
[0]

[RING   ]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
RotType=None
SclType=

[SPRING ]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[SPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O SWITCH]
codefile=objdefs/Common/Switch.cs
codetype=SADXObjectDefinitions.Common.Switch
Name=Switch

[CMN_DRING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Hoop

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[O Save Point]
Name=Checkpoint
Model=object/savepoint_bmerge9.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=ZXY
SclType=None

[O ITEM STAND]
Name=O ITEM STAND

[O DIG PLACE1]
Name=O DIG PLACE1

[O DIG PLACE2]
Name=O DIG PLACE2

[O KILL SWITCH]
Name=O KILL SWITCH

[O MONKEY CAGE]
Name=O MONKEY CAGE

[O ISLAND DOOR]
Name=O ISLAND DOOR

[O EGGMAN DOOR]
Name=O EGGMAN DOOR

[O SAND SWITCH]
Name=O SAND SWITCH

[O MOUNTAIN DOOR]
Name=O MOUNTAIN DOOR

[O ICECAP DOOR]
Name=O ICECAP DOOR

[O TOROKKO]
Name=O TOROKKO

[O TOROKKO DOOR]
Name=O TOROKKO DOOR

[O CHAOS EMERALD]
Name=O CHAOS EMERALD

[O MASTER EMERALD]
Name=O MASTER EMERALD

[O HANDY KEY]
Name=O HANDY KEY

[O LOCK]
Name=O LOCK

[O HIDDEN GATE]
Name=O HIDDEN GATE

[O BLOCK ENTRY]
Name=O BLOCK ENTRY

[O KNUCKLES STUTUE]
Name=O KNUCKLES STUTUE

[O LADDER]
Name=O LADDER

[O BUTTERFLY]
Name=O BUTTERFLY

[O TRAIN]
Name=O TRAIN

[O IKADA]
Name=O IKADA

[O CHG WINDY]
Name=O CHG WINDY

[O CHG CAVE]
Name=O CHG CAVE

[O CHG CAVE2]
Name=O CHG CAVE2

[O SCENECHG]
Name=O SCENECHG

[O FINALEGG]
Name=O FINALEGG

[O SAMPLE S]
Name=O SAMPLE S

[O SAMPLE M]
Name=O SAMPLE M

[O SAMPLE L]
Name=O SAMPLE L

[O SAMPLE SW]
Name=O SAMPLE SW

[O HINT]
Name=O HINT
Model=object/hintbox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=XYZ
SclType=None

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[WALL   ]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottotto

[O ItemBoxAir]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox
Name=Item Box (Air)

[O LevelItem]
Name=O LevelItem

[O BIG BED]
Name=O BIG BED

[O SAND ENTRY]
Name=O SAND ENTRY

[O EGG STAND]
Name=O EGG STAND

[O PALM]
Name=O PALM

[O TREE]
Name=O TREE

[O SE]
Name=O SE

[O FINALWAY]
Name=O FINALWAY

[O GRASS]
Name=O GRASS

[O BIG GRASS]
Name=O BIG GRASS

[O W LEAF1]
Name=O W LEAF1

[O W LEAF2]
Name=O W LEAF2

[O W BOARD]
Name=O W BOARD

[O LONG LADDER]
Name=O LONG LADDER

[O PEOPLE]
Name=O PEOPLE

[O TIKAL]
Name=Tikal Hint
Model=
Texture=
RotType=XYZ
SclType=None

[BIGWJUMP]
codefile=objdefs/Emerald Coast/BigWJump.cs
codetype=SADXObjectDefinitions.EmeraldCoast.BigWJump

[CMN KUSA]
codefile=objdefs/Common/Weed.cs
codetype=SADXObjectDefinitions.Common.Weed
Name=Weed

[O TORNADO2]
Name=O TORNADO2

[O EMBLEM]
Name=O EMBLEM
