key=8C500000
compressed=true
game=SA2
[LandTable]
type=landtable
address=4EE3C
filename=BossGuardRobo/BigFoot/objLandTableBossBigFoot.sa2lvl
[BigFoot]
type=chunkmodel
address=636D0
filename=BossGuardRobo/BigFoot/BigFoot.sa2mdl
animations=Animations/BF1.saanim,Animations/BF2.saanim,Animations/BF3.saanim,Animations/BF4.saanim,Animations/BF5.saanim,Animations/BF6.saanim,Animations/BF7.saanim,Animations/BF8.saanim,Animations/BF9.saanim,Animations/BF10.saanim,Animations/BF11.saanim
[BigFootAnimation1]
type=animation
address=64D24
filename=BossGuardRobo/BigFoot/Animations/BF1.saanim
numparts=20
[BigFootAnimation2]
type=animation
address=66010
filename=BossGuardRobo/BigFoot/Animations/BF2.saanim
numparts=20
[BigFootAnimation3]
type=animation
address=66D9C
filename=BossGuardRobo/BigFoot/Animations/BF3.saanim
numparts=20
[BigFootAnimation4]
type=animation
address=67348
filename=BossGuardRobo/BigFoot/Animations/BF4.saanim
numparts=20
[BigFootAnimation5]
type=animation
address=67C34
filename=BossGuardRobo/BigFoot/Animations/BF5.saanim
numparts=20
[BigFootAnimation6]
type=animation
address=68640
filename=BossGuardRobo/BigFoot/Animations/BF6.saanim
numparts=20
[BigFootAnimation7]
type=animation
address=696CC
filename=BossGuardRobo/BigFoot/Animations/BF7.saanim
numparts=20
[BigFootAnimation8]
type=animation
address=69958
filename=BossGuardRobo/BigFoot/Animations/BF8.saanim
numparts=20
[BigFootAnimation9]
type=animation
address=6B784
filename=BossGuardRobo/BigFoot/Animations/BF9.saanim
numparts=20
[BigFootAnimation10]
type=animation
address=6D0D0
filename=BossGuardRobo/BigFoot/Animations/BF10.saanim
numparts=20
[BigFootAnimation11]
type=animation
address=6E6DC
filename=BossGuardRobo/BigFoot/Animations/BF11.saanim
numparts=20
[Object List]
type=objlist
address=18
filename=BossGuardRobo/BigFoot/Object List.ini