
[0]

[RING   ]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
RotType=None
SclType=

[SPRING ]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[SPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O AXPNL]
codefile=objdefs/Common/DashPanel.cs
codetype=SADXObjectDefinitions.Common.DashPanel
Name=Dash Panel

[O IRONB]
codefile=objdefs/Common/SwingSpikeBall.cs
codetype=SADXObjectDefinitions.Common.SwingSpikeBall
Name=Swinging Spike Ball

[O FeBJG]
codefile=objdefs/Common/FallSpikeBall.cs
codetype=SADXObjectDefinitions.Common.FallSpikeBall
Name=Falling Spike Ball

[O TOGE]
codefile=objdefs/Common/Spikes.cs
codetype=SADXObjectDefinitions.Common.Spikes
Name=Spikes

[O EME P]
Name=Emerald Shard
Model=object/obj_emekakera.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=None
SclType=None

[O RELEASE]
Name=Capsule
Model=object/kaihoubox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O SWITCH]
codefile=objdefs/Common/Switch.cs
codetype=SADXObjectDefinitions.Common.Switch
Name=Switch

[CMN KUSA]
codefile=objdefs/Common/Weed.cs
codetype=SADXObjectDefinitions.Common.Weed
Name=Weed

[CMN_DRING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Hoop

[O BALOON]
Name=Balloon
Model=object/baloon_esc_baloon.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=

[Rocket H]
Name=Rocket Platform
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket HS]
Name=Rocket Platform Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket V]
Name=Rocket Platform Vertical
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket VS]
Name=Rocket Platform Vertical Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O JPanel]
codefile=objdefs/Common/JumpPanel.cs
codetype=SADXObjectDefinitions.Common.JumpPanel
Name=Jump Panel

[O Save Point]
Name=Checkpoint
Model=object/savepoint_bmerge9.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=ZXY
SclType=None

[WALL   ]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottotto

[O GRING]
codefile=objdefs/Common/RingGroup.cs
codetype=SADXObjectDefinitions.Common.RingGroup
Name=Ring Group

[O LINE RING V]
Name=O LINE RING V

[O LINE RING]
Name=O LINE RING

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[O ItemBoxAir]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox
Name=Item Box (Air)

[O HINT]
Name=Hint Monitor
Model=object/hintbox_body.nja.sa1mdl
Texture=OBJ_REGULAR

[O TIKAL]
Name=Tikal Hint
Model=
Texture=
RotType=XYZ
SclType=None

[O KN HINT]
Name=Tikal Hint "This way!"

[O RRAF]
Name=O RRAF

[Ashiba01]
Name=Ashiba01

[Ashiba02]
Name=Ashiba02

[Ashiba03]
Name=Ashiba03

[Ashikabe01]
Name=Ashikabe01

[Ashikabe02]
Name=Ashikabe02

[HebiZou]
Name=HebiZou

[HebiZouL]
Name=HebiZouL

[HebiZouR]
Name=HebiZouR

[Hasira1]
Name=Hasira1

[Hasira2]
Name=Hasira2

[Sekicyuu]
Name=Sekicyuu

[Terasu]
Name=Terasu

[HebiGate]
Name=HebiGate

[Toge]
Name=Toge

[Gate]
Name=Gate

[TogedaiUD]
Name=TogedaiUD

[TogedaiD]
Name=TogedaiD

[KusaA]
Name=KusaA

[KusaB]
Name=KusaB

[KusaC]
Name=KusaC

[GakeKusa]
Name=GakeKusa

[Shitakusa]
Name=Shitakusa

[BurningBow]
Name=BurningBow

[LostJumpdai]
Name=LostJumpdai

[TurnCube]
Name=TurnCube

[HakoAF]
Name=HakoAF

[O TSWITCH]
Name=O TSWITCH

[O TPANEL]
Name=O TPANEL

[O RLIGHT]
Name=O RLIGHT

[O RMIRROR]
Name=O RMIRROR

[O R DBOX ]
Name=O R DBOX

[O RNDBOX ]
Name=O RNDBOX

[O TAP]
Name=O TAP

[O Suimen]
Name=O Suimen

[O FIRE]
Name=O FIRE

[O_MRSNA]
Name=O_MRSNA

[O SW DOOR]
Name=O SW DOOR

[O SW DOOR X]
Name=O SW DOOR X

[O Dou1]
Name=O Dou1

[O Dou2]
Name=O Dou2

[UkiUki]
Name=UkiUki

[O FOG_SW ]
Name=O FOG_SW

[O FOG_LI ]
Name=O FOG_LI

[O BIGMR]
Name=O BIGMR

[O HOGHASIRA]
Name=O HOGHASIRA

[AokiSwitch]
Name=AokiSwitch

[O TAKI]
codefile=objdefs/Emerald Coast/O TAKI.cs
codetype=SADXObjectDefinitions.EmeraldCoast.Waterfall

[E UNI C]
Name=E UNI C

[E HEVY ]
Name=Boa-Boa
Model=enemy/snake/models/snake_head.nja.sa1mdl
Texture=E_SNAKE

[E LEON ]
Name=Leon
Model=enemy/leon/models/reon2_kihon_reon2.nja.sa1mdl
Texture=E_LEON

[O BROOBJ ]
Name=O BROOBJ

[O CLROBJ ]
Name=O CLROBJ

[NO WATER]
Name=NO WATER
