key=8C500000
compressed=true
game=SA2
[LandTable_uv]
type=landtable
address=44838
filename=stg31_GreenHill/objLandTable0031_uv.sa2lvl
[LandTable_ani]
type=landtable
address=49F64
filename=stg31_GreenHill/objLandTable0031_ani.sa2lvl
[LandTable]
type=landtable
address=4F1E0
filename=stg31_GreenHill/objLandTable0031.sa2lvl
[Death Zones]
type=deathzone
address=427C4
filename=stg31_GreenHill/Death Zones/DeathZones.ini
[Object List]
type=objlist
address=18
filename=stg31_GreenHill/Object List.ini
[Phoenix Robot Bomb]
type=model
address=F1F64
filename=Enemy/E_AKAHIGE_BOMB.sa2mdl
[Phoenix-3 Robot]
type=model
address=F3664
filename=Enemy/E_AKAHIGE_3.sa2mdl
[Phoenix-6 Robot]
type=model
address=F4964
filename=Enemy/E_AKAHIGE_6.sa2mdl
[Kiki Badnik]
type=model
address=F6F48
filename=Enemy/E_SARU.sa2mdl
[Kiki Animation 1]
type=animation
address=F7908
filename=Enemy/Animations/Kiki1.saanim
numparts=15
[Kiki Animation 2]
type=animation
address=FAD64
filename=Enemy/Animations/Kiki2.saanim
numparts=15
[Kiki Animation 3]
type=animation
address=F8034
filename=Enemy/Animations/Kiki3.saanim
numparts=15
[Kiki Animation 4]
type=animation
address=F86CC
filename=Enemy/Animations/Kiki4.saanim
numparts=15
[Kiki Animation 5]
type=animation
address=F92A4
filename=Enemy/Animations/Kiki5.saanim
numparts=15
[Kiki Animation List]
type=enemyanimationlist
address=FAE10
filename=Enemy/Animation Lists/Kiki.ini
count=9
[Buzz Bomber Badnik]
type=model
address=FC2A4
filename=Enemy/E_BEETON.sa2mdl
[Buzz Bomber Animation 1]
type=animation
address=FC3B8
filename=Enemy/Animations/BuzzBomber1.saanim
numparts=5
[Buzz Bomber Animation 2]
type=animation
address=FC554
filename=Enemy/Animations/BuzzBomber2.saanim
numparts=5
[Buzz Bomber Animation 3]
type=animation
address=FC680
filename=Enemy/Animations/BuzzBomber3.saanim
numparts=5
[Buzz Bomber Animation List]
type=enemyanimationlist
address=FC6D4
filename=Enemy/Animation Lists/BuzzBomber.ini
count=4
[Chopper Badnik]
type=model
address=FDDCC
filename=Enemy/E_BATABATA.sa2mdl
[Chopper Animation]
type=animation
address=FDEA0
filename=Enemy/Animations/Chopper.saanim
numparts=4
[Chopper Animation List]
type=enemyanimationlist
address=FDEF0
filename=Enemy/Animation Lists/Chopper.ini
count=2