
[0]

[RING   ]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
RotType=None
SclType=

[SPRING ]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[SPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O AXPNL]
codefile=objdefs/Common/DashPanel.cs
codetype=SADXObjectDefinitions.Common.DashPanel
Name=Dash Panel

[O IRONB]
codefile=objdefs/Common/SwingSpikeBall.cs
codetype=SADXObjectDefinitions.Common.SwingSpikeBall
Name=Swinging Spike Ball

[O FeBJG]
codefile=objdefs/Common/FallSpikeBall.cs
codetype=SADXObjectDefinitions.Common.FallSpikeBall
Name=Falling Spike Ball

[O TOGE]
codefile=objdefs/Common/Spikes.cs
codetype=SADXObjectDefinitions.Common.Spikes
Name=Spikes

[O EME P]
Name=Emerald Shard
Model=object/obj_emekakera.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=None
SclType=None

[O RELEASE]
Name=Capsule
Model=object/kaihoubox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O SWITCH]
codefile=objdefs/Common/Switch.cs
codetype=SADXObjectDefinitions.Common.Switch
Name=Switch

[CMN KUSA]
codefile=objdefs/Common/Weed.cs
codetype=SADXObjectDefinitions.Common.Weed
Name=Weed

[CMN_DRING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Hoop

[O BALOON]
Name=Balloon
Model=object/baloon_esc_baloon.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[O R_H]
Name=Rocket Platform
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=
SclType=

[O R_HS]
Name=Rocket Platform Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR

[O R_V]
Name=Rocket Platform Vertical
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR

[O R_VS]
Name=Rocket Platform Vertical Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR

[O JPanel]
codefile=objdefs/Common/JumpPanel.cs
codetype=SADXObjectDefinitions.Common.JumpPanel
Name=Jump Panel

[O Save Point]
Name=Checkpoint
Model=object/savepoint_bmerge9.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=ZXY
SclType=None

[WALL   ]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[CANNON_B]
Name=CANNON_B

[CANNON_S]
Name=CANNON_S

[CANNON_H]
Name=CANNON_H

[TALAP_0]
Name=TALAP_0

[EDGE_0]
Name=EDGE_0

[BRANCH_L]
Name=BRANCH_L

[BRANCH_S]
Name=BRANCH_S

[CONNECT_0]
Name=CONNECT_0

[TOP_0]
Name=TOP_0

[TALAP_1]
Name=TALAP_1

[CYL_0]
Name=CYL_0

[EDGE_1]
Name=EDGE_1

[CYL_1]
Name=CYL_1

[CYL_2]
Name=CYL_2

[POLE_S]
Name=POLE_S

[POLE_L]
Name=POLE_L

[CYL_S]
Name=CYL_S

[BASE_L]
Name=BASE_L

[HANG_A]
Name=HANG_A

[HANG_B]
Name=HANG_B

[HANG_C]
Name=HANG_C

[REST_6]
Name=REST_6

[REST_45]
Name=REST_45

[REST_9]
Name=REST_9

[RADDER]
Name=RADDER

[BLOCK_0]
Name=BLOCK_0

[BLOCK_1]
Name=BLOCK_1

[BLOCK_2]
Name=BLOCK_2

[BLOCK_3]
Name=BLOCK_3

[BLOCK_4]
Name=BLOCK_4

[BLOCK_5]
Name=BLOCK_5

[COVER]
Name=COVER

[SCREW]
Name=SCREW

[LAUNCHER]
Name=LAUNCHER

[BLOCK_6]
Name=BLOCK_6

[BLOCK_7]
Name=BLOCK_7

[CANNON_S1]
Name=CANNON_S1

[CANNON_S2]
Name=CANNON_S2

[CANNON_M]
Name=CANNON_M

[TANK_H]
Name=TANK_H

[TOWER_I]
Name=TOWER_I

[DUCT_0]
Name=DUCT_0

[COLD FAN]
Name=COLD FAN

[FENCE_L]
Name=FENCE_L

[FENCE_M]
Name=FENCE_M

[FENCE_S]
Name=FENCE_S

[RAIL_L]
Name=RAIL_L

[RAIL_S]
Name=RAIL_S

[LANTERN]
Name=LANTERN

[CTRLTOWER]
Name=CTRLTOWER

[FLAP01]
Name=FLAP01

[FLAP02]
Name=FLAP02

[SCOPE]
Name=SCOPE

[UNTEI]
Name=UNTEI

[EDGE]
Name=EDGE

[LA]
Name=LA

[LB]
Name=LB

[LC]
Name=LC

[STOP]
Name=STOP

[CARRIER]
Name=CARRIER

[CARRIER2]
Name=CARRIER2

[CARRIER3]
Name=CARRIER3

[S_WING]
Name=S_WING

[S_MAP]
Name=S_MAP

[S_OBJ]
Name=S_OBJ

[S_ENG]
Name=S_ENG

[HANGPOLE]
Name=HANGPOLE

[NEXT ACT]
Name=NEXT ACT

[E ACLIFT]
Name=E ACLIFT

[SPINA A]
codefile=objdefs/Common/SpinnerA.cs
codetype=SADXObjectDefinitions.Common.SpinnerA

[SPINA B]
codefile=objdefs/Common/SpinnerB.cs
codetype=SADXObjectDefinitions.Common.SpinnerB

[E UNI B]
Name=Unidus B
Model=enemy/uni/models/uni_a_unibody.nja.sa1mdl
Texture=UNI_A_UNIBODY

[O CON]
Name=O CON

[O D CON]
Name=O D CON

[O CHAMBR]
Name=O CHAMBR

[O RANE A]
Name=O RANE A

[O RANE B]
Name=O RANE B

[O RANE C]
Name=O RANE C

[O RANE D]
Name=O RANE D

[O RANE E]
Name=O RANE E

[O RANE F]
Name=O RANE F

[O ANA A]
Name=O ANA A

[O ANA B]
Name=O ANA B

[O SKY EV]
Name=O SKY EV

[O LEVER]
Name=O LEVER

[O ROBO A]
Name=O ROBO A

[O ROBO B]
Name=O ROBO B

[O BUKET]
Name=O BUKET

[O BOX]
Name=O BOX

[O UEKI]
Name=O UEKI

[O ESCALATOR]
Name=O ESCALATOR

[O MEKA]
Name=O MEKA

[O TUTU]
Name=O TUTU

[CANNON_H2]
Name=CANNON_H2

[SPINA C]
codefile=objdefs/Common/SpinnerC.cs
codetype=SADXObjectDefinitions.Common.SpinnerC

[E UNI A]
Name=Unidus A
Model=enemy/uni/models/uni_a_unibody.nja.sa1mdl
Texture=UNI_A_UNIBODY

[TRAIL]
Name=TRAIL

[SND_ENG]
Name=SND_ENG

[T_COLLI]
Name=T_COLLI

[O_CRANE]
Name=O_CRANE

[O_VENT]
Name=O_VENT

[O_DECAL]
Name=O_DECAL

[W_WALL]
Name=W_WALL

[O ItemBoxAir]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottotto

[O TIKAL]
Name=Tikal Hint
Model=
Texture=
RotType=XYZ
SclType=None

[O KN HINT]
Name=Tikal Hint "This way!"

[O HINT]
Name=O HINT
Model=object/hintbox_body.nja.sa1mdl
Texture=OBJ_REGULAR

[HOMING]
Name=HOMING

[O_SIGNAL]
Name=O_SIGNAL
