[0]

[RING   ]
Name=Ring
Model=OBJECT/OBJECT_RING.sa2mdl
Texture=OBJTEX_COMMON
Texlist=OBJECT/tls/RING.satex
GndDst=7
RotType=None
SclType=None

[RING_LINEAR]
codefile=objdefs/Common/RingGroup.cs
codetype=SA2ObjectDefinitions.Common.RingLine
Name=Line of Rings

[RING_CIRCLE]
codefile=objdefs/Common/RingGroup.cs
codetype=SA2ObjectDefinitions.Common.RingCircle
Name=Circle of Rings

[SPRA   ]
codefile=objdefs/Common/Spring.cs
codetype=SA2ObjectDefinitions.Common.Spring
Name=Spring

[SPRB   ]
codefile=objdefs/Common/Spring.cs
codetype=SA2ObjectDefinitions.Common.SpringB
Name=Air Spring

[3SPRING]
codefile=objdefs/Common/Spring.cs
codetype=SA2ObjectDefinitions.Common.SpringWide
Name=Wide Spring

[BIGJUMP   ]
codefile=objdefs/Common/Boost.cs
codetype=SA2ObjectDefinitions.Common.LaunchPanel
Name=Launch Panel

[KASOKU ]
codefile=objdefs/Common/Boost.cs
codetype=SA2ObjectDefinitions.Common.DashPanel
Name=Dash Panel

[SAVEPOINT]
codefile=objdefs/Common/Savepoint.cs
codetype=SA2ObjectDefinitions.Common.Savepoint
Name=Checkpoint

[SWITCH   ]
codefile=objdefs/Common/Switch.cs
codetype=SA2ObjectDefinitions.Common.Switch
Name=Switch

[ITEMBOX   ]
codefile=objdefs/Common/ItemBox.cs
codetype=SA2ObjectDefinitions.Common.ItemBox
Name=Item Box

[ITEMBOXAIR   ]
codefile=objdefs/Common/ItemBox.cs
codetype=SA2ObjectDefinitions.Common.FloatingItemBox
Name=Floating Item Box

[ITEMBOXBALLOON]
codefile=objdefs/Common/ItemBox.cs
codetype=SA2ObjectDefinitions.Common.ItemBalloon
Name=Item Balloon

[LEVUPDAI]
codefile=objdefs/Common/LevelUp.cs
codetype=SA2ObjectDefinitions.Common.LevelUp
Name=Level-Up Item Location

[GOALRING]
codefile=objdefs/Common/GoalRing.cs
codetype=SA2ObjectDefinitions.Common.GoalRing
Name=Goal Ring

[EMERALD]
codefile=objdefs/Common/Emerald.cs
codetype=SA2ObjectDefinitions.Common.Emerald
Name=Master Emerald Shard

[UDREEL]
codefile=objdefs/Common/Pulley.cs
codetype=SA2ObjectDefinitions.Common.Pulley
Name=Pulley

[ORI]
codefile=objdefs/Common/Cage.cs
codetype=SA2ObjectDefinitions.Common.Cage
Name=Steel Cage

[DYNAMITE]
codefile=objdefs/Common/Dynamite.cs
codetype=SA2ObjectDefinitions.Common.Dynamite
Name=Dynamite Pack

[CONTWOOD]
codefile=objdefs/Common/ContCommon.cs
codetype=SA2ObjectDefinitions.Common.ContWood
Name=Wooden Container

[CONTIRON]
codefile=objdefs/Common/ContCommon.cs
codetype=SA2ObjectDefinitions.Common.ContIron
Name=Iron Container

[ROCKET   ]
Name=ROCKET   
RotType=XYZ
SclType=None

[ROCKETMISSSILE]
Name=ROCKETMISSSILE
RotType=XYZ
SclType=None

[SCHBOX]
codefile=objdefs/Common/Hint.cs
codetype=SA2ObjectDefinitions.Common.SchBox
Name=Hint Monitor

[HINTBOX]
codefile=objdefs/Common/Hint.cs
codetype=SA2ObjectDefinitions.Common.HintBox
Name=SA1 Hint Monitor

[MSGER]
codefile=objdefs/Common/OmoChao.cs
codetype=SA2ObjectDefinitions.Common.OmoChao
Name=Omochao

[SSS]
Name=SSS
RotType=XYZ
SclType=None

[SOLIDBOX]
codefile=objdefs/Common/ContCommon.cs
codetype=SA2ObjectDefinitions.Common.SolidBox
Name=Unbreakable Container

[DMYOBJ]
Name=DMYOBJ
RotType=XYZ
SclType=None

[SOAP SW]
Name=SOAP SW
RotType=XYZ
SclType=None

[SKULL]
codefile=objdefs/Common/Skull.cs
codetype=SA2ObjectDefinitions.Common.Skull
Name=Skull

[PSKULL]
Name=PSKULL
RotType=XYZ
SclType=None

[CHAOPIPE]
codefile=objdefs/Common/ChaoPipe.cs
codetype=SA2ObjectDefinitions.Common.ChaoPipe
Name=Animal Pipe

[MINIMAL]
codefile=objdefs/Common/Minimal.cs
codetype=SA2ObjectDefinitions.Common.Minimal
Name=Small Animal

[WSMMLS]
Name=WSMMLS
RotType=XYZ
SclType=None

[CONTCHAO]
codefile=objdefs/Common/ContCommon.cs
codetype=SA2ObjectDefinitions.Common.ContChao
Name=Chao Container

[STOPLSD]
Name=STOPLSD
RotType=XYZ
SclType=None

[KNUDAI]
codefile=objdefs/Common/MysticMelody.cs
codetype=SA2ObjectDefinitions.Common.Shrine
Name=Mystic Melody Shrine

[KDASIBA]
codefile=objdefs/Common/MysticMelody.cs
codetype=SA2ObjectDefinitions.Common.Platform
Name=Mystic Melody Platform

[KDWARPHOLE]
Name=KDWARPHOLE
RotType=XYZ
SclType=None

[KDDOOR]
codefile=objdefs/Common/MysticMelody.cs
codetype=SA2ObjectDefinitions.Common.Door
Name=Mystic Melody Door

[KDITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SA2ObjectDefinitions.Common.MstItemBox
Name=Item Box (Mystic Melody)

[KDDRNGL]
codefile=objdefs/Common/RingGroup.cs
codetype=SA2ObjectDefinitions.Common.MstRngL
Name=Line of Rings (Mystic Melody)

[KDDRNGC]
codefile=objdefs/Common/RingGroup.cs
codetype=SA2ObjectDefinitions.Common.MstRngC
Name=Circle of Rings (Mystic Melody)

[KDSPRING]
codefile=objdefs/Common/Spring.cs
codetype=SA2ObjectDefinitions.Common.MstSpring
Name=Ground Spring (Mystic Melody)

[KDSPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SA2ObjectDefinitions.Common.MstSpringB
Name=Air Spring (Mystic Melody)

[SPHERE]
Name=SPHERE
RotType=XYZ
SclType=None

[CCYL]
Name=CCYL
RotType=XYZ
SclType=None

[CCUBE]
Name=CCUBE
RotType=XYZ
SclType=None

[CWALL]
Name=CWALL
RotType=XYZ
SclType=None

[CCIRCLE]
Name=CCIRCLE
RotType=XYZ
SclType=None

[MODMOD ]
Name=MODMOD 
RotType=XYZ
SclType=None

[EFFOBJ0]
Name=EFFOBJ0
RotType=XYZ
SclType=None

[EFLENSF0]
Name=EFLENSF0
RotType=XYZ
SclType=None

[BUNCHIN]
Name=BUNCHIN
RotType=XYZ
SclType=None

[IRONBALL2]
Name=IRONBALL2
RotType=XYZ
SclType=None

[E KUMI]
codefile=objdefs/Common/EKUMI.cs
codetype=SA2ObjectDefinitions.Common.EKUMI
Name=GUN Beetle

[E EMI]
Name=E EMI
RotType=XYZ
SclType=None

[E AI]
codefile=objdefs/Common/EAI.cs
codetype=SA2ObjectDefinitions.Common.EAI
Name=GUN Hunter

[E KYOKO]
Name=E KYOKO
RotType=XYZ
SclType=None

[ELV]
Name=ELV
RotType=XYZ
SclType=None

[FENCEL]
Name=FENCEL
RotType=XYZ
SclType=None

[FENCES]
Name=FENCES
RotType=XYZ
SclType=None

[BRIDGE]
Name=BRIDGE
RotType=XYZ
SclType=None

[SIREN]
Name=SIREN
RotType=XYZ
SclType=None

[FLUO]
Name=FLUO
RotType=XYZ
SclType=None

[CAM]
Name=CAM
RotType=XYZ
SclType=None

[MLIFT]
Name=MLIFT
RotType=XYZ
SclType=None

[TANK]
Name=TANK
RotType=XYZ
SclType=None

[MECHA]
Name=MECHA
RotType=XYZ
SclType=None

[SIGNA]
Name=SIGNA
RotType=XYZ
SclType=None

[PANEL]
Name=PANEL
RotType=XYZ
SclType=None

[SEARCHLIGHT]
Name=SEARCHLIGHT
RotType=XYZ
SclType=None

[BOMBE]
Name=BOMBE
RotType=XYZ
SclType=None

[CAGED]
Name=CAGED
RotType=XYZ
SclType=None

[CAGE]
Name=CAGE
RotType=XYZ
SclType=None

[CAGEB]
Name=CAGEB
RotType=XYZ
SclType=None

[CAGEC]
Name=CAGEC
RotType=XYZ
SclType=None

[WALL]
Name=WALL
RotType=XYZ
SclType=None

[MSGER_F]
Name=MSGER_F
RotType=XYZ
SclType=None

[E NAMIE]
Name=E NAMIE
RotType=XYZ
SclType=None

[E NAMIE_F]
Name=E NAMIE_F
RotType=XYZ
SclType=None

[E KUMI_F]
Name=E KUMI_F
RotType=XYZ
SclType=None

[E EMI_F]
Name=E EMI_F
RotType=XYZ
SclType=None

[E AI_F]
Name=E AI_F
RotType=XYZ
SclType=None

[E KYOKO_F]
Name=E KYOKO_F
RotType=XYZ
SclType=None

[E NAMIE_N]
Name=E NAMIE_N
RotType=XYZ
SclType=None

[E KUMI_N]
Name=E KUMI_N
RotType=XYZ
SclType=None

[E EMI_N]
Name=E EMI_N
RotType=XYZ
SclType=None

[E AI_N]
Name=E AI_N
RotType=XYZ
SclType=None

[E KYOKO_N]
Name=E KYOKO_N
RotType=XYZ
SclType=None

[STOPLOCKON]
Name=STOPLOCKON
RotType=XYZ
SclType=None

[ROLL]
Name=ROLL
RotType=XYZ
SclType=None

[LIGHT SW]
Name=LIGHT SW
RotType=XYZ
SclType=None

[BIG THE CAT]
codefile=objdefs/Common/Big.cs
codetype=SA2ObjectDefinitions.Common.Big
Name=Big the Cat

[E PATH]
Name=E PATH
RotType=XYZ
SclType=None

[LINKLINK]
Name=LINKLINK
RotType=XYZ
SclType=None

[E GOLD]
Name=E GOLD
RotType=XYZ
SclType=None

[SE]
Name=SE
RotType=XYZ
SclType=None
