datafile=B_CHAOS2.PRS
key=C900000
compressed=True
MD5=

[Object List]
type=objlist
address=2B0
filename=boss_chaos2/objList.ini

[0000028C]
type=landtable
address=28C
filename=boss_chaos2/landtable1600.c.sa1lvl
format=SA1

[Chaos 2]
type=basicmodel
address=191A4
filename=boss_chaos2/models/chaos2.nja.sa1mdl
animations=./c2_wait0.nam.saanim,./c2_walk0.nam.saanim,./c2_guard0.nam.saanim,./c2_guard1.nam.saanim,./c2_h_punch0.nam.saanim,./c2_h_punch1.nam.saanim,./c2_h_punch2.nam.saanim,./c2_jump0.nam.saanim,./c2_jump1.nam.saanim,./c2_l_punch.nam.saanim,./c2_p_suki.nam.saanim,./c2_r_punch.nam.saanim
texture=CHAOS2

[Chaos 2 Ball (Small)]
type=basicmodel
address=1985C
filename=boss_chaos2/models/chaos2ball_s.nja.sa1mdl
texture=CHAOS2

[Chaos 2 Ball (Big)]
type=basicmodel
address=1F0D4
filename=boss_chaos2/models/chaos2ball_b.nja.sa1mdl
texture=CHAOS2

[Chaos 2 Ball with Brain]
type=basicmodel
address=25644
filename=boss_chaos2/models/chaos2head.nja.sa1mdl
texture=CHAOS2

[Chaos 2 Arm]
type=basicmodel
address=2962C
filename=boss_chaos2/models/chaos2arm2.nja.sa1mdl
texture=CHAOS2

[Chaos 2 Morph Model]
type=basicmodel
address=31640
filename=boss_chaos2/models/chaos2merge.nja.sa1mdl
texture=CHAOS2

[Chaos 2 - Idle]
type=animation
address=34274
filename=boss_chaos2/models/c2_wait0.nam.saanim
numparts=92

[Chaos 2 - Walking]
type=animation
address=37848
filename=boss_chaos2/models/c2_walk0.nam.saanim
numparts=92

[Chaos 2 - Deflect (Start)]
type=animation
address=3B6DC
filename=boss_chaos2/models/c2_guard0.nam.saanim
numparts=92

[Chaos 2 - Deflect (End)]
type=animation
address=3F000
filename=boss_chaos2/models/c2_guard1.nam.saanim
numparts=92

[Chaos 2 - Stretchy Punch (Begin)]
type=animation
address=40AD4
filename=boss_chaos2/models/c2_h_punch0.nam.saanim
numparts=92

[Chaos 2 - Stretchy Punch]
type=animation
address=45D18
filename=boss_chaos2/models/c2_h_punch1.nam.saanim
numparts=92

[Chaos 2 - Stretchy Punch (End)]
type=animation
address=494CC
filename=boss_chaos2/models/c2_h_punch2.nam.saanim
numparts=92

[Chaos 2 - Jumping]
type=animation
address=4DF40
filename=boss_chaos2/models/c2_jump0.nam.saanim
numparts=92

[Chaos 2 - Landing]
type=animation
address=53A14
filename=boss_chaos2/models/c2_jump1.nam.saanim
numparts=92

[Chaos 2 - Left Punch]
type=animation
address=58E08
filename=boss_chaos2/models/c2_l_punch.nam.saanim
numparts=92

[Chaos 2 - Lean Forward]
type=animation
address=5CA3C
filename=boss_chaos2/models/c2_p_suki.nam.saanim
numparts=92

[Chaos 2 - Right Hand Punch]
type=animation
address=61F40
filename=boss_chaos2/models/c2_r_punch.nam.saanim
numparts=92

[Chaos 2 Splash (Tall)]
type=basicmodel
address=632B4
filename=boss_chaos2/models/c2_tsutsu.nja.sa1mdl
animations=./c2_tsutsu.nam.saanim
texture=CHAOS2_EFFECT
texids=25,26,27,28,29,30,31,32

[Chaos 2 Splash (Tall) Animation]
type=animation
address=63500
filename=boss_chaos2/models/c2_tsutsu.nam.saanim
numparts=1

[Chaos 2 Splash (Wide)]
type=basicmodel
address=639F8
filename=boss_chaos2/models/c2_light.nja.sa1mdl
texture=CHAOS2_EFFECT
texids=33,34,35,36,37,38,39,40

[Chaos 2 Big Puddle]
type=basicmodel
address=64C84
filename=boss_chaos2/models/c2_bball.nja.sa1mdl
animations=./c2_bball.nam.saanim
texture=CHAOS2_EFFECT
texids=41,42,43,44,45,46,47,48

[Chaos 2 Big Puddle Animation]
type=animation
address=64D50
filename=boss_chaos2/models/c2_bball.nam.saanim
numparts=1

[Table]
type=basicmodel
address=6812C
filename=boss_chaos2/common/objmodels/caos2obj_tenboutable.nja.sa1mdl
texture=CHAOS2_OBJECT

[Table Flowers]
type=basicmodel
address=6822C
filename=boss_chaos2/common/objmodels/caos2obj_tenhana.nja.sa1mdl
texture=CHAOS2_OBJECT

[Chandelier]
type=basicmodel
address=6A160
filename=boss_chaos2/common/objmodels/caos2obj_tenbou_chandelier.nja.sa1mdl
texture=CHAOS2_OBJECT

[Floor Light]
type=basicmodel
address=6A400
filename=boss_chaos2/common/objmodels/chaos2obj_yuka_ref.nja.sa1mdl
texture=CHAOS2_OBJECT
