
[0]

[RING   ]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
RotType=None
SclType=

[SPRING ]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[SPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O AXPNL]
codefile=objdefs/Common/DashPanel.cs
codetype=SADXObjectDefinitions.Common.DashPanel
Name=Dash Panel

[O IRONB]
codefile=objdefs/Common/SwingSpikeBall.cs
codetype=SADXObjectDefinitions.Common.SwingSpikeBall
Name=Swinging Spike Ball

[O FeBJG]
codefile=objdefs/Common/FallSpikeBall.cs
codetype=SADXObjectDefinitions.Common.FallSpikeBall
Name=Falling Spike Ball

[O TOGE]
codefile=objdefs/Common/Spikes.cs
codetype=SADXObjectDefinitions.Common.Spikes
Name=Spikes

[O EME P]
Name=Emerald Shard
Model=object/obj_emekakera.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=None
SclType=None

[O RELEASE]
Name=Capsule
Model=object/kaihoubox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O SWITCH]
codefile=objdefs/Common/Switch.cs
codetype=SADXObjectDefinitions.Common.Switch
Name=Switch

[CMN KUSA]
codefile=objdefs/Common/Weed.cs
codetype=SADXObjectDefinitions.Common.Weed
Name=Weed

[CMN_DRING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Hoop

[O BALOON]
Name=Balloon
Model=object/baloon_esc_baloon.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[Rocket H]
Name=Rocket Platform
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket HS]
Name=Rocket Platform Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket V]
Name=Rocket Platform Vertical
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket VS]
Name=Rocket Platform Vertical Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O JPanel]
codefile=objdefs/Common/JumpPanel.cs
codetype=SADXObjectDefinitions.Common.JumpPanel
Name=Jump Panel

[O Save Point]
Name=Checkpoint
Model=object/savepoint_bmerge9.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=ZXY
SclType=None

[WALL   ]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[O_GRING]
codefile=objdefs/Common/RingGroup.cs
codetype=SADXObjectDefinitions.Common.RingGroup
Name=Ring Group

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottotto

[O TIKAL]
Name=Tikal Hint
Model=
Texture=
RotType=XYZ
SclType=None

[O DYNAMITE]
codefile=objdefs/Common/O DYNAMITE.cs
codetype=SADXObjectDefinitions.Common.Dynamite
Name=Dynamite

[E SAITO]
Name=Rhinotank
Model=enemy/rhino/models/rhino.nja.sa1mdl
Texture=E_SAI
RotType=ZXY
SclType=None

[E HEVY ]
Name=Boa-Boa
Model=enemy/snake/models/snake_head.nja.sa1mdl
Texture=E_SNAKE
RotType=XYZ
SclType=None

[E LEON ]
Name=Leon
Model=enemy/leon/models/reon2_kihon_reon2.nja.sa1mdl
Texture=E_LEON
RotType=XYZ
SclType=None

[E E-103]
codefile=objdefs/Windy Valley/E E-103.cs
codetype=SADXObjectDefinitions.WindyValley.E103
Name=E-103 Delta

[O TORBRI]
codefile=objdefs/Windy Valley/O TORBRI.cs
codetype=SADXObjectDefinitions.WindyValley.OTorbri

[O_SETSMO]
Name=Wind Effect
Model=
Texture=
RotType=XYZ
SclType=None

[O_VCROK]
codefile=objdefs/Windy Valley/O_VCROK.cs
codetype=SADXObjectDefinitions.WindyValley.VC_Rock

[O_CUBES]
codefile=objdefs/Windy Valley/O_CUBE.cs
codetype=SADXObjectDefinitions.WindyValley.CubeS

[O_CUBEM]
codefile=objdefs/Windy Valley/O_CUBE.cs
codetype=SADXObjectDefinitions.WindyValley.CubeM

[O_CUBEL]
codefile=objdefs/Windy Valley/O_CUBE.cs
codetype=SADXObjectDefinitions.WindyValley.CubeL

[O_UKISIM]
codefile=objdefs/Windy Valley/O_UKISIM.cs
codetype=SADXObjectDefinitions.WindyValley.Ukisim

[O_TANPOPO]
codefile=objdefs/Windy Valley/O POPO.cs
codetype=SADXObjectDefinitions.WindyValley.DandelionW

[B LEAF ]
Name=B LEAF
Model=stg02_windy/common/models/wvobj_ha_green.nja.sa1mdl
Texture=OBJ_WINDY
RotType=XYZ
SclType=None

[WC WIND]
Name=WC WIND
Model=
Texture=
RotType=XYZ
SclType=None

[PU WIND]
codefile=objdefs/Common/PUWind.cs
codetype=SADXObjectDefinitions.Common.PUWind

[O TURI1]
codefile=objdefs/Windy Valley/O TURIBR.cs
codetype=SADXObjectDefinitions.WindyValley.Turibr1

[O YURE]
codefile=objdefs/Windy Valley/O YURE.cs
codetype=SADXObjectDefinitions.WindyValley.Yure

[O BIGFLA]
codefile=objdefs/Windy Valley/O BIGFLA.cs
codetype=SADXObjectDefinitions.WindyValley.BigFla

[O POPO]
codefile=objdefs/Windy Valley/O POPO.cs
codetype=SADXObjectDefinitions.WindyValley.DandelionY

[O POLINE]
codefile=objdefs/Windy Valley/O POLINE.cs
codetype=SADXObjectDefinitions.WindyValley.Trampoline

[O SAKUA]
codefile=objdefs/Windy Valley/O SAKU.cs
codetype=SADXObjectDefinitions.WindyValley.SakuA

[O SAKUB]
codefile=objdefs/Windy Valley/O SAKU.cs
codetype=SADXObjectDefinitions.WindyValley.SakuB

[O TREEM]
codefile=objdefs/Windy Valley/O TREEM.cs
codetype=SADXObjectDefinitions.WindyValley.Tree

[O SAKUC]
codefile=objdefs/Windy Valley/O SAKUC.cs
codetype=SADXObjectDefinitions.WindyValley.SakuC

[O HASIE]
codefile=objdefs/Windy Valley/O HASIE.cs
codetype=SADXObjectDefinitions.WindyValley.Hasie

[O BROOBJ]
codefile=objdefs/Windy Valley/O BROOBJ.cs
codetype=SADXObjectDefinitions.WindyValley.Broobj

[O TURIBR]
codefile=objdefs/Windy Valley/O TURIBR.cs
codetype=SADXObjectDefinitions.WindyValley.Turibr

[O TURIBR2]
codefile=objdefs/Windy Valley/O TURIBR.cs
codetype=SADXObjectDefinitions.WindyValley.Turibr2

[O BROCU]
codefile=objdefs/Windy Valley/O BROCU.cs
codetype=SADXObjectDefinitions.WindyValley.Brocu

[O ISHIA]
codefile=objdefs/Windy Valley/O ISHI.cs
codetype=SADXObjectDefinitions.WindyValley.IshiA

[O ISHIB]
codefile=objdefs/Windy Valley/O ISHI.cs
codetype=SADXObjectDefinitions.WindyValley.IshiB

[O HANAA]
codefile=objdefs/Windy Valley/O HANA.cs
codetype=SADXObjectDefinitions.WindyValley.HanaA

[O HANAB]
codefile=objdefs/Windy Valley/O HANA.cs
codetype=SADXObjectDefinitions.WindyValley.HanaB

[O GATE]
codefile=objdefs/Windy Valley/O GATE.cs
codetype=SADXObjectDefinitions.WindyValley.Gate

[O GRASS]
codefile=objdefs/Windy Valley/O GRASS.cs
codetype=SADXObjectDefinitions.WindyValley.Grass

[O TATES]
codefile=objdefs/Windy Valley/O TATE.cs
codetype=SADXObjectDefinitions.WindyValley.TateS

[O TATEL]
codefile=objdefs/Windy Valley/O TATE.cs
codetype=SADXObjectDefinitions.WindyValley.TateL

[O HANEA]
codefile=objdefs/Windy Valley/O HANE.cs
codetype=SADXObjectDefinitions.WindyValley.HaneA

[O HANEB]
codefile=objdefs/Windy Valley/O HANE.cs
codetype=SADXObjectDefinitions.WindyValley.HaneB

[O E102BR]
Name=O E102BR
RotType=XYZ
SclType=None

[O KAZAMI]
codefile=objdefs/Windy Valley/O KAZAMI.cs
codetype=SADXObjectDefinitions.WindyValley.Kazami

[O BALL]
Name=O BALL
RotType=XYZ
SclType=None

[O BIGFLO]
codefile=objdefs/Windy Valley/O HANE.cs
codetype=SADXObjectDefinitions.WindyValley.OBigFlo

[O STBRID]
codefile=objdefs/Windy Valley/O STRBRID.cs
codetype=SADXObjectDefinitions.WindyValley.StoneBridge

[O WASI]
codefile=objdefs/Windy Valley/O WASI.cs
codetype=SADXObjectDefinitions.WindyValley.Wasi

[O TOROUT]
codefile=objdefs/Windy Valley/O TOROUT.cs
codetype=SADXObjectDefinitions.WindyValley.Tornado

[O GRFLOWERA]
codefile=objdefs/Windy Valley/O HANA.cs
codetype=SADXObjectDefinitions.WindyValley.HanaB

[O GRFLOWERB]
codefile=objdefs/Windy Valley/O HANA.cs
codetype=SADXObjectDefinitions.WindyValley.HanaB

[O SETIFF]
Name=O SETIFF
RotType=XYZ
SclType=None

[O KAOSE]
codefile=objdefs/Common/O KAOSE.cs
codetype=SADXObjectDefinitions.Common.Emerald_Goal

[O ItemBoxAir]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox

[O SPRING H]
Name=Bouncy spring
Model=object/bane_yoko_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=XYZ
SclType=None
