJECT/LEVUPDAI/EggmanLaserBlasterUpgrade.sa2mdl
[HammerGlovesUpgrade]
type=chunkmodel
address=129E68
filename=OBJECT/LEVUPDAI/HammerGlovesUpgrade.sa2mdl
[ShovelClawUpgrade]
type=chunkmodel
address=12A634
filename=OBJECT/LEVUPDAI/ShovelClawUpgrade.sa2mdl
[AirNecklaceUpgrade]
type=chunkmodel
address=12A9BC
filename=OBJECT/LEVUPDAI/AirNecklaceUpgrade.sa2mdl
[SunglassesUpgrade]
type=chunkmodel
address=12AF4C
filename=OBJECT/LEVUPDAI/SunglassesUpgrade.sa2mdl
[TreasureScopeUpgrade]
type=chunkmodel
address=12B420
filename=OBJECT/LEVUPDAI/TreasureScopeUpgrade.sa2mdl
[PickNailsUpgrade]
type=chunkmodel
address=12D4A8
filename=OBJECT/LEVUPDAI/PickNailsUpgrade.sa2mdl
[IronBootsUpgrade]
type=chunkmodel
address=12F9D0
filename=OBJECT/LEVUPDAI/IronBootsUpgrade.sa2mdl
[SmallMissile]
type=chunkmodel
address=131414
filename=OBJECT/SmallMissile.sa2mdl
[SmallMissileTip]
type=chunkmodel
address=1317E0
filename=OBJECT/SmallMissileTip.sa2mdl
[MissilePanelButton]
type=chunkmodel
address=131B44
filename=OBJECT/MissilePanelButton.sa2mdl
[MissilePanel]
type=chunkmodel
address=1328B0
filename=OBJECT/MissilePanel.sa2mdl
[Skull]
type=chunkmodel
address=13360C
filename=OBJECT/Skull.sa2mdl
[HintMonitor]
type=chunkmodel
address=134C88
filename=OBJECT/HintMonitor.sa2mdl
[MonitorDisplay]
type=chunkmodel
address=134D68
filename=OBJECT/MonitorDisplay.sa2mdl
[SA1HintMonitor]
type=chunkmodel
address=135B54
filename=OBJECT/SA1HintMonitor.sa2mdl
[SA1MonitorDisplay]
type=chunkmodel
address=135C34
filename=OBJECT/SA1MonitorDisplay.sa2mdl
[MysticMelodyShrine]
type=chunkmodel
address=137010
filename=OBJECT/MysticMelodyShrine.sa2mdl
[MysticMelodyPlatform]
type=chunkmodel
address=137A48
filename=OBJECT/MysticMelodyPlatform.sa2mdl
[MysticMelodyDoor]
type=chunkmodel
address=138150
filename=OBJECT/MysticMelodyDoor.sa2mdl
[Omochao]
type=chunkmodel
address=13A5B4
filename=OBJECT/Omochao.sa2mdl
[ChaoContainer]
type=chunkmodel
address=13AA10
filename=OBJECT/ChaoContainer.sa2mdl
[ChaoContainerDebris]
type=chunkmodel
address=13ABE0
filename=OBJECT/ChaoContainerDebris.sa2mdl
[ChaoContainerDebris2]
type=chunkmodel
address=13ACE0
filename=OBJECT/ChaoContainerDebris2.sa2mdl
[ChaoContainerDebris3]
type=chunkmodel
address=13ADE0
filename=OBJECT/ChaoContainerDebris3.sa2mdl
[ChaoKey]
type=chunkmodel
address=13B744
filename=OBJECT/ChaoKey.sa2mdl
[IronContainer]
type=chunkmodel
address=13BE54
filename=OBJECT/IronContainer.sa2mdl
[WaterSplashWave]
type=chunkmodel
address=13C308
filename=OBJECT/WaterSplashWave.sa2mdl
[MonoBeetleRobot]
type=chunkmodel
address=13E754
filename=Enemy/MonoBeetleRobot.sa2mdl
[Beetle Animation 1]
type=animation
address=13E848
filename=Enemy/Animations/Beetle1.saanim
numparts=6
[GunBeetleRobot]
type=chunkmodel
address=140C94
filename=Enemy/GunBeetleRobot.sa2mdl
[Beetle Animation 2]
type=animation
address=140D98
filename=Enemy/Animations/Beetle2.saanim
numparts=7
[Beetle Animation 3]
type=animation
address=140EB4
filename=Enemy/Animations/Beetle3.saanim
numparts=7
[BombBeetleRobot]
type=chunkmodel
address=142E34
filename=Enemy/BombBeetleRobot.sa2mdl
[Beetle Animation 4]
type=animation
address=142F38
filename=Enemy/Animations/Beetle4.saanim
numparts=7
[SpringBeetleRobot]
type=chunkmodel
address=143FA4
filename=Enemy/SpringBeetleRobot.sa2mdl
[Beetle Animation 5]
type=animation
address=144028
filename=Enemy/Animations/Beetle5.saanim
numparts=2
[SparkBeetleElectricShield]
type=chunkmodel
address=144AF4
filename=Enemy/SparkBeetleElectricShield.sa2mdl
;[Beetle Animation List]
;type=animationlist
;address=144F58
;filename=Enemy/Animation Lists/Beetle.ini
;count=6
[RhinoJetRobot]
type=chunkmodel
address=146778
filename=Enemy/RhinoJetRobot.sa2mdl
[Rhino Animation 1]
type=animation
address=14686C
filename=Enemy/Animations/Rhino1.saanim
numparts=6
[RhinoCannonRobot]
type=chunkmodel
address=1484C0
filename=Enemy/RhinoCannonRobot.sa2mdl
[Rhino Animation 2]
type=animation
address=1486F4
filename=Enemy/Animations/Rhino2.saanim
numparts=7
[Rhino Animation 3]
type=animation
address=1487D0
filename=Enemy/Animations/Rhino3.saanim
numparts=7
[RhinoMetalRobot]
type=chunkmodel
address=14A0C8
filename=Enemy/RhinoMetalRobot.sa2mdl
[Rhino Animation 4]
type=animation
address=14A19C
filename=Enemy/Animations/Rhino4.saanim
numparts=6
[RhinoSpikeRobot]
type=chunkmodel
address=14BCBC
filename=Enemy/RhinoSpikeRobot.sa2mdl
[Rhino Animation 5]
type=animation
address=14BD90
filename=Enemy/Animations/Rhino5.saanim
numparts=6
;[Rhino Animation List]
;type=animationlist
;address=14BF6C
;filename=Enemy/Animation Lists/Rhino.ini
;count=9
[GunHunterRobot]
type=chunkmodel
address=14F314
filename=Enemy/GunHunterRobot.sa2mdl
[LaserHunterRobot]
type=chunkmodel
address=152528
filename=Enemy/LaserHunterRobot.sa2mdl
[ShieldHunterRobot]
type=chunkmodel
address=1554A8
filename=Enemy/ShieldHunterRobot.sa2mdl
[Hunter Animation 1]
type=animation
address=15608C
filename=Enemy/Animations/Hunter1.saanim
numparts=14
[Hunter Animation 2]
type=animation
address=1567F8
filename=Enemy/Animations/Hunter2.saanim
numparts=14
[Hunter Animation 3]
type=animation
address=157034
filename=Enemy/Animations/Hunter3.saanim
numparts=14
[Hunter Animation 4]
type=animation
address=1572A0
filename=Enemy/Animations/Hunter4.saanim
numparts=14
[Hunter Animation 5]
type=animation
address=157DDC
filename=Enemy/Animations/Hunter5.saanim
numparts=14
[Hunter Animation 6]
type=animation
address=158088
filename=Enemy/Animations/Hunter6.saanim
numparts=14
[Hunter Animation 7]
type=animation
address=1585A4
filename=Enemy/Animations/Hunter7.saanim
numparts=14
[Hunter Animation 8]
type=animation
address=1589D0
filename=Enemy/Animations/Hunter8.saanim
numparts=14
[Hunter Animation 9]
type=animation
address=1590DC
filename=Enemy/Animations/Hunter9.saanim
numparts=14
[Hunter Animation 10]
type=animation
address=159488
filename=Enemy/Animations/Hunter10.saanim
numparts=14
[Hunter Animation 11]
type=animation
address=15A034
filename=Enemy/Animations/Hunter11.saanim
numparts=14
[Hunter Animation 12]
type=animation
address=15A900
filename=Enemy/Animations/Hunter12.saanim
numparts=14
[Hunter Animation 13]
type=animation
address=15AD5C
filename=Enemy/Animations/Hunter13.saanim
numparts=14
;[Hunter Animation List]
;type=animationlist
;address=15AE68
;filename=Enemy/Animation Lists/Hunter.ini
;count=17
[BombWingRobot]
type=chunkmodel
address=15C7FC
filename=Enemy/BombWingRobot.sa2mdl
[GunWingRobot]
type=chunkmodel
address=15E6F4
filename=Enemy/GunWingRobot.sa2mdl
[SkyHawkRobot]
type=chunkmodel
address=161120
filename=Enemy/SkyHawkRobot.sa2mdl
[SkyHawkFlightModeRobot]
type=chunkmodel
address=163B4C
filename=Enemy/LaserHawkRobot.sa2mdl
[Path Animation 1]
type=animation
address=163D2C
filename=Enemy/Animations/Path1.saanim
numparts=4
[Path Animation 2]
type=animation
address=163E78
filename=Enemy/Animations/Path2.saanim
numparts=5
[Path Animation 3]
type=animation
address=163F14
filename=Enemy/Animations/Path3.saanim
numparts=5
[Path Animation 4]
type=animation
address=164090
filename=Enemy/Animations/Path4.saanim
numparts=11
[Path Animation 5]
type=animation
address=16420C
filename=Enemy/Animations/Path5.saanim
numparts=11
;[Path Robots Animation List]
;type=animationlist
;address=165988
;filename=Enemy/Animation Lists/PathBots.ini
;count=5
[EnemyDropShadow]
type=chunkmodel
address=163C88
filename=Enemy/EnemyDropShadow.sa2mdl
[GoldBeetleRobot]
type=chunkmodel
address=1674E0
filename=Enemy/GoldBeetleRobot.sa2mdl
animations=Animations/GoldBeetle.saanim
[GoldBeetleAnimation]
type=animation
address=167854
filename=Enemy/Animations/GoldBeetle.saanim
numparts=6
;[Gold Beetle Animation List]
;type=animationlist
;address=1678A8
;filename=Enemy/Animation Lists/GoldBeetle.ini
;count=1
[StandingBigTheCat]
type=chunkmodel
address=16E7A4
filename=Enemy/StandingBig.sa2mdl
animations=Animations/Big.saanim,Animations/Big2.saanim,Animations/Big3.saanim,Animations/Big4.saanim,Animations/Big5.saanim,Animations/Big6.saanim,Animations/Big7.saanim,Animations/Big8.saanim,Animations/Big9.saanim,Animations/Big10.saanim,Animations/Big11.saanim,Animations/Big12.saanim,Animations/Big13.saanim,Animations/Big14.saanim,Animations/Big15.saanim,Animations/Big16.saanim,Animations/Big17.saanim,Animations/Big18.saanim,Animations/Big19.saanim,Animations/Big20.saanim,Animations/Big21.saanim,Animations/Big22.saanim
[LayingBigTheCat]
type=chunkmodel
address=173E10
filename=Enemy/LayingBig.sa2mdl
[BigAnimation]
type=animation
address=176B54
filename=Enemy/Animations/Big.saanim
numparts=73
[BigAnimation2]
type=animation
address=178320
filename=Enemy/Animations/Big2.saanim
numparts=73
[BigAnimation3]
type=animation
address=17D67C
filename=Enemy/Animations/Big3.saanim
numparts=73
[BigAnimation4]
type=animation
address=1A5134
filename=Enemy/Animations/Big4.saanim
numparts=73
[BigAnimation5]
type=animation
address=1ACEB4
filename=Enemy/Animations/Big5.saanim
numparts=73
[BigAnimation6]
type=animation
address=1AF690
filename=Enemy/Animations/Big6.saanim
numparts=73
[BigAnimation7]
type=animation
address=17F358
filename=Enemy/Animations/Big7.saanim
numparts=73
[BigAnimation8]
type=animation
address=184034
filename=Enemy/Animations/Big8.saanim
numparts=73
[BigAnimation9]
type=animation
address=185D60
filename=Enemy/Animations/Big9.saanim
numparts=73
[BigAnimation10]
type=animation
address=188C8C
filename=Enemy/Animations/Big10.saanim
numparts=73
[BigAnimation11]
type=animation
address=18B0D8
filename=Enemy/Animations/Big11.saanim
numparts=73
[BigAnimation12]
type=animation
address=191F14
filename=Enemy/Animations/Big12.saanim
numparts=73
[BigAnimation13]
type=animation
address=194360
filename=Enemy/Animations/Big13.saanim
numparts=73
[BigAnimation14]
type=animation
address=19723C
filename=Enemy/Animations/Big14.saanim
numparts=73
[BigAnimation15]
type=animation
address=19A888
filename=Enemy/Animations/Big15.saanim
numparts=73
[BigAnimation16]
type=animation
address=19D1E4
filename=Enemy/Animations/Big16.saanim
numparts=73
[BigAnimation17]
type=animation
address=19F3D0
filename=Enemy/Animations/Big17.saanim
numparts=73
[BigAnimation18]
type=animation
address=1A16EC
filename=Enemy/Animations/Big18.saanim
numparts=73
[BigAnimation19]
type=animation
address=1A36D8
filename=Enemy/Animations/Big19.saanim
numparts=73
[BigAnimation20]
type=animation
address=1A6E80
filename=Enemy/Animations/Big20.saanim
numparts=73
[BigAnimation21]
type=animation
address=1A916C
filename=Enemy/Animations/Big21.saanim
numparts=73
[BigAnimation22]
type=animation
address=1AA9E8
filename=Enemy/Animations/Big22.saanim
numparts=73
;[BigAnimationList]
;type=animationlist
;address=1AF71C
;filename=Enemy/Animations/BigAnimationList.ini
;count=24
[ExplosionWave]
type=chunkmodel
address=1B0468
filename=Enemy/ExplosionWave.sa2mdl
[BombWave]
type=chunkmodel
address=1B0BD0
filename=Enemy/BombWave.sa2mdl
[EnemyBombExterior]
type=chunkmodel
address=1B11C4
filename=Enemy/EnemyBombExterior.sa2mdl
[EnemyBombInterior]
type=chunkmodel
address=1B1548
filename=Enemy/EnemyBombInterior.sa2mdl
[EnemyBombInterior2]
type=chunkmodel
address=1B18CC
filename=Enemy/EnemyBombInterior2.sa2mdl
[EnemyBullet]
type=chunkmodel
address=1B1D08
filename=Enemy/EnemyBullet.sa2mdl
[EnemyBulletTrail]
type=chunkmodel
address=1B1E28
filename=Enemy/EnemyBulletTrail.sa2mdl
[EnemyLaser]
type=chunkmodel
address=1B20F8
filename=Enemy/EnemyLaser.sa2mdl
[EnemyLaserChargeRing]
type=chunkmodel
address=1B2398
filename=Enemy/EnemyLaserChargeRing.sa2mdl
[EnemySlimeShot]
type=chunkmodel
address=1B2668
filename=Enemy/EnemySlimeShot.sa2mdl
[EnemySlimeOnCharacter]
type=chunkmodel
address=1B2C08
filename=Enemy/EnemySlimeOnCharacter.sa2mdl
[EnemySlimeExpanding]
type=chunkmodel
address=1B31CC
filename=Enemy/EnemySlimeExpanding.sa2mdl
[SmallExplosion]
type=chunkmodel
address=1B383C
filename=Enemy/EnemyExplosion.sa2mdl
[BigExplosion]
type=chunkmodel
address=1B4960
filename=Enemy/BigExplosion.sa2mdl
[BigExplosionWave]
type=chunkmodel
address=1B4DA0
filename=Enemy/BigExplosionWave.sa2mdl
[Object List]
type=objlist
address=18
filename=stg03_Jungle/Object List.ini
