SystemPath=resource\\gd_PC

[Chars_Sonic]
Model=figure/bin/sonicmdl/0.sa2mdl
Textures=SONICTEX
Height=5.4
StartPositions=figure/Sonic/Start pos/Sonic.ini
SA2CharacterType=Speed
[Chars_Shadow]
Model=figure/bin/teriosmdl/65.sa2mdl
Textures=TERIOSTEX
Height=5.4
StartPositions=figure/Sonic/Start pos/Shadow.ini
SA2CharacterType=Speed
[Chars_Knuckles]
Model=figure/bin/knuckmdl/142.sa2mdl
Textures=KNUCKTEX
Height=5.7
StartPositions=figure/Knuckles/Start pos/Knuckles.ini
SA2CharacterType=Hunting
[Chars_Rouge]
Model=figure/bin/knuckmdl/171.sa2mdl
Textures=ROUGETEX
Height=5.7
StartPositions=figure/knuckles/Start pos/Rouge.ini
SA2CharacterType=Hunting
[Chars_MechTails]
Model=figure/bin/twalkmdl/293.sa2mdl
Textures=TWALKTEX
Height=15
StartPositions=figure/ewalker/Start pos/Mech Tails.ini
SA2CharacterType=Mech
[Chars_MechEggman]
Model=figure/bin/ewalkmdl/248.sa2mdl
Textures=EWALKTEX
Height=15
StartPositions=figure/ewalker/Start pos/Mech Eggman.ini
SA2CharacterType=Mech
[Chars_SuperSonic]
Model=figure/bin/ssonicmdl/328.sa2mdl
Textures=SSONICTEX
Height=5.4
StartPositions=figure/Sonic/Start pos/Super Sonic.ini
SA2CharacterType=Speed
[Chars_SuperShadow]
Model=figure/bin/sshadowmdl/355.sa2mdl
Textures=SSHADOWTEX
Height=5.4
StartPositions=figure/Sonic/Start pos/Super Shadow.ini
SA2CharacterType=Speed

; Hero Story Stages 
[Hero Story\\City Escape]
LevelGeometry=stg13_cityescape/objLandTable0013.sa2blvl
LevelID=0013
Textures=LANDTX13
ObjectList=stg13_cityescape/objList.ini
ObjectTextureList=stg13_cityescape/CommonTextures.ini
DeathZones=stg13_cityescape/Death Zones/DeathZones.ini
BackgroundTextureList=stg13_cityescape/BackgroundTextures.ini
Effects=objdefs/Level Effects/CityEscape.cs
SA2Paths=stg13_cityescape/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg13.ini

[Hero Story\\Wild Canyon]
LevelGeometry=stg16_WildCanyon/objLandTable0016.sa2blvl
LevelID=0016
Textures=LANDTX16
ObjectList=stg16_WildCanyon/objList.ini
ObjectTextureList=stg16_WildCanyon/CommonTextures.ini
DeathZones=stg16_WildCanyon/Death Zones/DeathZones.ini
BackgroundTextureList=stg16_WildCanyon/BackgroundTextures.ini
Effects=objdefs/Level Effects/WildCanyon.cs
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg16.ini

[Hero Story\\Prison Lane]
LevelGeometry=stg09_tailsprison/objLandTable0009.sa2blvl
LevelID=0009
Textures=LANDTX09
ObjectList=stg09_tailsprison/objList.ini
ObjectTextureList=stg09_tailsprison/CommonTextures.ini
DeathZones=stg09_tailsprison/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg09.ini

[Hero Story\\Metal Harbor]
LevelGeometry=stg10_metalharbor/objLandTable0010.sa2blvl
LevelID=0010
Textures=LANDTX10
ObjectList=stg10_metalharbor/objList.ini
ObjectTextureList=stg10_metalharbor/CommonTextures.ini
DeathZones=stg10_metalharbor/Death Zones/DeathZones.ini
BackgroundTextureList=stg10_metalharbor/BackgroundTextures.ini
Effects=objdefs/Level Effects/MetalHarbor.cs
SA2Paths=stg10_metalharbor/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg10.ini

[Hero Story\\Green Forest]
LevelGeometry=stg03_Jungle/objLandTable0003.sa2blvl
LevelID=0003
Textures=LANDTX03
ObjectList=stg03_Jungle/objList.ini
ObjectTextureList=stg03_Jungle/CommonTextures.ini
DeathZones=stg03_Jungle/Death Zones/DeathZones.ini
BackgroundTextureList=stg03_Jungle/BackgroundTextures.ini
Effects=objdefs/Level Effects/GreenForest.cs
SA2Paths=stg03_Jungle/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg03.ini

[Hero Story\\Pumpkin Hill]
LevelGeometry=stg05_pumpkin/objLandTable0005.sa2blvl
LevelID=0005
Textures=LANDTX04
ObjectList=stg05_pumpkin/objList.ini
ObjectTextureList=stg05_pumpkin/CommonTextures.ini
DeathZones=stg05_pumpkin/Death Zones/DeathZones.ini
BackgroundTextureList=stg05_pumpkin/BackgroundTextures.ini
Effects=objdefs/Level Effects/PumpkinHill.cs
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg05.ini

[Hero Story\\Mission Street]
LevelGeometry=stg17_Mission/objLandTable0017.sa2blvl
LevelID=0017
Textures=LANDTX17
ObjectList=stg17_Mission/objList.ini
ObjectTextureList=stg17_Mission/CommonTextures.ini
DeathZones=stg17_Mission/Death Zones/DeathZones.ini
BackgroundTextureList=stg17_Mission/BackgroundTextures.ini
Effects=objdefs/Level Effects/MissionStreet.cs
SA2LevelType=Mech
ObjectDefinition=objdefs/stg17.ini

[Hero Story\\Aquatic Mine]
LevelGeometry=stg07_coalmine/objLandTable0007.sa2blvl
LevelID=0007
Textures=LANDTX07
ObjectList=stg07_coalmine/objList.ini
ObjectTextureList=stg07_coalmine/CommonTextures.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg07.ini

; Route 101 Goes Here

[Hero Story\\Hidden Base]
LevelGeometry=stg23_HiddenBase/objLandTable0023.sa2blvl
LevelID=0023
Textures=LANDTX23
ObjectList=stg23_HiddenBase/objList.ini
ObjectTextureList=stg23_HiddenBase/CommonTextures.ini
DeathZones=stg23_HiddenBase/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg23.ini

[Hero Story\\Pyramid Cave]
LevelGeometry=stg28_PyramidCave/objLandTable0028.sa2blvl
LevelID=0028
Textures=LANDTX28
ObjectList=stg28_PyramidCave/objList.ini
ObjectTextureList=stg28_PyramidCave/CommonTextures.ini
DeathZones=stg28_PyramidCave/Death Zones/DeathZones.ini
SA2Paths=stg28_PyramidCave/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg28.ini

[Hero Story\\Death Chamber]
LevelGeometry=stg25_DeathChamber/objLandTable0025.sa2blvl
LevelID=0025
Textures=LANDTX25
ObjectList=stg25_DeathChamber/objList.ini
ObjectTextureList=stg25_DeathChamber/CommonTextures.ini
DeathZones=stg25_DeathChamber/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg25.ini

[Hero Story\\Eternal Engine]
LevelGeometry=stg24_EternalEnginE/objLandTable0024.sa2blvl
LevelID=0024
Textures=LANDTX24
ObjectList=stg24_EternalEnginE/objList.ini
ObjectTextureList=stg24_EternalEnginE/CommonTextures.ini
DeathZones=stg24_EternalEnginE/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg24.ini

[Hero Story\\Meteor Herd]
LevelGeometry=stg32_MeteorHerd/objLandTable0032.sa2blvl
LevelID=0032
Textures=LANDTX32
ObjectList=stg32_MeteorHerd/objList.ini
ObjectTextureList=stg32_MeteorHerd/CommonTextures.ini
DeathZones=stg32_MeteorHerd/Death Zones/DeathZones.ini
SA2Paths=stg32_MeteorHerd/Paths
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg32.ini

[Hero Story\\Crazy Gadget]
LevelGeometry=stg22_CrazyGadget/objLandTable0022.sa2blvl
LevelID=0022
Textures=LANDTX22
ObjectList=stg22_CrazyGadget/objList.ini
ObjectTextureList=stg22_CrazyGadget/CommonTextures.ini
DeathZones=stg22_CrazyGadget/Death Zones/DeathZones.ini
SA2Paths=stg22_CrazyGadget/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg22.ini

[Hero Story\\Final Rush]
LevelGeometry=stg30_FinalRush/objLandTable0030.sa2blvl
LevelID=0030
Textures=LANDTX30
ObjectList=stg30_FinalRush/objList.ini
ObjectTextureList=stg30_FinalRush/CommonTextures.ini
DeathZones=stg30_FinalRush/Death Zones/DeathZones.ini
SA2Paths=stg30_FinalRush/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg30.ini


; Dark Story Stages
[Dark Story\\Iron Gate]
LevelGeometry=stg11_prison/objLandTable0011.sa2blvl
LevelID=0011
Textures=LANDTX11
ObjectList=stg11_prison/objList.ini
ObjectTextureList=stg11_prison/CommonTextures.ini
DeathZones=stg11_prison/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg11.ini

[Dark Story\\Dry Lagoon]
LevelGeometry=stg18_DryLagoon/objLandTable0018.sa2blvl
LevelID=0018
Textures=LANDTX18
ObjectList=stg18_DryLagoon/objList.ini
ObjectTextureList=stg18_DryLagoon/CommonTextures.ini
DeathZones=stg18_DryLagoon/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg18.ini

[Dark Story\\Sand Ocean]
LevelGeometry=stg21_SandOcean/objLandTable0021.sa2blvl
LevelID=0021
Textures=LANDTX21
ObjectList=stg21_SandOcean/objList.ini
ObjectTextureList=stg21_SandOcean/CommonTextures.ini
DeathZones=stg21_SandOcean/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg21.ini

[Dark Story\\Radical Highway]
LevelGeometry=stg14_highway/objLandTable0014.sa2blvl
LevelID=0014
Textures=LANDTX14
ObjectList=stg14_highway/objList.ini
ObjectTextureList=stg14_highway/CommonTextures.ini
DeathZones=stg14_highway/Death Zones/DeathZones.ini
SA2Paths=stg14_highway/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg14.ini

[Dark Story\\Egg Quarters]
LevelGeometry=stg26_EggQuarter/objLandTable0026.sa2blvl
LevelID=0026
Textures=LANDTX26
ObjectList=stg26_EggQuarter/objList.ini
ObjectTextureList=stg26_EggQuarter/CommonTextures.ini
DeathZones=stg26_EggQuarter/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg26.ini

[Dark Story\\Lost Colony]
LevelGeometry=stg27_LostColony/objLandTable0027.sa2blvl
LevelID=0027
Textures=LANDTX27
ObjectList=stg27_LostColony/objList.ini
ObjectTextureList=stg27_LostColony/CommonTextures.ini
DeathZones=stg27_LostColony/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg27.ini

[Dark Story\\Weapons Bed]
LevelGeometry=stg12_weaponsbed/objLandTable0012.sa2blvl
LevelID=0012
Textures=LANDTX12
ObjectList=stg12_weaponsbed/objList.ini
ObjectTextureList=stg12_weaponsbed/CommonTextures.ini
DeathZones=stg12_weaponsbed/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg12.ini

[Dark Story\\Security Hall]
LevelGeometry=stg08_securityhall/objLandTable0008.sa2blvl
LevelID=0008
Textures=LANDTX08
ObjectList=stg08_securityhall/objList.ini
ObjectTextureList=stg08_securityhall/CommonTextures.ini
DeathZones=stg08_securityhall/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg08.ini

[Dark Story\\White Jungle]
LevelGeometry=stg04_FogJungle/objLandTable0004.sa2blvl
LevelID=0004
Textures=LANDTX04
ObjectList=stg04_FogJungle/objList.ini
ObjectTextureList=stg04_FogJungle/CommonTextures.ini
DeathZones=stg04_FogJungle/Death Zones/DeathZones.ini
SA2Paths=stg04_FogJungle/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg04.ini

; Route 280 Goes Here

[Dark Story\\Sky Rail]
LevelGeometry=stg06_mountain/objLandTable0006.sa2blvl
LevelID=0006
Textures=LANDTX06
ObjectList=stg06_mountain/objList.ini
ObjectTextureList=stg06_mountain/CommonTextures.ini
DeathZones=stg06_mountain/Death Zones/DeathZones.ini
SA2Paths=stg06_mountain/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg06.ini

[Dark Story\\Mad Space]
LevelGeometry=stg44_Madspace/objLandTable0044.sa2blvl
LevelID=0044
Textures=LANDTX44
ObjectList=stg44_Madspace/objList.ini
ObjectTextureList=stg44_Madspace/CommonTextures.ini
DeathZones=stg44_Madspace/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg44.ini

[Dark Story\\Cosmic Wall]
LevelGeometry=stg43_CosmicWall/objLandTable0043.sa2blvl
LevelID=0043
Textures=LANDTX43
ObjectList=stg43_CosmicWall/objList.ini
ObjectTextureList=stg43_CosmicWall/CommonTextures.ini
DeathZones=stg43_CosmicWall/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg43.ini

[Dark Story\\Final Chase]
LevelGeometry=stg40_FinalChase/objLandTable0040.sa2blvl
LevelID=0040
Textures=LANDTX40
ObjectList=stg40_FinalChase/objList.ini
ObjectTextureList=stg40_FinalChase/CommonTextures.ini
DeathZones=stg40_FinalChase/Death Zones/DeathZones.ini
SA2Paths=stg40_FinalChase/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg40.ini

; Last Story Stages
[Last Story\\Cannon's Core (Sonic)]
LevelGeometry=stg34_CannonsCoreSonic/objLandTable0034.sa2blvl
LevelID=0034
Textures=LANDTX34
ObjectList=stg34_CannonsCoreSonic/objList.ini
ObjectTextureList=stg34_CannonsCoreSonic/CommonTextures.ini
DeathZones=stg34_CannonsCoreSonic/Death Zones/DeathZones.ini
SA2Paths=stg34_CannonsCoreSonic/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg34.ini

[Last Story\\Cannon's Core (Eggman)]
LevelGeometry=stg35_CannonsCoreEggman/objLandTable0035.sa2blvl
LevelID=0035
Textures=LANDTX35
ObjectList=stg35_CannonsCoreEggman/objList.ini
ObjectTextureList=stg35_CannonsCoreEggman/CommonTextures.ini
DeathZones=stg35_CannonsCoreEggman/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg35.ini

[Last Story\\Cannon's Core (Tails)]
LevelGeometry=stg36_CannonsCoreTails/objLandTable0036.sa2blvl
LevelID=0036
Textures=LANDTX36
ObjectList=stg36_CannonsCoreTails/objList.ini
ObjectTextureList=stg36_CannonsCoreTails/CommonTextures.ini
DeathZones=stg36_CannonsCoreTails/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg36.ini

[Last Story\\Cannon's Core (Rouge)]
LevelGeometry=stg37_CannonsCoreRouge/objLandTable0037.sa2blvl
LevelID=0037
Textures=LANDTX37
ObjectList=stg37_CannonsCoreRouge/objList.ini
ObjectTextureList=stg37_CannonsCoreRouge/CommonTextures.ini
DeathZones=stg37_CannonsCoreRouge/Death Zones/DeathZones.ini
SA2Paths=stg37_CannonsCoreRouge/Paths
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg37.ini

[Last Story\\Cannon's Core (Knuckles)]
LevelGeometry=stg38_CannonsCoreKnuckles/objLandTable0038.sa2blvl
LevelID=0038
Textures=LANDTX38
ObjectList=stg38_CannonsCoreKnuckles/objList.ini
ObjectTextureList=stg38_CannonsCoreKnuckles/CommonTextures.ini
DeathZones=stg38_CannonsCoreKnuckles/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg38.ini


; Extra Stages
[Extra Stages\\Green Hill]
LevelGeometry=stg31_GreenHill/objLandTable0031.sa2blvl
LevelID=0031
Textures=LANDTX31
ObjectList=stg31_GreenHill/objList.ini
ObjectTextureList=stg31_GreenHill/CommonTextures.ini
DeathZones=stg31_GreenHill/Death Zones/DeathZones.ini
SA2Paths=stg31_GreenHill/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg31.ini

[Extra Stages\\Test Stage]
LevelGeometry=stg00_basictest/objLandTable0000.sa2lvl
LevelID=0000
Textures=LANDTX00
ObjectList=stg00_basictest/objList.ini
ObjectTextureList=stg00_basictest/CommonTextures.ini
SA2Paths=stg00_basictest/Paths
ObjectDefinition=objdefs/stg00.ini


; Multiplayer
; Speed Stages 2P
[2P Speed Stages\\Downtown Race]
LevelGeometry=stg52_CityEscape2P/objLandTable0052.sa2blvl
LevelID=0052
Textures=LANDTX52
ObjectList=stg52_CityEscape2P/objList.ini
ObjectTextureList=stg52_CityEscape2P/CommonTextures.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/stg52.ini

[2P Speed Stages\\Grind Race]
LevelGeometry=stg54_PyramidCave2P/objLandTable0054.sa2blvl
LevelID=0054
Textures=LANDTX54
ObjectList=stg54_PyramidCave2P/objList.ini
ObjectTextureList=stg54_PyramidCave2P/CommonTextures.ini
DeathZones=stg54_PyramidCave2P/Death Zones/DeathZones.ini
SA2Paths=stg54_PyramidCave2P/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg54.ini

;[2P Speed Stages\\City Escape]

[2P Speed Stages\\Metal Harbor]
LevelGeometry=stg57_metalharbor2p/objLandTable0057.sa2blvl
LevelID=0057
Textures=LANDTX57
ObjectList=stg57_metalharbor2p/objList.ini
ObjectTextureList=stg57_metalharbor2p/CommonTextures.ini
DeathZones=stg57_metalharbor2p/Death Zones/DeathZones.ini
SA2Paths=stg57_metalharbor2p/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/stg57.ini

;[2P Speed Stages\\White Jungle]
;[2P Speed Stages\\Green Forest]
;[2P Speed Stages\\Sky Rail]
;[2P Speed Stages\\Radical Highway]
;[2P Speed Stages\\Final Rush]
;[2P Speed Stages\\Final Chase]

; Treasure Hunting Stages 2P
[2P Treasure Hunting Stages\\Pool Quest]
LevelGeometry=stg49_AquaticMine2P/objLandTable0049.sa2blvl
LevelID=0049
Textures=LANDTX49
ObjectList=stg49_AquaticMine2P/objList.ini
ObjectTextureList=stg49_AquaticMine2P/CommonTextures.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg49.ini

[2P Treasure Hunting Stages\\Planet Quest]
LevelGeometry=stg50_MadSpace2P/objLandTable0050.sa2blvl
LevelID=0050
Textures=LANDTX50
ObjectList=stg50_MadSpace2P/objList.ini
ObjectTextureList=stg50_MadSpace2P/CommonTextures.ini
DeathZones=stg50_MadSpace2P/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg50.ini

[2P Treasure Hunting Stages\\Dry Lagoon]
LevelGeometry=stg46_DryLagoon2P/objLandTable0046.sa2blvl
LevelID=0046
Textures=LANDTX46
ObjectList=stg46_DryLagoon2P/objList.ini
ObjectTextureList=stg46_DryLagoon2P/CommonTextures.ini
DeathZones=stg46_DryLagoon2P/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg46.ini

;[2P Treasure Hunting Stages\\Egg Quarters]
;[2P Treasure Hunting Stages\\Security Hall]

[2P Treasure Hunting Stages\\Wild Canyon]
LevelGeometry=stg41_WildCanyon2P/objLandTable0041.sa2blvl
LevelID=0041
Textures=LANDTX41
ObjectList=stg41_WildCanyon2P/objList.ini
ObjectTextureList=stg41_WildCanyon2P/CommonTextures.ini
DeathZones=stg41_WildCanyon2P/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg41.ini

;[2P Treasure Hunting Stages\\Pumpkin Hill]
;[2P Treasure Hunting Stages\\Meteor Herd]
;[2P Treasure Hunting Stages\\Mad Space]

[2P Treasure Hunting Stages\\Death Chamber]
LevelGeometry=stg59_DeathChamber2P/objLandTable0059.sa2blvl
LevelID=0059
Textures=LANDTX59
ObjectList=stg59_DeathChamber2P/objList.ini
ObjectTextureList=stg59_DeathChamber2P/CommonTextures.ini
DeathZones=stg59_DeathChamber2P/Death Zones/DeathZones.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg59.ini

; Mech Stages 2P
[2P Mech Stages\\Deck Race]
LevelGeometry=stg51_DeckRace/objLandTable0051.sa2blvl
LevelID=0051
Textures=LANDTX51
ObjectList=stg51_DeckRace/objList.ini
ObjectTextureList=stg51_DeckRace/CommonTextures.ini
DeathZones=stg51_DeckRace/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg51.ini

[2P Mech Stages\\Pyramid Race]
LevelGeometry=stg47_PyramidRace/objLandTable0047.sa2blvl
LevelID=0047
Textures=LANDTX47
ObjectList=stg47_PyramidRace/objList.ini
ObjectTextureList=stg47_PyramidRace/CommonTextures.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg47.ini

[2P Mech Stages\\Weapons Bed]
LevelGeometry=stg15_weaponsbed2p/objLandTable0015.sa2blvl
LevelID=0015
Textures=LANDTX15
ObjectList=stg15_weaponsbed2p/objList.ini
ObjectTextureList=stg15_weaponsbed2p/CommonTextures.ini
DeathZones=stg15_weaponsbed2p/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg15.ini

;[2P Mech Stages\\Iron Gate]
;LevelGeometry=stg58_irongate_2p/objLandTable0058.sa2blvl
;LevelID=0058
;Textures=OBJTEX_STG58
;ObjectList=stg58_irongate_2p/objList.ini
;ObjectTextureList=stg58_irongate_2p/CommonTextures.ini
;DeathZones=stg58_irongate_2p/Death Zones/DeathZones.ini
;SA2LevelType=Mech
;ObjectDefinition=objdefs/stg58.ini

[2P Mech Stages\\Hidden Base]
LevelGeometry=stg48_HiddenBase2P/objLandTable0048.sa2blvl
LevelID=0048
Textures=LANDTX48
ObjectList=stg48_HiddenBase2P/objList.ini
ObjectTextureList=stg48_HiddenBase2P/CommonTextures.ini
DeathZones=stg48_HiddenBase2P/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg48.ini

[2P Mech Stages\\Mission Street]
LevelGeometry=stg39_MissionStreet2P/objLandTable0039.sa2lvl
LevelID=0039
Textures=LANDTX39
ObjectList=stg39_MissionStreet2P/objList.ini
ObjectTextureList=stg39_MissionStreet2P/CommonTextures.ini
DeathZones=stg39_MissionStreet2P/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg39.ini

[2P Mech Stages\\Sand Ocean]
LevelGeometry=stg45_SandOcean2P/objLandTable0045.sa2blvl
LevelID=0045
Textures=LANDTX45
ObjectList=stg45_SandOcean2P/objList.ini
ObjectTextureList=stg45_SandOcean2P/CommonTextures.ini
DeathZones=stg45_SandOcean2P/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg45.ini

[2P Mech Stages\\Cosmic Wall]
LevelGeometry=stg53_CosmicWall2P/objLandTable0053.sa2blvl
LevelID=0053
Textures=LANDTX53
ObjectList=stg53_CosmicWall2P/objList.ini
ObjectTextureList=stg53_CosmicWall2P/CommonTextures.ini
DeathZones=stg53_CosmicWall2P/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg53.ini

[2P Mech Stages\\Eternal Engine]
LevelGeometry=stg29_ewvstw2/objLandTable0029.sa2blvl
LevelID=0056
Textures=LANDTX29
ObjectList=stg29_ewvstw2/objList.ini
ObjectTextureList=stg29_ewvstw2/CommonTextures.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg29.ini

[2P Mech Stages\\Lost Colony]
LevelGeometry=stg55_LostColony2P/objLandTable0055.sa2blvl
LevelID=0055
Textures=LANDTX55
ObjectList=stg55_LostColony2P/objList.ini
ObjectTextureList=stg55_LostColony2P/CommonTextures.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg55.ini

; Boss Stages
[Bosses\\Sonic vs Shadow 1]
LevelGeometry=stg19_sonicvsshadow/objLandTable0019.sa2blvl
LevelID=0019
Textures=LANDTX19
ObjectList=stg19_sonicvsshadow/objList.ini
ObjectTextureList=stg19_sonicvsshadow/CommonTextures.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/stg19.ini

[Bosses\\Tails vs Eggman 1]
LevelGeometry=stg20_ewvstw/objLandTable0020.sa2blvl
LevelID=0020
Textures=LANDTX20
ObjectList=stg20_ewvstw/objList.ini
ObjectTextureList=stg20_ewvstw/CommonTextures.ini
DeathZones=stg20_ewvstw/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg20.ini

[Bosses\\Tails vs Eggman 2]
LevelGeometry=stg29_ewvstw2/objLandTable0029.sa2blvl
LevelID=0029
Textures=LANDTX29
ObjectList=stg29_ewvstw2/objList.ini
ObjectTextureList=stg29_ewvstw2/CommonTextures.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/stg29.ini

[Bosses\\Knuckles vs Rouge]
LevelGeometry=stg33_knucklesvsrouge/objLandTable0033.sa2blvl
LevelID=0033
Textures=LANDTX33
ObjectList=stg33_knucklesvsrouge/objList.ini
ObjectTextureList=stg33_knucklesvsrouge/CommonTextures.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/stg33.ini

[Bosses\\Sonic vs Shadow 2]
;This level does not have a landtable
LevelID=0042
ObjectList=stg42_sonicvsshadow2/objList.ini
ObjectTextureList=stg42_sonicvsshadow2/CommonTextures.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/stg42.ini

[Bosses\\Big Foot]
LevelGeometry=BossGuardRobo/BigFoot/objLandTableBossBigFoot.sa2blvl
LevelID=0060
Textures=BOSSTX_BIGFOOT
SETName=_B_BIGFOOT
ObjectList=BossGuardRobo/BigFoot/objList.ini
ObjectTextureList=BossGuardRobo/BigFoot/CommonTextures.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/boss_bigfoot.ini

[Bosses\\Hot Shot]
LevelGeometry=BossGuardRobo/BossHotShot/objLandTableBossGuard0.sa2blvl
LevelID=0061
Textures=BOSSTX_GUARD0
SETName=_B_HOTSHOT
ObjectList=BossGuardRobo/BossHotShot/objList.ini
ObjectTextureList=BossGuardRobo/BossHotShot/CommonTextures.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/boss_hotshot.ini

[Bosses\\Flying Dog]
LevelGeometry=BossGuardRobo/FlyingDog/objLandTableBossFlyingDog.sa2blvl
LevelID=0062
Textures=BOSSTX_FLYINGDOG
SETName=_B_FDOG
ObjectList=BossGuardRobo/FlyingDog/objList.ini
ObjectTextureList=BossGuardRobo/FlyingDog/CommonTextures.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/boss_fdog.ini

[Bosses\\King Boom Boo]
LevelGeometry=BossBigBogy/objLandTableBossBigBogy.sa2blvl
LevelID=0063
Textures=BOSSTX_BIGBOGY
SETName=_B_BIGBOGY
ObjectList=BossBigBogy/objList.ini
ObjectTextureList=BossBigBogy/CommonTextures.ini
SA2LevelType=Hunting
ObjectDefinition=objdefs/boss_bigbogy.ini

[Bosses\\Egg Golem (Sonic)]
LevelGeometry=BossGolem/objLandTableBossGolem.sa2blvl
LevelID=0064
Textures=BOSSTX_GOLEM
SETName=_B_GOLEM
ObjectList=BossGolem/objList.ini
ObjectTextureList=BossGolem/CommonTextures.ini
DeathZones=BossGolem/Death Zones/DeathZones.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/boss_golem.ini

[Bosses\\Biolizard]
LevelGeometry=BossLast1/objLandTableBossLast1.sa2blvl
LevelID=0065
Textures=BOSSTX_LAST1
SETName=_B_LAST1
ObjectList=BossLast1/objList.ini
ObjectTextureList=BossLast1/CommonTextures.ini
SA2Paths=BossLast1/Paths
SA2LevelType=Speed
ObjectDefinition=objdefs/boss_last1.ini

[Bosses\\Final Hazard]
;This level does not have a landtable
LevelID=0066
ObjectList=BossLast2/objList.ini
ObjectTextureList=BossLast2/CommonTextures.ini
SA2LevelType=Speed
ObjectDefinition=objdefs/boss_last2.ini

[Bosses\\Egg Golem (Eggman)]
LevelGeometry=BossGolemE/objLandTableBossGolemE.sa2blvl
LevelID=0067
Textures=BOSSTX_GOLEM_E
SETName=_B_GOLEM_E
ObjectList=BossGolemE/objList.ini
ObjectTextureList=BossGolemE/CommonTextures.ini
DeathZones=BossGolemE/Death Zones/DeathZones.ini
SA2LevelType=Mech
ObjectDefinition=objdefs/boss_golem_e.ini

; Chao World
[Chao World\\Chao Lobby]
LevelGeometry=Chao/stg_lobby/objLandTableLobbyhdk.sa2blvl
LevelID=0090
Textures=AL_STG_LOBBY_HDK_TEX

[Chao World\\Neutral Garden]
LevelGeometry=Chao/stg_neut/objLandTableNeut.sa2blvl
LevelID=0090
Textures=AL_STG_NEUT_TEX
SETName=_CHAO_NEUT
ObjectList=Chao/stg_neut/objList.ini
ChaoObject=Chao/stg_neut/chaoObj.ini

[Chao World\\Hero Garden]
LevelGeometry=Chao/stg_hero/objLandTableHero.sa2blvl
LevelID=0090
Textures=AL_STG_HERO_TEX
SETName=_CHAO_HERO
ObjectList=Chao/stg_hero/objList.ini
ChaoObject=Chao/stg_hero/chaoObj.ini

[Chao World\\Dark Garden]
LevelGeometry=Chao/stg_dark/objLandTableDark.sa2blvl
LevelID=0090
Textures=AL_STG_DARK_TEX
SETName=_CHAO_DARK
ObjectList=Chao/stg_dark/objList.ini
ChaoObject=Chao/stg_dark/chaoObj.ini

[Chao World\\Chao Race Entrance]
LevelGeometry=Chao/stg_entrance/objLandTableEntrance.sa2blvl
LevelID=0090
Textures=AL_STG_ENTRANCE_TEX

[Chao World\\Normal Chao Race]
LevelGeometry=Chao/stg_race/Normal/objLandTableRace.sa2blvl
LevelID=0090
Textures=AL_STG_RACE_N_TEX
ObjectList=Chao/stg_race/objList.ini

[Chao World\\Hero Chao Race]
LevelGeometry=Chao/stg_race/Hero/objLandTableRaceHero.sa2blvl
LevelID=0090
Textures=AL_STG_RACE_H_TEX
ObjectList=Chao/stg_race/objList.ini

[Chao World\\Dark Chao Race]
LevelGeometry=Chao/stg_race/Dark/objLandTableRaceDark.sa2blvl
LevelID=0090
Textures=AL_STG_RACE_D_TEX
ObjectList=Chao/stg_race/objList.ini

[Chao World\\Chao Stadium]
LevelGeometry=Chao/stg_stadium/objLandTableStadium.sa2blvl
LevelID=0090
Textures=AL_STG_STADIUM_TEX

[Chao World\\Chao Karate]
LevelGeometry=Chao/stg_karate/objLandTableChaoKarate.sa2blvl
LevelID=0090
Textures=AL_STG_KARATE_TEX

[Chao World\\Chao Kindergarten Exterior]
LevelGeometry=Chao/stg_kinder/Exterior/objLandTableKinderHo.sa2blvl
LevelID=0090
Textures=AL_STG_KINDER_HO_TEX

[Chao World\\Chao Kindergarten Commons]
LevelGeometry=Chao/stg_kinder/Commons/objLandTableKinderCo.sa2blvl
LevelID=0090
Textures=AL_STG_KINDER_CO_TEX

[Chao World\\Chao Kindergarten Classroom]
LevelGeometry=Chao/stg_kinder/Classroom/objLandTableKinderCl.sa2lvl
LevelID=0090
Textures=AL_STG_KINDER_CL_TEX

[Chao World\\Chao Kindergarten Health Center]
LevelGeometry=Chao/stg_kinder/Doctor's Office/objLandTableKinderHe.sa2blvl
LevelID=0090
Textures=AL_STG_KINDER_HE_TEX

[Chao World\\Chao Kindergarten Principal's Room]
LevelGeometry=Chao/stg_kinder/Principal's Office/objLandTableKinderPr.sa2blvl
LevelID=0090
Textures=AL_STG_KINDER_PR_TEX

[Chao World\\Chao Kindergarten Black Market]
LevelGeometry=Chao/stg_kinder/Black Market/objLandTableKinderBl.sa2blvl
LevelID=0090
Textures=AL_STG_KINDER_BL_TEX

[Chao World\\Chao Kindergarten Fortuneteller's Room]
LevelGeometry=Chao/stg_kinder/Fortune Teller/objLandTableKinderFo.sa2blvl
LevelID=0090
Textures=AL_STG_KINDER_FO_TEX

[Chao World\\Chao Kindergarten Library]
LevelGeometry=Chao/stg_kinder/Library/objLandTableKinderLi.sa2lvl
LevelID=0090
Textures=AL_STG_KINDER_LI_TEX

[Chao World\\Chao Kindergarten Playground]
LevelGeometry=Chao/stg_kinder/Playground/objLandTableKinderPl.sa2lvl
LevelID=0090
Textures=AL_STG_KINDER_PL_TEX