
[0]

[RING   ]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
RotType=None
SclType=

[SPRING ]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[SPRINGB]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O AXPNL]
codefile=objdefs/Common/DashPanel.cs
codetype=SADXObjectDefinitions.Common.DashPanel
Name=Dash Panel

[O IRONB]
codefile=objdefs/Common/SwingSpikeBall.cs
codetype=SADXObjectDefinitions.Common.SwingSpikeBall
Name=Swinging Spike Ball

[O FeBJG]
codefile=objdefs/Common/FallSpikeBall.cs
codetype=SADXObjectDefinitions.Common.FallSpikeBall
Name=Falling Spike Ball

[O TOGE]
codefile=objdefs/Common/Spikes.cs
codetype=SADXObjectDefinitions.Common.Spikes
Name=Spikes

[O EME P]
Name=Emerald Shard
Model=object/obj_emekakera.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=None
SclType=None

[O RELEASE]
Name=Capsule
Model=object/kaihoubox_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O SWITCH]
codefile=objdefs/Common/Switch.cs
codetype=SADXObjectDefinitions.Common.Switch
Name=Switch

[CMN KUSA]
codefile=objdefs/Common/Weed.cs
codetype=SADXObjectDefinitions.Common.Weed
Name=Weed

[CMN_DRING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Hoop

[O BALOON]
Name=Balloon
Model=object/baloon_esc_baloon.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[Rocket H]
Name=Rocket Platform
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket HS]
Name=Rocket Platform Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket V]
Name=Rocket Platform Vertical
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[Rocket VS]
Name=Rocket Platform Vertical Closed
Model=object/rocket_launcher_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O JPanel]
codefile=objdefs/Common/JumpPanel.cs
codetype=SADXObjectDefinitions.Common.JumpPanel
Name=Jump Panel

[O Save Point]
Name=Checkpoint
Model=object/savepoint_bmerge9.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=ZXY
SclType=None

[WALL   ]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[E HIYOKO  ]
Name=E HIYOKO

[E SPINNA A]
codefile=objdefs/Common/SpinnerA.cs
codetype=SADXObjectDefinitions.Common.SpinnerA
Name=Spinner A

[E SPINNA B]
codefile=objdefs/Common/SpinnerB.cs
codetype=SADXObjectDefinitions.Common.SpinnerB
Name=Spinner B

[E SPINNA C]
codefile=objdefs/Common/SpinnerC.cs
codetype=SADXObjectDefinitions.Common.SpinnerC
Name=Spinner C

[E ROBO ]
Name=Egg Keeper

[O UP_ARM]
Name=O UP_ARM

[O SIDE_ARM]
Name=O SIDE_ARM

[O UP_ARM_FIX]
Name=O UP_ARM_FIX

[O SIDE_ARM_FIX]
Name=O SIDE_ARM_FIX

[O CONTAINER]
Name=O CONTAINER

[O SETSTEP]
Name=O SETSTEP

[O MOVA_THORN]
Name=O MOVA_THORN

[O DSCHG_LAMP]
Name=O DSCHG_LAMP

[O CONV_BELT]
Name=O CONV_BELT

[O CONV_STOP]
Name=O CONV_STOP

[O SPIN_TUBEB]
Name=O SPIN_TUBEB

[O SPIN_TUBEM]
Name=O SPIN_TUBEM

[O SPIN_TUBES]
Name=O SPIN_TUBES

[O HAMMER]
Name=O HAMMER

[O ROTDOOR]
Name=O ROTDOOR

[O PURS_CAMERA]
Name=O PURS_CAMERA

[0 LIGHT CAMERA]
Name=0 LIGHT CAMERA

[0 BLUE LIGHT]
Name=0 BLUE LIGHT

[O GATE_A]
Name=O GATE_A

[O GATE_B]
Name=O GATE_B

[O GATE_C]
Name=O GATE_C

[O GATE_D]
Name=O GATE_D

[O GATE_E]
Name=O GATE_E

[O GATE_F]
Name=O GATE_F

[O GATE_G]
Name=O GATE_G

[O DOUBLE_GATE]
Name=O DOUBLE_GATE

[O ROBO WALL]
Name=O ROBO WALL

[O ROBO SHUTTER]
Name=O ROBO SHUTTER

[O DRUM]
Name=O DRUM

[O ARM WALL]
Name=O ARM WALL

[E GACHA]
Name=E GACHA

[O GACHA]
Name=O GACHA

[COLLI GACHA]
Name=COLLI GACHA

[O Suikomi]
Name=O Suikomi

[O Hakidashi]
Name=O Hakidashi

[O Ukishima]
Name=O Ukishima

[O Big Light]
Name=O Big Light

[O Fun]
Name=O Fun

[O Target]
Name=O Target

[O Texture]
Name=O Texture

[O Elevator1]
Name=O Elevator1

[O Hall Gate]
Name=O Hall Gate

[O UP TARGET1]
Name=O UP TARGET1

[0 UP TARGET2]
Name=0 UP TARGET2

[O Pin Lamp]
Name=O Pin Lamp

[O Side Lamp]
Name=O Side Lamp

[O Stand Light]
Name=O Stand Light

[O Egg Kanban]
Name=O Egg Kanban

[O HASIGO]
Name=O HASIGO

[O Elevator2]
Name=O Elevator2

[O TATEKAN]
Name=O TATEKAN

[O AMY DRUM]
Name=O AMY DRUM

[O COLOR DOOR]
Name=O COLOR DOOR

[C FAKE AMY]
Name=C FAKE AMY

[C APP ZERO]
Name=C APP ZERO

[C KILL ZERO]
Name=C KILL ZERO

[O SHUTTER]
Name=O SHUTTER

[C HANE]
Name=C HANE

[O GSHOOTER]
Name=O GSHOOTER

[O COLOR DOOR2]
Name=O COLOR DOOR2

[O FSAKU]
Name=O FSAKU

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottotto

[O TIKAL]
Name=Tikal Hint
Model=
Texture=
RotType=XYZ
SclType=None

[C SCENECHANGER]
Name=C SCENECHANGER

[O Light1]
Name=O Light1

[O Light2]
Name=O Light2

[EROB COLLI]
Name=Zero
Model=enemy/eggrob/models/eggrob_a.nja.sa1mdl
Texture=EGGROB

[C RELEASE]
Name=C RELEASE

[O ITEMBOXAIR]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox
Name=Item Box (Air)
