datafile=1ST_READ.bin
key=8C010000
MD5=

[Sonic Physics Data]
type=physicsdata
address=1ADFE4
filename=figure/sonic/Physics.ini

[Eggman Physics Data]
type=physicsdata
address=1AE0EC
filename=figure/eggman/Physics.ini

[Tails Physics Data]
type=physicsdata
address=1AE1F4
filename=figure/miles/Physics.ini

[Knuckles Physics Data]
type=physicsdata
address=1AE2FC
filename=figure/knuckles/Physics.ini

[Tikal Physics Data]
type=physicsdata
address=1AE404
filename=figure/tikal/Physics.ini

[Amy Physics Data]
type=physicsdata
address=1AE50C
filename=figure/amy/Physics.ini

[Gamma Physics Data]
type=physicsdata
address=1AE614
filename=figure/e102/Physics.ini

[Big Physics Data]
type=physicsdata
address=1AE71C
filename=figure/big/Physics.ini

[Animal Bubble]
type=basicmodel
address=153680
filename=a_life/barria/al_barria.nja.sa1mdl
texture=AL_BARRIA

[Seal]
type=basicmodel
address=15492C
filename=a_life/minimal/goma_goma.nja.sa1mdl
animations=.\\goma_move_goma.nam.saanim
texture=GOMA

[Seal Move]
type=animation
address=1559F0
filename=a_life/minimal/goma_move_goma.nam.saanim
numparts=29

[Penguin]
type=basicmodel
address=1570F8
filename=a_life/minimal/pen_pen.nja.sa1mdl
animations=.\\pen_move_pen.nam.saanim
texture=PEN

[Penguin Walk]
type=animation
address=1588EC
filename=a_life/minimal/pen_move_pen.nam.saanim
numparts=37

[Swallow]
type=basicmodel
address=159F58
filename=a_life/minimal/tuba_tuba.nja.sa1mdl
animations=.\\tuba_move_tuba.nam.saanim
texture=TUBA

[Swallow Fly]
type=animation
address=15AF2C
filename=a_life/minimal/tuba_move_tuba.nam.saanim
numparts=35

[Peacock]
type=basicmodel
address=15C514
filename=a_life/minimal/kuja_kuja.nja.sa1mdl
animations=.\\kuja_move_kuja.nam.saanim
texture=KUJA

[Peacock Fly]
type=animation
address=15D848
filename=a_life/minimal/kuja_move_kuja.nam.saanim
numparts=34

[Parrot]
type=basicmodel
address=15EEC8
filename=a_life/minimal/oum_oum.nja.sa1mdl
animations=.\\oum_move_oum.nam.saanim
texture=OUM

[Parrot Fly]
type=animation
address=16007C
filename=a_life/minimal/oum_move_oum.nam.saanim
numparts=35

[Koala]
type=basicmodel
address=16163C
filename=a_life/minimal/koar_koar.nja.sa1mdl
animations=.\\koar_move_koar.nam.saanim
texture=KOAR

[Koala Walk]
type=animation
address=162E30
filename=a_life/minimal/koar_move_koar.nam.saanim
numparts=37

[Wallaby]
type=basicmodel
address=164684
filename=a_life/minimal/wara_wara.nja.sa1mdl
animations=.\\wara_move_wara.nam.saanim
texture=WARA

[Wallaby Hop]
type=animation
address=166238
filename=a_life/minimal/wara_move_wara.nam.saanim
numparts=43

[Deer]
type=basicmodel
address=167814
filename=a_life/minimal/banb_banb.nja.sa1mdl
animations=.\\banb_move_banb.nam.saanim
texture=BANB

[Deer Walk]
type=animation
address=168E28
filename=a_life/minimal/banb_move_banb.nam.saanim
numparts=37

[Rabbit]
type=basicmodel
address=16A3E4
filename=a_life/minimal/usa_usa.nja.sa1mdl
animations=.\\usa_move_usa.nam.saanim
texture=USA

[Rabbit Hop]
type=animation
address=16BBD8
filename=a_life/minimal/usa_move_usa.nam.saanim
numparts=37

[Mole]
type=basicmodel
address=16CEF4
filename=a_life/minimal/mogu_mogu.nja.sa1mdl
animations=.\\mogu_move_mogu.nam.saanim
texture=MOGU

[Mole Move]
type=animation
address=16DFB8
filename=a_life/minimal/mogu_move_mogu.nam.saanim
numparts=29

[Elephant]
type=basicmodel
address=16F6AC
filename=a_life/minimal/zou_zou.nja.sa1mdl
animations=.\\zou_move_zou.nam.saanim
texture=ZOU

[Elephant Walk]
type=animation
address=1711C0
filename=a_life/minimal/zou_move_zou.nam.saanim
numparts=41

[Lion]
type=basicmodel
address=172968
filename=a_life/minimal/lion_lion.nja.sa1mdl
animations=.\\lion_move_lion.nam.saanim
texture=LION

[Lion Walk]
type=animation
address=17441C
filename=a_life/minimal/lion_move_lion.nam.saanim
numparts=43

[Gorilla]
type=basicmodel
address=17535C
filename=a_life/minimal/gori_gori.nja.sa1mdl
animations=.\\gori_move_gori.nam.saanim
texture=GORI

[Gorilla Walk]
type=animation
address=1761A0
filename=a_life/minimal/gori_move_gori.nam.saanim
numparts=21

[Skunk]
type=basicmodel
address=177548
filename=a_life/minimal/suka_suka.nja.sa1mdl
animations=.\\suka_move_suka.nam.saanim
texture=SUKA

[Skunk Walk]
type=animation
address=17879C
filename=a_life/minimal/suka_move_suka.nam.saanim
numparts=31

[Otter]
type=basicmodel
address=179FAC
filename=a_life/minimal/rako_rako.nja.sa1mdl
animations=.\\rako_move_rako.nam.saanim
texture=RAKO

[Otter Walk]
type=animation
address=17B7A0
filename=a_life/minimal/rako_move_rako.nam.saanim
numparts=40

[Debug Sphere]
type=basicmodel
address=189518
filename=nondisp/sphere01.nja.sa1mdl

[Debug Cylinder]
type=basicmodel
address=189918
filename=nondisp/cylinder01.nja.sa1mdl

[Debug Cube 1]
type=basicmodel
address=189B6C
filename=nondisp/cube01.nja.sa1mdl

[Debug Sphere (Unreferenced)]
type=basicmodel
address=18A014
filename=nondisp/hideo16.nja.sa1mdl

[Debug Capsule (Cap)]
type=basicmodel
address=18A4BC
filename=nondisp/rie84.nja.sa1mdl

[Debug Capsule (Cylinder)]
type=basicmodel
address=18A704
filename=nondisp/miho93.nja.sa1mdl

[0018A9BC]
type=basicmodel
address=18A9BC
filename=nondisp/0018A9BC.sa1mdl

[0018AB88]
type=basicmodel
address=18AB88
filename=nondisp/0018AB88.sa1mdl

[Debug Cube 2]
type=basicmodel
address=18AE9C
filename=nondisp/hakoirimusume.nja.sa1mdl

[Debug Plane]
type=basicmodel
address=18AF8C
filename=nondisp/harataira3000.nja.sa1mdl

[Debug Sphere (Small, Unreferenced)]
type=basicmodel
address=18B434
filename=nondisp/maruyama_namie.nja.sa1mdl

[Ripple Effect]
type=basicmodel
address=18FD0C
filename=object/ripple.nja.sa1mdl
texture=OBJ_REGULAR

[Knockback Star 1]
type=basicmodel
address=18FED8
filename=object/no_unite/star_star01.nja.sa1mdl

[Knockback Star 2]
type=basicmodel
address=1900A4
filename=object/no_unite/star_star02.nja.sa1mdl

[Shield (Magnetic)]
type=basicmodel
address=1903B0
filename=object/no_unite/barria_t_barria.nja.sa1mdl
texture=EFF_REGULAR
texids=110,111,112

[Shield (Regular)]
type=basicmodel
address=190820
filename=object/no_unite/barria_n_barria.nja.sa1mdl
texture=EFF_REGULAR
texids=113,114,115,116,117,118,119,120

[Invincibility Beam]
type=basicmodel
address=190938
filename=object/no_unite/muteki_rod.nja.sa1mdl
texture=EFF_REGULAR
texids=121,122,123,124,125,126,127,128

[Invincibility Ball]
type=basicmodel
address=19128C
filename=object/no_unite/muteki_ball.nja.sa1mdl
texture=EFF_REGULAR
texids=135

[Sphere (Unused)]
type=basicmodel
address=191A90
filename=object/no_unite/sphere.nja.sa1mdl

[Ring]
type=basicmodel
address=192204
filename=object/obj_ring.nja.sa1mdl
texture=OBJ_REGULAR

[Spring (Sonic Jam, Unused)]
type=basicmodel
address=192A60
filename=object/bane.nja.sa1mdl
texture=OBJ_REGULAR

[Rotatable Spring]
type=basicmodel
address=19359C
filename=object/bane_type_b_type_b.nja.sa1mdl
texture=OBJ_REGULAR

[Spring]
type=basicmodel
address=1940E8
filename=object/bane_banebottom.nja.sa1mdl
texture=OBJ_REGULAR

[Iron Ball]
type=basicmodel
address=195308
filename=object/sikake_ironball.nja.sa1mdl
texture=OBJ_REGULAR

[Iron Ball (Ring)]
type=basicmodel
address=1955EC
filename=object/ironball_typeb_torus5.nja.sa1mdl
texture=OBJ_REGULAR

[Iron Ball (Joint)]
type=basicmodel
address=195938
filename=object/ironball_typeb_iron_joint.nja.sa1mdl
texture=OBJ_REGULAR

[Dash Panel]
type=basicmodel
address=1963E0
filename=object/kasoku_panel.nja.sa1mdl
animations=.\\no_unite\\kasoku_panel.nam.saanim
texture=OBJ_REGULAR

[Dash Panel Conveyer Spin]
type=animation
address=196464
filename=object/no_unite/kasoku_panel.nam.saanim
numparts=3

[Capsule]
type=basicmodel
address=197B24
filename=object/kaihoubox_body.nja.sa1mdl
texture=OBJ_REGULAR

[Master Emerald Shard]
type=basicmodel
address=197F10
filename=object/obj_emekakera.nja.sa1mdl
texture=OBJ_REGULAR

[Spikes]
type=basicmodel
address=198CC4
filename=object/toge_togebody.nja.sa1mdl
texture=OBJ_REGULAR

[Switch Collision]
type=basicmodel
address=198EA0
filename=object/no_unite/sikake_cl_button.nja.sa1mdl

[Switch]
type=basicmodel
address=1998E4
filename=object/switch_body.nja.sa1mdl
texture=OBJ_REGULAR

[Dash Ring]
type=basicmodel
address=19A714
filename=object/dushring_cyl6_1.nja.sa1mdl
texture=OBJ_REGULAR

[Balloon]
type=basicmodel
address=19B8BC
filename=object/baloon_esc_baloon.nja.sa1mdl
texture=OBJ_REGULAR

[Item Box]
type=basicmodel
address=19C96C
filename=object/itembox_boxbody.nja.sa1mdl
texture=OBJ_REGULAR

[Character Shadow Blob]
type=basicmodel
address=19CA78
filename=object/player_shadow.nja.sa1mdl
texture=OBJ_REGULAR

[Rocket Platform]
type=basicmodel
address=19D56C
filename=object/rocket_launcher_body.nja.sa1mdl
animations=.\\no_unite\\rocket_launcher_body.nam.saanim
texture=OBJ_REGULAR

[Rocket Platform Hatch Opening]
type=animation
address=19D610
filename=object/no_unite/rocket_launcher_body.nam.saanim
numparts=3

[Rocket Missile]
type=basicmodel
address=1A0CE0
filename=object/rocket_hontai_2nd_body.nja.sa1mdl
animations=.\\no_unite\\rocket_hontai_2nd_body.nam.saanim,.\\no_unite\\rocket_hontai_tate_2nd_body.nam.saanim
texture=OBJ_REGULAR

[Horizontal Rocket Launch]
type=animation
address=1A11F4
filename=object/no_unite/rocket_hontai_2nd_body.nam.saanim
numparts=9

[Vertical Rocket Launch]
type=animation
address=1A16B8
filename=object/no_unite/rocket_hontai_tate_2nd_body.nam.saanim
numparts=9

[Weed]
type=basicmodel
address=1A1B54
filename=object/jyotyu_kusa.nja.sa1mdl
texture=OBJ_REGULAR

[Weed (Cut)]
type=basicmodel
address=1A1DF0
filename=object/jyotyu_kusa_after.nja.sa1mdl
texture=OBJ_REGULAR

[Weed (Parts)]
type=basicmodel
address=1A1EF4
filename=object/jyotyu_kusa_parts.nja.sa1mdl
texture=OBJ_REGULAR

[Jump Panel]
type=basicmodel
address=1A2670
filename=object/jumppanel_base.nja.sa1mdl
texture=OBJ_REGULAR

[Jump Panel Numbers]
type=basicmodel
address=1A2870
filename=object/no_unite/jumppanel_numbers.nja.sa1mdl
texture=CON_REGULAR

[Jump Panel (Last, Unused)]
type=basicmodel
address=1A3264
filename=object/lastpanel_base.nja.sa1mdl
texture=OBJ_REGULAR

[Triple Spring]
type=basicmodel
address=1A3D40
filename=object/bane_yoko_body.nja.sa1mdl
texture=OBJ_REGULAR

[Bridge Vertical Rope]
type=basicmodel
address=1A3EC4
filename=object/no_unite/o_hasi_tate.nja.sa1mdl

[Bridge Horizontal Rope]
type=basicmodel
address=1A406C
filename=object/no_unite/o_hasi_yoko.nja.sa1mdl

[Bridge Board]
type=basicmodel
address=1A4240
filename=object/no_unite/o_hasi_shita.nja.sa1mdl

[Checkpoint]
type=basicmodel
address=1A64A8
filename=object/savepoint_bmerge9.nja.sa1mdl
texture=OBJ_REGULAR

[Dynamite]
type=basicmodel
address=1A7030
filename=object/sikake_dynamite.nja.sa1mdl
texture=OBJ_REGULAR

[Character Upgrade Effect]
type=basicmodel
address=1A7488
filename=object/luitem_itemget.nja.sa1mdl
animations=.\\no_unite\\luitem_itemget.nam.saanim
texture=OBJ_REGULAR

[Character Upgrade Light Effect]
type=basicmodel
address=1A78E0
filename=object/luitem_light.nja.sa1mdl
texture=OBJ_REGULAR

[Character Upgrade Floor Effect]
type=basicmodel
address=1A79E4
filename=object/luitem_yuka.nja.sa1mdl
texture=OBJ_REGULAR

[Character Upgrade Collected Aura Animation]
type=animation
address=1A7B30
filename=object/no_unite/luitem_itemget.nam.saanim
numparts=1

[Item Box (Air)]
type=basicmodel
address=1A87BC
filename=object/itemboxair_boxbody.nja.sa1mdl
texture=OBJ_REGULAR

[Hint Monitor]
type=basicmodel
address=1A9620
filename=object/hintbox_body.nja.sa1mdl
texture=OBJ_REGULAR

[Debug Arrow (Y Direction)]
type=basicmodel
address=1AABD4
filename=nondisp/arrow_y.nja.sa1mdl

[Debug Arrow (Z Direction)]
type=basicmodel
address=1AAC08
filename=nondisp/arrow_z.nja.sa1mdl

[Emblem]
type=basicmodel
address=1B53A8
filename=object/o_emblm.nja.sa1mdl
texture=EMBLEM

[Sonic]
type=basicmodel
address=1BE76C
filename=figure/sonic/models/s_kihon10_sonic.nja.sa1mdl
animations=.\\s_wait0.nam.saanim,.\\s_wait3.nam.saanim,.\\s_walk0.nam.saanim,.\\s_run0.nam.saanim,.\\s_run1.nam.saanim,.\\s_run2.nam.saanim,.\\s_stop0.nam.saanim,.\\s_baneup0.nam.saanim,.\\s_baneup1.nam.saanim,.\\s_baneup2.nam.saanim,.\\s_baneup3.nam.saanim,.\\s_maxrun.nam.saanim,.\\s_crash0.nam.saanim,.\\s_push1.nam.saanim,.\\s_push2.nam.saanim,.\\s_stop1.nam.saanim,.\\s_standup1.nam.saanim,.\\s_n_damage0.nam.saanim,.\\s_n_damage1.nam.saanim,.\\s_die0.nam.saanim,.\\s_standup0.nam.saanim,.\\s_icemove0.nam.saanim,.\\s_wait_b0.nam.saanim,.\\s_wait_b1.nam.saanim,.\\s_sakataiki0.nam.saanim,.\\s_sakataiki1.nam.saanim,.\\s_wait_a0.nam.saanim,.\\s_wait_a1.nam.saanim
texture=SONIC

[Sonic (Curled)]
type=basicmodel
address=1C630C
filename=figure/sonic/models/s_spin0_s_spin0.nja.sa1mdl
animations=.\\s_spin0.nam.saanim
texture=SONIC

[Sonic Left Foot Morph 1]
type=basicmodel
address=1C66D0
filename=figure/sonic/models/sonic_fl0.nja.sa1mdl
texture=SONIC

[Sonic Left Foot Morph 2]
type=basicmodel
address=1C6A94
filename=figure/sonic/models/sonic_fl1.nja.sa1mdl
texture=SONIC

[Sonic Left Foot Morph 3]
type=basicmodel
address=1C6E68
filename=figure/sonic/models/sonic_fl2.nja.sa1mdl
texture=SONIC

[Sonic Right Foot Morph 1]
type=basicmodel
address=1C722C
filename=figure/sonic/models/sonic_fr0.nja.sa1mdl
texture=SONIC

[Sonic Right Foot Morph 2]
type=basicmodel
address=1C75F0
filename=figure/sonic/models/sonic_fr1.nja.sa1mdl
texture=SONIC

[Sonic Right Foot Morph 3]
type=basicmodel
address=1C79D0
filename=figure/sonic/models/sonic_fr2.nja.sa1mdl
texture=SONIC

[Sonic Jumpball]
type=basicmodel
address=1CBB2C
filename=figure/sonic/models/s_spinball_s_spinball.nja.sa1mdl
animations=.\\s_spinball.nam.saanim
texture=SONIC

[Sonic EV Head]
type=basicmodel
address=1CFBD8
filename=figure/sonic/models/s_kihon10_s_head.nja.sa1mdl
animations=sonic_face_s_head.nas.saanim
texture=SONIC

[Sonic Left Light Speed Shoe (Worn)]
type=basicmodel
address=1D0550
filename=figure/sonic/models/s_items_s_l_items0.nja.sa1mdl
texture=SONIC

[Sonic Right Light Speed Shoe (Worn)]
type=basicmodel
address=1D0EB0
filename=figure/sonic/models/s_items_s_r_items0.nja.sa1mdl
texture=SONIC

[Sonic Crystal Ring (Worn)]
type=basicmodel
address=1D12AC
filename=figure/sonic/models/s_ring_s_r_a3.nja.sa1mdl
texture=SONIC

[Sonic Stand]
type=animation
address=1EE198
filename=figure/sonic/models/s_wait0.nam.saanim
numparts=73

[Sonic Look Around]
type=animation
address=1F366C
filename=figure/sonic/models/s_wait3.nam.saanim
numparts=73

[Sonic Walk]
type=animation
address=1F7150
filename=figure/sonic/models/s_walk0.nam.saanim
numparts=73

[Sonic Speedwalk]
type=animation
address=1FAA54
filename=figure/sonic/models/s_run0.nam.saanim
numparts=73

[Sonic Jog]
type=animation
address=1FE288
filename=figure/sonic/models/s_run1.nam.saanim
numparts=73

[Sonic Run]
type=animation
address=20151C
filename=figure/sonic/models/s_run2.nam.saanim
numparts=73

[Sonic Brake]
type=animation
address=2041C0
filename=figure/sonic/models/s_stop0.nam.saanim
numparts=73

[Sonic Jump Spin (Curled Model)]
type=animation
address=204744
filename=figure/sonic/models/s_spin0.nam.saanim
numparts=74

[Sonic Spring Launch]
type=animation
address=2066E8
filename=figure/sonic/models/s_baneup0.nam.saanim
numparts=73

[Sonic Begin Falling From Spring Launch]
type=animation
address=209F9C
filename=figure/sonic/models/s_baneup1.nam.saanim
numparts=73

[Sonic Fall]
type=animation
address=20D4E0
filename=figure/sonic/models/s_baneup2.nam.saanim
numparts=73

[Sonic Landing]
type=animation
address=2101EC
filename=figure/sonic/models/s_baneup3.nam.saanim
numparts=73

[Sonic Sprint]
type=animation
address=212DA0
filename=figure/sonic/models/s_maxrun.nam.saanim
numparts=73

[Sonic Hit Wall]
type=animation
address=218BDC
filename=figure/sonic/models/s_crash0.nam.saanim
numparts=73

[Sonic Begin Push]
type=animation
address=21CA00
filename=figure/sonic/models/s_push1.nam.saanim
numparts=73

[Sonic Push]
type=animation
address=21F794
filename=figure/sonic/models/s_push2.nam.saanim
numparts=73

[Sonic Turn Around]
type=animation
address=221458
filename=figure/sonic/models/s_stop1.nam.saanim
numparts=73

[Sonic Uncurl]
type=animation
address=222DEC
filename=figure/sonic/models/s_standup1.nam.saanim
numparts=73

[Sonic Spin (Jumpball)]
type=animation
address=222E80
filename=figure/sonic/models/s_spinball.nam.saanim
numparts=1

[Sonic Damage]
type=animation
address=225C64
filename=figure/sonic/models/s_n_damage0.nam.saanim
numparts=73

[Sonic Land After Damage]
type=animation
address=22A528
filename=figure/sonic/models/s_n_damage1.nam.saanim
numparts=73

[Sonic Death]
type=animation
address=231F7C
filename=figure/sonic/models/s_die0.nam.saanim
numparts=73

[Sonic Recover From Hitting Wall]
type=animation
address=235880
filename=figure/sonic/models/s_standup0.nam.saanim
numparts=73

[Sonic Skidding on Slope]
type=animation
address=2374C4
filename=figure/sonic/models/s_icemove0.nam.saanim
numparts=73

[Sonic Begin Alternate Stand]
type=animation
address=239EF8
filename=figure/sonic/models/s_wait_b0.nam.saanim
numparts=73

[Sonic Alternate Stand]
type=animation
address=23BB7C
filename=figure/sonic/models/s_wait_b1.nam.saanim
numparts=73

[Sonic Stand on Upward Slope]
type=animation
address=23D630
filename=figure/sonic/models/s_sakataiki0.nam.saanim
numparts=73

[Sonic Stand on Downward Slope]
type=animation
address=23EF14
filename=figure/sonic/models/s_sakataiki1.nam.saanim
numparts=73

[Sonic Begin Idle]
type=animation
address=241688
filename=figure/sonic/models/s_wait_a0.nam.saanim
numparts=73

[Sonic Idle]
type=animation
address=24591C
filename=figure/sonic/models/s_wait_a1.nam.saanim
numparts=73

[Sonic Effect Trail]
type=basicmodel
address=245B10
filename=figure/sonic/models/sonic_dash.nja.sa1mdl
texture=SON_EFF

[Sonic Jumpball Effect]
type=basicmodel
address=24654C
filename=figure/sonic/models/s_spinball_spinball.nja.sa1mdl
texture=SON_EFF

[Sonic Ice]
type=basicmodel
address=246B7C
filename=figure/sonic/models/sonic_s_ice.nja.sa1mdl
texture=STX_ICE0

[Sonic Ice Particles]
type=basicmodel
address=246D38
filename=figure/sonic/models/s_ice1_s_ice1.nja.sa1mdl
texture=STX_ICE0

[Tails]
type=basicmodel
address=24F968
filename=figure/miles/models/m_kihon3_miles.nja.sa1mdl
animations=.\\m_banejump0.nam.saanim,.\\m_banejump1.nam.saanim,.\\m_banejump2.nam.saanim,.\\m_banejump3.nam.saanim,.\\m_crash0.nam.saanim,.\\m_crash1.nam.saanim,.\\m_h_baneup0.nam.saanim,.\\m_h_baneup1.nam.saanim,.\\m_h_baneup2.nam.saanim,.\\m_h_baneup3.nam.saanim,.\\m_h_hold0.nam.saanim,.\\m_h_run0.nam.saanim,.\\m_h_stop0.nam.saanim,.\\m_h_stop1.nam.saanim,.\\m_h_wait0.nam.saanim,.\\m_h_walk0.nam.saanim,.\\m_hashigo.nam.saanim,.\\m_n_damage0.nam.saanim,.\\m_n_damage1.nam.saanim,.\\m_n_die0.nam.saanim,.\\m_n_die1.nam.saanim,.\\m_kimepose0.nam.saanim,.\\m_kimepose1.nam.saanim,.\\m_push0.nam.saanim,.\\m_losepose0.nam.saanim,.\\m_losepose1.nam.saanim,.\\m_rocket0.nam.saanim,.\\m_rocket1.nam.saanim,.\\m_rollfly0.nam.saanim,.\\m_run0.nam.saanim,.\\m_run1.nam.saanim,.\\m_shake0.nam.saanim,.\\m_standup1.nam.saanim,.\\m_stop0.nam.saanim,.\\m_stop1.nam.saanim,.\\m_suberi0.nam.saanim,.\\m_suberi1.nam.saanim,.\\m_takeback0.nam.saanim,.\\m_throw0.nam.saanim,.\\m_throw1.nam.saanim,.\\m_touch0.nam.saanim,.\\m_touch1.nam.saanim,.\\m_u_taiki0.nam.saanim,.\\m_u_taiki1.nam.saanim,.\\m_untei0.nam.saanim,.\\m_wait0.nam.saanim,.\\m_walk0.nam.saanim,.\\m_zitabata.nam.saanim,.\\m_hwait0.nam.saanim,.\\m_hmove0.nam.saanim,.\\m_hmove1.nam.saanim,.\\m_sakataiki0.nam.saanim,.\\m_sakataiki1.nam.saanim,.\\m_chissoku0.nam.saanim,.\\m_eggshake0.nam.saanim,.\\m_eggshake1.nam.saanim,.\\m_eggshake2.nam.saanim,.\\m_zuriochi0.nam.saanim,.\\m_zuriochi1.nam.saanim,.\\m_taiki0.nam.saanim,.\\m_taiki1.nam.saanim,.\\m_taiki2.nam.saanim,.\\m_wait_a0.nam.saanim,.\\m_wait_a1.nam.saanim
texture=MILES

[Tails (Flight)]
type=basicmodel
address=25769C
filename=figure/miles/models/m_kihon4_miles.nja.sa1mdl
animations=.\\m_atack_1.nam.saanim,.\\m_atack_2.nam.saanim,.\\m_atack_3.nam.saanim,.\\m_atack_4.nam.saanim,.\\m_atack_5.nam.saanim,.\\m_atack_6.nam.saanim,.\\m_atack_7.nam.saanim,.\\m_atack_8.nam.saanim,.\\m_atack_9.nam.saanim,.\\m_atack_10.nam.saanim,.\\m_atack_11.nam.saanim,.\\m_flyup.nam.saanim,.\\m_fly0.nam.saanim,.\\m_fly1.nam.saanim,.\\m_fly2.nam.saanim
texture=MILES

[Tails (Curled)]
type=basicmodel
address=25F3A8
filename=figure/miles/models/m_spin_m_spin.nja.sa1mdl
animations=.\\m_spin.nam.saanim
texture=MILES

[Tails Jumpball]
type=basicmodel
address=261370
filename=figure/miles/models/m_spinball_m_spinball.nja.sa1mdl
animations=.\\m_spinball.nam.saanim
texture=MILES

[Tails Left Tail Morph 1]
type=basicmodel
address=263E64
filename=figure/miles/models/miles_tail_l0.nja.sa1mdl
texture=MILES

[Tails Left Tail Morph 2]
type=basicmodel
address=264470
filename=figure/miles/models/miles_tail_l1.nja.sa1mdl
texture=MILES

[Tails Right Tail Morph 1]
type=basicmodel
address=264A7C
filename=figure/miles/models/miles_tail_r0.nja.sa1mdl
texture=MILES

[Tails Right Tail Morph 2]
type=basicmodel
address=265088
filename=figure/miles/models/miles_tail_r1.nja.sa1mdl
texture=MILES

[Tails Tail Morph]
type=basicmodel
address=265694
filename=figure/miles/models/miles_tail_u.nja.sa1mdl
texture=MILES

[Tails EV Head]
type=basicmodel
address=269198
filename=figure/miles/models/shape_kihon_m_head.nja.sa1mdl
animations=miles_face_m_head.nas.saanim
texture=MILES

[Tails Rhythm Badge (Worn)]
type=basicmodel
address=27FAB4
filename=figure/miles/models/m_itembody.nja.sa1mdl
texture=MILES

[Tails Right Jet Anklet (Worn)]
type=basicmodel
address=280484
filename=figure/miles/models/m_itemrs_m_itemrs0.nja.sa1mdl
texture=MILES

[Tails Left Jet Anklet (Worn)]
type=basicmodel
address=280E54
filename=figure/miles/models/m_itemls_m_itemls0.nja.sa1mdl
texture=MILES

[Tails Tail Attack]
type=animation
address=2823C8
filename=figure/miles/models/m_atack_1.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 1)]
type=animation
address=283D9C
filename=figure/miles/models/m_atack_2.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 2)]
type=animation
address=284D90
filename=figure/miles/models/m_atack_3.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 3)]
type=animation
address=2863D4
filename=figure/miles/models/m_atack_4.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 4)]
type=animation
address=287B08
filename=figure/miles/models/m_atack_5.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 5)]
type=animation
address=288B1C
filename=figure/miles/models/m_atack_6.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 6)]
type=animation
address=289AB0
filename=figure/miles/models/m_atack_7.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 7)]
type=animation
address=28ABE4
filename=figure/miles/models/m_atack_8.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 8)]
type=animation
address=28BF38
filename=figure/miles/models/m_atack_9.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 9)]
type=animation
address=28CE5C
filename=figure/miles/models/m_atack_10.nam.saanim
numparts=68

[Tails Tail Attack (Continuous 10)]
type=animation
address=28DDD0
filename=figure/miles/models/m_atack_11.nam.saanim
numparts=68

[Tails Spring Launch]
type=animation
address=28EB44
filename=figure/miles/models/m_banejump0.nam.saanim
numparts=68

[Tails Begin Falling from Spring Launch]
type=animation
address=28F7F8
filename=figure/miles/models/m_banejump1.nam.saanim
numparts=68

[Tails Fall]
type=animation
address=2905AC
filename=figure/miles/models/m_banejump2.nam.saanim
numparts=68

[Tails Landing]
type=animation
address=292D80
filename=figure/miles/models/m_banejump3.nam.saanim
numparts=68

[Tails Hit Wall]
type=animation
address=297284
filename=figure/miles/models/m_crash0.nam.saanim
numparts=68

[Tails Recover From Hitting Wall]
type=animation
address=29A0F8
filename=figure/miles/models/m_crash1.nam.saanim
numparts=68

[Tails Fly]
type=animation
address=29BB4C
filename=figure/miles/models/m_flyup.nam.saanim
numparts=68

[Tails Begin Tired Flight]
type=animation
address=29D7C0
filename=figure/miles/models/m_fly0.nam.saanim
numparts=68

[Tails Tired Flight]
type=animation
address=29F554
filename=figure/miles/models/m_fly1.nam.saanim
numparts=68

[Tails Fast-Fall Flying]
type=animation
address=2A0B68
filename=figure/miles/models/m_fly2.nam.saanim
numparts=68

[Tails Jump with Object]
type=animation
address=2A158C
filename=figure/miles/models/m_h_baneup0.nam.saanim
numparts=68

[Tails Begin Falling with Object]
type=animation
address=2A2960
filename=figure/miles/models/m_h_baneup1.nam.saanim
numparts=68

[Tails Fall with Object]
type=animation
address=2A3434
filename=figure/miles/models/m_h_baneup2.nam.saanim
numparts=68

[Tails Landing with Object]
type=animation
address=2A54A8
filename=figure/miles/models/m_h_baneup3.nam.saanim
numparts=68

[Tails Pick Up/Put Down Object]
type=animation
address=2A8FBC
filename=figure/miles/models/m_h_hold0.nam.saanim
numparts=68

[Tails Run with Object]
type=animation
address=2AAF90
filename=figure/miles/models/m_h_run0.nam.saanim
numparts=68

[Tails Brake with Object]
type=animation
address=2AE064
filename=figure/miles/models/m_h_stop0.nam.saanim
numparts=68

[Tails Turn Around with Object]
type=animation
address=2AF958
filename=figure/miles/models/m_h_stop1.nam.saanim
numparts=68

[Tails Stand with Object]
type=animation
address=2B102C
filename=figure/miles/models/m_h_wait0.nam.saanim
numparts=68

[Tails Walk with Object]
type=animation
address=2B2E60
filename=figure/miles/models/m_h_walk0.nam.saanim
numparts=68

[Tails Climb Ladder]
type=animation
address=2B6164
filename=figure/miles/models/m_hashigo.nam.saanim
numparts=68

[Tails Damage]
type=animation
address=2B8AF8
filename=figure/miles/models/m_n_damage0.nam.saanim
numparts=68

[Tails Land After Damage]
type=animation
address=2BCBDC
filename=figure/miles/models/m_n_damage1.nam.saanim
numparts=68

[Tails Begin Death]
type=animation
address=2C58D0
filename=figure/miles/models/m_n_die0.nam.saanim
numparts=68

[Tails Death]
type=animation
address=2C7754
filename=figure/miles/models/m_n_die1.nam.saanim
numparts=68

[Tails Level Clear Pose]
type=animation
address=2CE468
filename=figure/miles/models/m_kimepose0.nam.saanim
numparts=68

[Tails Level Clear Pose to Standing]
type=animation
address=2CFD6C
filename=figure/miles/models/m_kimepose1.nam.saanim
numparts=68

[Tails Push]
type=animation
address=2D2180
filename=figure/miles/models/m_push0.nam.saanim
numparts=68

[Tails Begin Lost Race Pose]
type=animation
address=2D9EE4
filename=figure/miles/models/m_losepose0.nam.saanim
numparts=68

[Tails Lost Race Pose]
type=animation
address=2DBD98
filename=figure/miles/models/m_losepose1.nam.saanim
numparts=68

[Tails Hold Vertical Rocket]
type=animation
address=2DD45C
filename=figure/miles/models/m_rocket0.nam.saanim
numparts=68

[Tails Hold Horizontal Rocket]
type=animation
address=2DEC10
filename=figure/miles/models/m_rocket1.nam.saanim
numparts=68

[Tails Caught in Updraft]
type=animation
address=2E2484
filename=figure/miles/models/m_rollfly0.nam.saanim
numparts=68

[Tails Jog]
type=animation
address=2E52C8
filename=figure/miles/models/m_run0.nam.saanim
numparts=68

[Tails Hover Above Ground]
type=animation
address=2E680C
filename=figure/miles/models/m_run1.nam.saanim
numparts=68

[Tails Shake Tree]
type=animation
address=2E7FA0
filename=figure/miles/models/m_shake0.nam.saanim
numparts=68

[Tails Spin (Curled Model)]
type=animation
address=2E84D4
filename=figure/miles/models/m_spin.nam.saanim
numparts=69

[Tails Spin (Jumpball)]
type=animation
address=2E8568
filename=figure/miles/models/m_spinball.nam.saanim
numparts=1

[Tails Uncurl]
type=animation
address=2E9CEC
filename=figure/miles/models/m_standup1.nam.saanim
numparts=68

[Tails Brake]
type=animation
address=2EF3A0
filename=figure/miles/models/m_stop0.nam.saanim
numparts=68

[Tails Turn Around]
type=animation
address=2F1834
filename=figure/miles/models/m_stop1.nam.saanim
numparts=68

[Tails Sliding]
type=animation
address=2F30E8
filename=figure/miles/models/m_suberi0.nam.saanim
numparts=68

[Tails Stop Sliding]
type=animation
address=2F489C
filename=figure/miles/models/m_suberi1.nam.saanim
numparts=68

[Tails Pull]
type=animation
address=2F7070
filename=figure/miles/models/m_takeback0.nam.saanim
numparts=68

[Tails Throw Object (Overhand)]
type=animation
address=2FEA34
filename=figure/miles/models/m_throw0.nam.saanim
numparts=68

[Tails Throw Object (Underhand)]
type=animation
address=304658
filename=figure/miles/models/m_throw1.nam.saanim
numparts=68

[Tails Grab Tree]
type=animation
address=30502C
filename=figure/miles/models/m_touch0.nam.saanim
numparts=68

[Tails Hold Tree]
type=animation
address=306DF0
filename=figure/miles/models/m_touch1.nam.saanim
numparts=68

[Tails Hold Monkeybars (Right Side Forward)]
type=animation
address=308724
filename=figure/miles/models/m_u_taiki0.nam.saanim
numparts=68

[Tails Hold Monkeybars (Left Side Forward)]
type=animation
address=30A168
filename=figure/miles/models/m_u_taiki1.nam.saanim
numparts=68

[Tails Climb Monkeybars]
type=animation
address=30F26C
filename=figure/miles/models/m_untei0.nam.saanim
numparts=68

[Tails Stand]
type=animation
address=310B80
filename=figure/miles/models/m_wait0.nam.saanim
numparts=68

[Tails Walk]
type=animation
address=3137C4
filename=figure/miles/models/m_walk0.nam.saanim
numparts=68

[Tails Launched]
type=animation
address=315458
filename=figure/miles/models/m_zitabata.nam.saanim
numparts=68

[Tails Hold Sky Deck Cylinder]
type=animation
address=316CAC
filename=figure/miles/models/m_hwait0.nam.saanim
numparts=68

[Tails Move Right on Sky Deck Cylinder]
type=animation
address=31A360
filename=figure/miles/models/m_hmove0.nam.saanim
numparts=68

[Tails Move Left on Sky Deck Cylinder]
type=animation
address=31DA14
filename=figure/miles/models/m_hmove1.nam.saanim
numparts=68

[Tails Stand on Upward Slope]
type=animation
address=31F028
filename=figure/miles/models/m_sakataiki0.nam.saanim
numparts=68

[Tails Stand on Downward Slope]
type=animation
address=32081C
filename=figure/miles/models/m_sakataiki1.nam.saanim
numparts=68

[Tails Drown]
type=animation
address=3281D0
filename=figure/miles/models/m_chissoku0.nam.saanim
numparts=68

[Tails Begin Shaking Object]
type=animation
address=329A04
filename=figure/miles/models/m_eggshake0.nam.saanim
numparts=68

[Tails Shake Object]
type=animation
address=32B3F8
filename=figure/miles/models/m_eggshake1.nam.saanim
numparts=68

[Tails Stop Shaking Object]
type=animation
address=32CD8C
filename=figure/miles/models/m_eggshake2.nam.saanim
numparts=68

[Tails Grab Sky Deck Cylinder]
type=animation
address=32ED60
filename=figure/miles/models/m_zuriochi0.nam.saanim
numparts=68

[Tails Slide Down and Hold Sky Deck Cylinder]
type=animation
address=3312B4
filename=figure/miles/models/m_zuriochi1.nam.saanim
numparts=68

[Tails Begin Yawn (Unused Idle)]
type=animation
address=3367A8
filename=figure/miles/models/m_taiki0.nam.saanim
numparts=68

[Tails Yawn (Unused Idle)]
type=animation
address=33885C
filename=figure/miles/models/m_taiki1.nam.saanim
numparts=68

[Tails Stop Yawning (Unused Idle)]
type=animation
address=33B0F0
filename=figure/miles/models/m_taiki2.nam.saanim
numparts=68

[Tails Begin Idle]
type=animation
address=33D964
filename=figure/miles/models/m_wait_a0.nam.saanim
numparts=68

[Tails Idle]
type=animation
address=3428B8
filename=figure/miles/models/m_wait_a1.nam.saanim
numparts=68

[Knuckles]
type=basicmodel
address=34B094
filename=figure/knuckles/models/knuck_a.nja.sa1mdl
animations=.\\k_baneup2.nam.saanim,.\\k_crash0.nam.saanim,.\\k_crash1.nam.saanim,.\\k_kabeup0.nam.saanim,.\\k_n_damage0.nam.saanim,.\\k_n_damage1.nam.saanim,.\\k_n_die0.nam.saanim,.\\k_n_die1.nam.saanim,.\\k_panch0.nam.saanim,.\\k_panch1.nam.saanim,.\\k_panch2.nam.saanim,.\\k_panch22.nam.saanim,.\\k_push1.nam.saanim,.\\k_rollfly0.nam.saanim,.\\k_run0.nam.saanim,.\\k_sakataiki0.nam.saanim,.\\k_sakataiki1.nam.saanim,.\\k_shake0.nam.saanim,.\\k_standup1.nam.saanim,.\\k_stop0.nam.saanim,.\\k_stop1.nam.saanim,.\\k_taiki0.nam.saanim,.\\k_taiki1.nam.saanim,.\\k_taiki2.nam.saanim,.\\k_throw0.nam.saanim,.\\k_throw1.nam.saanim,.\\k_touch0.nam.saanim,.\\k_touch1.nam.saanim,.\\k_tukamari0.nam.saanim,.\\k_wait_a0.nam.saanim,.\\k_wait_a1.nam.saanim,.\\k_wait_b0.nam.saanim,.\\k_wait_b1.nam.saanim,.\\k_wait0.nam.saanim,.\\k_walk0.nam.saanim,.\\k_walk1.nam.saanim
texture=KNUCKLES

[Knuckles (Flight)]
type=basicmodel
address=35286C
filename=figure/knuckles/models/knuck_b.nja.sa1mdl
animations=.\\k_baneup0.nam.saanim,.\\k_baneup1.nam.saanim,.\\k_baneup3.nam.saanim,.\\k_fly0.nam.saanim,.\\k_fly1.nam.saanim,.\\k_fly2.nam.saanim,.\\k_kabe0.nam.saanim,.\\k_kabe1.nam.saanim,.\\k_kabe2.nam.saanim,.\\k_kabewait0.nam.saanim,.\\k_lkabe0.nam.saanim,.\\k_rkabe0.nam.saanim,.\\k_run1.nam.saanim
texture=KNUCKLES

[Knuckles Jumpball]
type=basicmodel
address=354834
filename=figure/knuckles/models/knuck_ball.nja.sa1mdl
animations=.\\k_spinball.nam.saanim
texture=KNUCKLES

[Knuckles (Curled)]
type=basicmodel
address=35C084
filename=figure/knuckles/models/knuck_spin.nja.sa1mdl
animations=.\\k_spin.nam.saanim
texture=KNUCKLES

[Knuckles EV Head]
type=basicmodel
address=36273C
filename=figure/knuckles/models/knuckles41_k_head0.nja.sa1mdl
animations=knuckles_face_k_head.nas.saanim
texture=KNUCKLES

[Knuckles Punch Effect]
type=basicmodel
address=37D268
filename=figure/knuckles/models/knuckles_combo.nja.sa1mdl
texture=KNU_EFF

[Knuckles Maximum Heat Effect]
type=basicmodel
address=37DBA8
filename=figure/knuckles/models/knuckles_mh.nja.sa1mdl
texture=KNU_EFF

[Knuckles Left Shovel Claw (Normal)]
type=basicmodel
address=37E188
filename=figure/knuckles/models/knu_i_glove_l0.nja.sa1mdl
texture=KNUCKLES

[Knuckles Left Shovel Claw (Fighting Gloves)]
type=basicmodel
address=37E768
filename=figure/knuckles/models/knu_i_glove_l1.nja.sa1mdl
texture=KNUCKLES

[Knuckles Right Shovel Claw (Normal)]
type=basicmodel
address=37ED2C
filename=figure/knuckles/models/knu_i_glove_r0.nja.sa1mdl
texture=KNUCKLES

[Knuckles Right Shovel Claw (Fighting Gloves)]
type=basicmodel
address=37F2F0
filename=figure/knuckles/models/knu_i_glove_r1.nja.sa1mdl
texture=KNUCKLES

[Knuckles Left Fighting Glove Wrist]
type=basicmodel
address=37F788
filename=figure/knuckles/models/knu_i_claw_lw.nja.sa1mdl
texture=KNUCKLES

[00380010]
type=basicmodel
address=380010
filename=figure/knuckles/models/knu_i_claw_l.nja.sa1mdl

[Knuckles Right Fighting Glove Wrist]
type=basicmodel
address=380440
filename=figure/knuckles/models/knu_i_claw_rw.nja.sa1mdl
texture=KNUCKLES

[00380CE4]
type=basicmodel
address=380CE4
filename=figure/knuckles/models/knu_i_claw_r.nja.sa1mdl

[Knuckles Spring Launch]
type=animation
address=382088
filename=figure/knuckles/models/k_baneup0.nam.saanim
numparts=73

[Knuckles Begin Falling from Spring Launch]
type=animation
address=383AAC
filename=figure/knuckles/models/k_baneup1.nam.saanim
numparts=73

[Knuckles Fall]
type=animation
address=384E50
filename=figure/knuckles/models/k_baneup2.nam.saanim
numparts=73

[Knuckles Landing]
type=animation
address=3894AC
filename=figure/knuckles/models/k_baneup3.nam.saanim
numparts=73

[Knuckles Hit Wall]
type=animation
address=38DC18
filename=figure/knuckles/models/k_crash0.nam.saanim
numparts=73

[Knuckles Recover from Hitting Wall]
type=animation
address=392484
filename=figure/knuckles/models/k_crash1.nam.saanim
numparts=73

[Knuckles Glide]
type=animation
address=393A18
filename=figure/knuckles/models/k_fly0.nam.saanim
numparts=73

[Knuckles Latch Onto Wall]
type=animation
address=39548C
filename=figure/knuckles/models/k_fly1.nam.saanim
numparts=73

[Knuckles Cancel Glide]
type=animation
address=397130
filename=figure/knuckles/models/k_fly2.nam.saanim
numparts=73

[Knuckles Climb Wall]
type=animation
address=39A414
filename=figure/knuckles/models/k_kabe0.nam.saanim
numparts=73

[Knuckles Climb Up Ledge 1]
type=animation
address=39D538
filename=figure/knuckles/models/k_kabe1.nam.saanim
numparts=73

[Knuckles Climb Up Ledge 2]
type=animation
address=3A0CAC
filename=figure/knuckles/models/k_kabe2.nam.saanim
numparts=73

[Knuckles Hold Onto Wall]
type=animation
address=3A5644
filename=figure/knuckles/models/k_kabewait0.nam.saanim
numparts=73

[Knuckles Scaling Wall (Left)]
type=animation
address=3A8508
filename=figure/knuckles/models/k_lkabe0.nam.saanim
numparts=73

[Knuckles Damage]
type=animation
address=3AA80C
filename=figure/knuckles/models/k_n_damage0.nam.saanim
numparts=73

[Knuckles Land After Damage]
type=animation
address=3AD860
filename=figure/knuckles/models/k_n_damage1.nam.saanim
numparts=73

[Knuckles Begin Death]
type=animation
address=3B3F84
filename=figure/knuckles/models/k_n_die0.nam.saanim
numparts=73

[Knuckles Death]
type=animation
address=3B5E08
filename=figure/knuckles/models/k_n_die1.nam.saanim
numparts=73

[Knuckles First Punch]
type=animation
address=3BAD04
filename=figure/knuckles/models/k_panch0.nam.saanim
numparts=73

[Knuckles Second Punch]
type=animation
address=3BF550
filename=figure/knuckles/models/k_panch1.nam.saanim
numparts=73

[Knuckles Mega Punch]
type=animation
address=3C641C
filename=figure/knuckles/models/k_panch2.nam.saanim
numparts=73

[Knuckles Mega Punch Cooldown]
type=animation
address=3C8D30
filename=figure/knuckles/models/k_panch22.nam.saanim
numparts=73

[Knuckles Push]
type=animation
address=3CB504
filename=figure/knuckles/models/k_push1.nam.saanim
numparts=73

[Knuckles Scaling Wall (Right)]
type=animation
address=3CE068
filename=figure/knuckles/models/k_rkabe0.nam.saanim
numparts=73

[Knuckles Caught in Updraft]
type=animation
address=3D020C
filename=figure/knuckles/models/k_rollfly0.nam.saanim
numparts=73

[Knuckles Jog]
type=animation
address=3D37A0
filename=figure/knuckles/models/k_run0.nam.saanim
numparts=73

[Knuckles Run]
type=animation
address=3D6A24
filename=figure/knuckles/models/k_run1.nam.saanim
numparts=73

[Knuckles Stand on Upward Slope]
type=animation
address=3D8328
filename=figure/knuckles/models/k_sakataiki0.nam.saanim
numparts=73

[Knuckles Stand on Downward Slope]
type=animation
address=3D9AEC
filename=figure/knuckles/models/k_sakataiki1.nam.saanim
numparts=73

[Knuckles Shake Tree]
type=animation
address=3DB390
filename=figure/knuckles/models/k_shake0.nam.saanim
numparts=73

[Knuckles Spin (Curled Model)]
type=animation
address=3DB8D4
filename=figure/knuckles/models/k_spin.nam.saanim
numparts=74

[Knuckles Spin (Jumpball)]
type=animation
address=3DB968
filename=figure/knuckles/models/k_spinball.nam.saanim
numparts=1

[Knuckles Uncurl]
type=animation
address=3DD2FC
filename=figure/knuckles/models/k_standup1.nam.saanim
numparts=73

[Knuckles Brake]
type=animation
address=3E19D0
filename=figure/knuckles/models/k_stop0.nam.saanim
numparts=73

[Knuckles Turn Around]
type=animation
address=3E3694
filename=figure/knuckles/models/k_stop1.nam.saanim
numparts=73

[Knuckles Begin Shaking Fists (Unused Idle)]
type=animation
address=3E6618
filename=figure/knuckles/models/k_taiki0.nam.saanim
numparts=73

[Knuckles Shake Fists (Unused Idle)]
type=animation
address=3E85BC
filename=figure/knuckles/models/k_taiki1.nam.saanim
numparts=73

[Knuckles Stop Shaking Fists (Unused Idle)]
type=animation
address=3EC7D0
filename=figure/knuckles/models/k_taiki2.nam.saanim
numparts=73

[Knuckles Throw Object (Overhand)]
type=animation
address=3F4C1C
filename=figure/knuckles/models/k_throw0.nam.saanim
numparts=73

[Knuckles Throw Object (Underhand)]
type=animation
address=3FB818
filename=figure/knuckles/models/k_throw1.nam.saanim
numparts=73

[Knuckles Grab Tree]
type=animation
address=3FC2BC
filename=figure/knuckles/models/k_touch0.nam.saanim
numparts=73

[Knuckles Hold Tree]
type=animation
address=3FDB20
filename=figure/knuckles/models/k_touch1.nam.saanim
numparts=73

[Knuckles Hang Onto Pulley/Hook]
type=animation
address=3FF844
filename=figure/knuckles/models/k_tukamari0.nam.saanim
numparts=73

[Knuckles Begin Idle]
type=animation
address=401D28
filename=figure/knuckles/models/k_wait_a0.nam.saanim
numparts=73

[Knuckles Idle]
type=animation
address=405C3C
filename=figure/knuckles/models/k_wait_a1.nam.saanim
numparts=73

[Knuckles Begin Fighting Stance (Unused Idle)]
type=animation
address=407C60
filename=figure/knuckles/models/k_wait_b0.nam.saanim
numparts=73

[Knuckles Fighting Stance (Unused Idle)]
type=animation
address=4098A4
filename=figure/knuckles/models/k_wait_b1.nam.saanim
numparts=73

[Knuckles Stand]
type=animation
address=40C228
filename=figure/knuckles/models/k_wait0.nam.saanim
numparts=73

[Knuckles Walk]
type=animation
address=40F41C
filename=figure/knuckles/models/k_walk0.nam.saanim
numparts=73

[E-102 Gamma]
type=basicmodel
address=41CC34
filename=figure/e102/models/e102_a.nja.sa1mdl
animations=.\\e_wait0.nam.saanim,.\\e_wait1.nam.saanim,.\\e_wait2.nam.saanim,.\\e_walk0.nam.saanim,.\\e_run0.nam.saanim,.\\e_run1.nam.saanim,.\\e_run2.nam.saanim,.\\e_jump00.nam.saanim,.\\e_jump0.nam.saanim,.\\e_jump1.nam.saanim,.\\e_jump2.nam.saanim,.\\e_jump3.nam.saanim,.\\e_stop0.nam.saanim,.\\e_stop1.nam.saanim,.\\e_stop4.nam.saanim,.\\e_wchange0.nam.saanim,.\\e_wchange1.nam.saanim,.\\e_crash0.nam.saanim,.\\e_wwait0.nam.saanim,.\\e_touch0.nam.saanim,.\\e_shake0.nam.saanim,.\\e_push0.nam.saanim,.\\e_push1.nam.saanim,.\\e_takeback.nam.saanim,.\\e_hwait0.nam.saanim,.\\e_shoot0.nam.saanim,.\\e_shoot1.nam.saanim,.\\e_throw0.nam.saanim,.\\e_throw1.nam.saanim,.\\e_hover0.nam.saanim,.\\e_hover1.nam.saanim,.\\e_kimepose0.nam.saanim,.\\e_taiki0.nam.saanim,.\\e_kimepose1.nam.saanim,.\\e_die.nam.saanim,.\\e_n_damage0.nam.saanim,.\\e_n_damage1.nam.saanim,.\\e_wait_a0.nam.saanim,.\\e_wait_a1.nam.saanim,.\\e_kimepose0_e_kihon0_e102.nam.saanim,.\\e_sakataiki0.nam.saanim,.\\e_sakataiki1.nam.saanim
texture=E102

[E-102 Gamma Targeting Arm]
type=basicmodel
address=41DA90
filename=figure/e102/models/e102_gun.nja.sa1mdl
animations=.\\e_gun_back.nam.saanim,.\\e_gun_front.nam.saanim,.\\e_gun_left.nam.saanim,.\\e_gun_right.nam.saanim,.\\e_gun_top.nam.saanim,.\\e_gun_under.nam.saanim
texture=E102

[E-102 Gamma Normal Blaster]
type=basicmodel
address=41E2C4
filename=figure/e102/models/e102_normalgun.nja.sa1mdl
texture=E102

[E-102 Gamma Laser Blaster]
type=basicmodel
address=41EF4C
filename=figure/e102/models/e102_itemgun.nja.sa1mdl
texture=E102

[E-102 Gamma Normal Blaster A]
type=basicmodel
address=41F780
filename=figure/e102/models/e102_normalgun_a.nja.sa1mdl
texture=E102

[E-102 Gamma Laser Blaser A]
type=basicmodel
address=420408
filename=figure/e102/models/e102_itemgun_a.nja.sa1mdl
texture=E102

[E-102 Gamma Hover Jet]
type=basicmodel
address=4209C4
filename=figure/e102/models/e102_fan.nja.sa1mdl
texture=E102

[E-102 Gamma Scope]
type=basicmodel
address=421488
filename=figure/e102/models/e102_scope.nja.sa1mdl
animations=.\\e_scope.nam.saanim
texture=E102

[E-102 Gamma Blaster Effect]
type=basicmodel
address=421D88
filename=figure/e102/models/e102_swb.nja.sa1mdl
texture=E102BEAM

[E-102 Gamma Targeting Beam]
type=basicmodel
address=421FB0
filename=figure/e102/models/e102_ef_beam.nja.sa1mdl
texture=E102BEAM

[E-102 Gamma Laser Blast]
type=basicmodel
address=42222C
filename=figure/e102/models/e102_ef_beam2.nja.sa1mdl
texture=E102BEAM

[E-102 Gamma Hover Jet Effect]
type=basicmodel
address=422584
filename=figure/e102/models/e_fun_ejet.nja.sa1mdl
texture=E102EFFECT

[E-102 Gamma Stand]
type=animation
address=423AD8
filename=figure/e102/models/e_wait0.nam.saanim
numparts=77

[E-102 Gamma Begin Fighting Stance]
type=animation
address=4262FC
filename=figure/e102/models/e_wait1.nam.saanim
numparts=77

[E-102 Gamma Fighting Stance]
type=animation
address=427540
filename=figure/e102/models/e_wait2.nam.saanim
numparts=77

[E-102 Gamma Walk]
type=animation
address=42A464
filename=figure/e102/models/e_walk0.nam.saanim
numparts=77

[E-102 Gamma Jog]
type=animation
address=42D348
filename=figure/e102/models/e_run0.nam.saanim
numparts=77

[E-102 Gamma Mode Change]
type=animation
address=43064C
filename=figure/e102/models/e_run1.nam.saanim
numparts=77

[E-102 Gamma Wheel Mode]
type=animation
address=432260
filename=figure/e102/models/e_run2.nam.saanim
numparts=77

[E-102 Gamma Shoot Behind (Blaster Arm)]
type=animation
address=432A94
filename=figure/e102/models/e_gun_back.nam.saanim
numparts=12

[E-102 Gamma Shoot Forward (Blaster Arm)]
type=animation
address=4332E8
filename=figure/e102/models/e_gun_front.nam.saanim
numparts=12

[E-102 Gamma Shoot Left (Blaster Arm)]
type=animation
address=433B0C
filename=figure/e102/models/e_gun_left.nam.saanim
numparts=12

[E-102 Gamma Shoot Right (Blaster Arm)]
type=animation
address=434510
filename=figure/e102/models/e_gun_right.nam.saanim
numparts=12

[E-102 Gamma Shoot Above (Blaster Arm)]
type=animation
address=434D34
filename=figure/e102/models/e_gun_top.nam.saanim
numparts=12

[E-102 Gamma Shoot Below (Blaster Arm)]
type=animation
address=435558
filename=figure/e102/models/e_gun_under.nam.saanim
numparts=12

[E-102 Gamma Begin Jump]
type=animation
address=436E1C
filename=figure/e102/models/e_jump00.nam.saanim
numparts=77

[E-102 Gamma Jump/Spring Launch]
type=animation
address=438780
filename=figure/e102/models/e_jump0.nam.saanim
numparts=77

[E-102 Gamma Begin Falling from Jump/Spring Launch]
type=animation
address=43A3C4
filename=figure/e102/models/e_jump1.nam.saanim
numparts=77

[E-102 Gamma Fall]
type=animation
address=43BF08
filename=figure/e102/models/e_jump2.nam.saanim
numparts=77

[E-102 Gamma Landing]
type=animation
address=43DACC
filename=figure/e102/models/e_jump3.nam.saanim
numparts=77

[E-102 Gamma Brake (Wheel Mode)]
type=animation
address=440C30
filename=figure/e102/models/e_stop0.nam.saanim
numparts=77

[E-102 Gamma Turn Around (Wheel Mode)]
type=animation
address=443DC4
filename=figure/e102/models/e_stop1.nam.saanim
numparts=77

[E-102 Gamma Turn Around]
type=animation
address=445888
filename=figure/e102/models/e_stop4.nam.saanim
numparts=77

[E-102 Gamma Change into Propeller Mode]
type=animation
address=44AF54
filename=figure/e102/models/e_wchange0.nam.saanim
numparts=77

[E-102 Gamma Change into Propeller Mode from Wheel Mode]
type=animation
address=44ECA0
filename=figure/e102/models/e_wchange1.nam.saanim
numparts=77

[E-102 Gamma Hit Wall]
type=animation
address=452144
filename=figure/e102/models/e_crash0.nam.saanim
numparts=77

[E-102 Gamma Propeller Mode]
type=animation
address=453830
filename=figure/e102/models/e_wwait0.nam.saanim
numparts=77

[E-102 Gamma Grab Tree]
type=animation
address=455074
filename=figure/e102/models/e_touch0.nam.saanim
numparts=77

[E-102 Gamma Shake Tree]
type=animation
address=456818
filename=figure/e102/models/e_shake0.nam.saanim
numparts=77

[E-102 Gamma Push A]
type=animation
address=4596CC
filename=figure/e102/models/e_push0.nam.saanim
numparts=77

[E-102 Gamma Push B]
type=animation
address=45C580
filename=figure/e102/models/e_push1.nam.saanim
numparts=77

[E-102 Gamma Pull]
type=animation
address=45EF04
filename=figure/e102/models/e_takeback.nam.saanim
numparts=77

[E-102 Gamma Stand with Object]
type=animation
address=4604A8
filename=figure/e102/models/e_hwait0.nam.saanim
numparts=77

[E-102 Gamma Shoot]
type=animation
address=46329C
filename=figure/e102/models/e_shoot0.nam.saanim
numparts=77

[E-102 Gamma Shoot in Midair]
type=animation
address=466450
filename=figure/e102/models/e_shoot1.nam.saanim
numparts=77

[E-102 Gamma Throw Object (Overhand)]
type=animation
address=46AEE4
filename=figure/e102/models/e_throw0.nam.saanim
numparts=77

[E-102 Gamma Throw Object (Underhand)]
type=animation
address=46F588
filename=figure/e102/models/e_throw1.nam.saanim
numparts=77

[E-102 Gamma Begin Hover]
type=animation
address=47140C
filename=figure/e102/models/e_hover0.nam.saanim
numparts=77

[E-102 Gamma Hover]
type=animation
address=472C40
filename=figure/e102/models/e_hover1.nam.saanim
numparts=77

[E-102 Gamma Lock-On Mode (Laser Scope)]
type=animation
address=472E3C
filename=figure/e102/models/e_scope.nam.saanim
numparts=3

[E-102 Gamma Level Clear Pose A]
type=animation
address=47B180
filename=figure/e102/models/e_kimepose0.nam.saanim
numparts=77

[E-102 Gamma Level Clear Pose B]
type=animation
address=483484
filename=figure/e102/models/e_taiki0.nam.saanim
numparts=77

[E-102 Gamma Level Clear Pose to Standing]
type=animation
address=4851A8
filename=figure/e102/models/e_kimepose1.nam.saanim
numparts=77

[E-102 Gamma Death]
type=animation
address=48B48C
filename=figure/e102/models/e_die.nam.saanim
numparts=77

[E-102 Gamma Damage]
type=animation
address=48E6A0
filename=figure/e102/models/e_n_damage0.nam.saanim
numparts=77

[E-102 Gamma Land After Damage]
type=animation
address=4952B4
filename=figure/e102/models/e_n_damage1.nam.saanim
numparts=77

[E-102 Gamma Begin Idle]
type=animation
address=498948
filename=figure/e102/models/e_wait_a0.nam.saanim
numparts=77

[E-102 Gamma Idle]
type=animation
address=49C9FC
filename=figure/e102/models/e_wait_a1.nam.saanim
numparts=77

[004A8B50]
type=animation
address=4A8B50
filename=figure/e102/models/e_kimepose0_e_kihon0_e102.nam.saanim
numparts=77

[E-102 Gamma Stand on Upward Slope]
type=animation
address=4A9DB4
filename=figure/e102/models/e_sakataiki0.nam.saanim
numparts=77

[E-102 Gamma Stand on Downward Slope]
type=animation
address=4AB018
filename=figure/e102/models/e_sakataiki1.nam.saanim
numparts=77

[Amy's' Birdie]
type=basicmodel
address=4AE5D0
filename=figure/amy/models/wing_act.nja.sa1mdl
animations=.\\wing_act.nam.saanim
texture=AMY

[Amy's Birdie Normal Animation]
type=animation
address=4AEF84
filename=figure/amy/models/wing_act.nam.saanim
numparts=10

[Amy]
type=basicmodel
address=4B7C3C
filename=figure/amy/models/amy_a.nja.sa1mdl
animations=.\\a_baneup0.nam.saanim,.\\a_baneup1.nam.saanim,.\\a_baneup2.nam.saanim,.\\a_kimepose0.nam.saanim,.\\a_run0.nam.saanim,.\\a_run1.nam.saanim,.\\a_run2.nam.saanim,.\\a_sakataiki0.nam.saanim,.\\a_sakataiki1.nam.saanim,.\\a_stop0.nam.saanim,.\\a_stop1.nam.saanim,.\\a_mogura0.nam.saanim,.\\a_mogura1.nam.saanim,.\\a_mogura2.nam.saanim,.\\a_wait_a0.nam.saanim,.\\a_wait_a1.nam.saanim,.\\a_wait0.nam.saanim,.\\a_walk0.nam.saanim,.\\a_push0.nam.saanim
texture=AMY

[Amy Barrel]
type=basicmodel
address=4B859C
filename=figure/amy/models/amy_drum.nja.sa1mdl
texture=AMY

[Amy Long Hammer]
type=basicmodel
address=4BBA84
filename=figure/amy/models/amy_i_hammer.nja.sa1mdl
texture=AMY

[Amy Warrior Feather]
type=basicmodel
address=4BC1D0
filename=figure/amy/models/amy_i_head.nja.sa1mdl
texture=AMY

[Amy Shockwave Effect]
type=basicmodel
address=4BC538
filename=figure/amy/models/amy_shock.nja.sa1mdl
texture=AMY_EFF

[Amy EV Head]
type=basicmodel
address=4C0718
filename=figure/amy/models/shape_kihon_a_head.nja.sa1mdl
animations=amy_face_a_head.nas.saanim
texture=AMY

[Amy Jump/Spring Launch]
type=animation
address=4D7618
filename=figure/amy/models/a_baneup0.nam.saanim
numparts=78

[Amy Begin Falling from Jump/Spring Launch]
type=animation
address=4D8C2C
filename=figure/amy/models/a_baneup1.nam.saanim
numparts=78

[Amy Fall]
type=animation
address=4DAF20
filename=figure/amy/models/a_baneup2.nam.saanim
numparts=78

[Amy Level Clear Pose]
type=animation
address=4E4F54
filename=figure/amy/models/a_kimepose0.nam.saanim
numparts=78

[Amy Jog]
type=animation
address=4E86A8
filename=figure/amy/models/a_run0.nam.saanim
numparts=78

[Amy Run]
type=animation
address=4EBD0C
filename=figure/amy/models/a_run1.nam.saanim
numparts=78

[Amy Sprint]
type=animation
address=4EF1B0
filename=figure/amy/models/a_run2.nam.saanim
numparts=78

[Amy Stand on Upward Slope]
type=animation
address=4F0A04
filename=figure/amy/models/a_sakataiki0.nam.saanim
numparts=78

[Amy Stand on Downward Slope]
type=animation
address=4F2338
filename=figure/amy/models/a_sakataiki1.nam.saanim
numparts=78

[Amy Brake]
type=animation
address=4F60EC
filename=figure/amy/models/a_stop0.nam.saanim
numparts=78

[Amy Turn Around]
type=animation
address=4F7CA0
filename=figure/amy/models/a_stop1.nam.saanim
numparts=78

[Amy Begin Crouching]
type=animation
address=4FECD4
filename=figure/amy/models/a_mogura0.nam.saanim
numparts=78

[Amy Crouch]
type=animation
address=500908
filename=figure/amy/models/a_mogura1.nam.saanim
numparts=78

[Amy End Crouching]
type=animation
address=50343C
filename=figure/amy/models/a_mogura2.nam.saanim
numparts=78

[Amy Begin Idle]
type=animation
address=505890
filename=figure/amy/models/a_wait_a0.nam.saanim
numparts=78

[Amy Idle]
type=animation
address=5094E4
filename=figure/amy/models/a_wait_a1.nam.saanim
numparts=78

[Amy Stand]
type=animation
address=50CDC8
filename=figure/amy/models/a_wait0.nam.saanim
numparts=78

[Amy Walk]
type=animation
address=510CAC
filename=figure/amy/models/a_walk0.nam.saanim
numparts=78

[Amy Push]
type=animation
address=515550
filename=figure/amy/models/a_push0.nam.saanim
numparts=78

[Big]
type=basicmodel
address=51F298
filename=figure/big/models/b_kihon0_bic.nja.sa1mdl
animations=.\\b_baneup0.nam.saanim,.\\b_baneup1.nam.saanim,.\\b_run0.nam.saanim,.\\b_wait0.nam.saanim,.\\b_walk0.nam.saanim,.\\b_jump0.nam.saanim,.\\b_jump1.nam.saanim,.\\b_n_damage0.nam.saanim,.\\b_n_damage1.nam.saanim,.\\b_wait_a0.nam.saanim,.\\b_wait_a1.nam.saanim,.\\b_push0.nam.saanim,.\\b_sakataiki0.nam.saanim,.\\b_sakataiki1.nam.saanim
texture=BIG

[Big Life Belt (Worn)]
type=basicmodel
address=52232C
filename=figure/big/models/b_itemukiwa_b_body.nja.sa1mdl
texture=BIG

[Big Power Rod]
type=basicmodel
address=523000
filename=figure/big/models/b_itemsao_b_itemsao.nja.sa1mdl
texture=BIG

[Big EV Head]
type=basicmodel
address=5267C4
filename=figure/big/models/shape_kihon_b_head.nja.sa1mdl
animations=big_face_b_head.nas.saanim
texture=BIG

[Big Jump]
type=animation
address=52DC4C
filename=figure/big/models/b_baneup0.nam.saanim
numparts=73

[Big Jump Transition]
type=animation
address=52FB10
filename=figure/big/models/b_baneup1.nam.saanim
numparts=73

[Big Speedwalking]
type=animation
address=532A54
filename=figure/big/models/b_run0.nam.saanim
numparts=73

[Big Stand]
type=animation
address=535778
filename=figure/big/models/b_wait0.nam.saanim
numparts=73

[Big Walk]
type=animation
address=53873C
filename=figure/big/models/b_walk0.nam.saanim
numparts=73

[Big Fall]
type=animation
address=53A220
filename=figure/big/models/b_jump0.nam.saanim
numparts=73

[Big Landing]
type=animation
address=53C82C
filename=figure/big/models/b_jump1.nam.saanim
numparts=73

[Big Normal Lure]
type=basicmodel
address=53E36C
filename=figure/big/models/ruar_hontai.nja.sa1mdl
texture=FISHING

[Big Blue Lure Upgrade]
type=basicmodel
address=53FC70
filename=figure/big/models/ruar_blue_hontai.nja.sa1mdl
texture=FISHING

[Big Red Lure Upgrade]
type=basicmodel
address=541ADC
filename=figure/big/models/ruar_red_hontai.nja.sa1mdl
texture=FISHING

[Big Silver Lure Upgrade]
type=basicmodel
address=5437E8
filename=figure/big/models/ruar_silver_hontai.nja.sa1mdl
texture=FISHING

[Big Gold Lure Upgrade]
type=basicmodel
address=5457A0
filename=figure/big/models/ruar_gold_hontai.nja.sa1mdl
texture=FISHING

[Big Cast Circle]
type=basicmodel
address=545B08
filename=figure/big/models/big_castmark0.nja.sa1mdl
texture=FISHING

[Big Cast Cursor]
type=basicmodel
address=545C3C
filename=figure/big/models/castmarc1_castmark1.nja.sa1mdl
texture=FISHING

[Big Damage]
type=animation
address=5483F0
filename=figure/big/models/b_n_damage0.nam.saanim
numparts=73

[Big Land After Damage]
type=animation
address=54BF54
filename=figure/big/models/b_n_damage1.nam.saanim
numparts=73

[Big Begin Idle]
type=animation
address=54E958
filename=figure/big/models/b_wait_a0.nam.saanim
numparts=73

[Big Idle]
type=animation
address=550F6C
filename=figure/big/models/b_wait_a1.nam.saanim
numparts=73

[Big Push]
type=animation
address=553450
filename=figure/big/models/b_push0.nam.saanim
numparts=73

[Big Stand on Upward Slope]
type=animation
address=5549D4
filename=figure/big/models/b_sakataiki0.nam.saanim
numparts=73

[Big Stand on Downward Slope]
type=animation
address=555F58
filename=figure/big/models/b_sakataiki1.nam.saanim
numparts=73

[Big Froggy]
type=basicmodel
address=5580E8
filename=figure/big/models/big_kaeru.nja.sa1mdl
animations=.\\f_f0021_frog.nam.saanim,.\\f_f0022_frog.nam.saanim,.\\f_f0023_frog.nam.saanim
texture=BIG_KAERU

[Froggy Swimming]
type=animation
address=55B2AC
filename=figure/big/models/f_f0021_frog.nam.saanim
numparts=15

[Froggy Floating in Water]
type=animation
address=55CA10
filename=figure/big/models/f_f0022_frog.nam.saanim
numparts=15

[Froggy Struggling in Water]
type=animation
address=55FF94
filename=figure/big/models/f_f0023_frog.nam.saanim
numparts=15

[Eggman]
type=basicmodel
address=56A6BC
filename=figure/eggman/models/g_g0000_eggman.nja.sa1mdl
animations=.\\g_g0001_eggman.nam.saanim,.\\g_g0002_eggman.nam.saanim,.\\g_g0003_eggman.nam.saanim,.\\g_g0004_eggman.nam.saanim,.\\g_g0005_eggman.nam.saanim,.\\g_g0006_eggman.nam.saanim,.\\g_g0007_eggman.nam.saanim,.\\g_g0008_eggman.nam.saanim
texture=EGGMAN

[Eggman Standing]
type=animation
address=56C0D0
filename=figure/eggman/models/g_g0001_eggman.nam.saanim
numparts=24

[Eggman Walking]
type=animation
address=56E7C4
filename=figure/eggman/models/g_g0002_eggman.nam.saanim
numparts=24

[Eggman Jogging]
type=animation
address=5713D8
filename=figure/eggman/models/g_g0003_eggman.nam.saanim
numparts=24

[Eggman Braking]
type=animation
address=572FAC
filename=figure/eggman/models/g_g0004_eggman.nam.saanim
numparts=24

[Eggman Turning Around]
type=animation
address=574A60
filename=figure/eggman/models/g_g0005_eggman.nam.saanim
numparts=24

[Eggman Laughing]
type=animation
address=576904
filename=figure/eggman/models/g_g0006_eggman.nam.saanim
numparts=24

[Eggman Success Gesture]
type=animation
address=57A258
filename=figure/eggman/models/g_g0007_eggman.nam.saanim
numparts=24

[Eggman Double Arm Sweep]
type=animation
address=57FB2C
filename=figure/eggman/models/g_g0008_eggman.nam.saanim
numparts=24

[Chaos Puddle]
type=basicmodel
address=584968
filename=figure/chaos/models/c0_manju.nja.sa1mdl
texture=CHAOS_SURFACE

[Chaos Puddle (Small)]
type=basicmodel
address=5859AC
filename=figure/chaos/models/c0_chibiman.nja.sa1mdl
texture=CHAOS_SURFACE

[Chaos 0 Ball]
type=basicmodel
address=5882A4
filename=figure/chaos/models/c0_ball.nja.sa1mdl
texture=CHAOS_SURFACE

[Chaos 2 & 6 Barrier Effect]
type=basicmodel
address=588C60
filename=figure/chaos/models/c0_balia_a.nja.sa1mdl
texture=CHAOS2_EFFECT

[Rhinotank]
type=basicmodel
address=58C12C
filename=enemy/rhino/models/rhino.nja.sa1mdl
animations=.\\rhino_walk.nam.saanim,.\\rhino_attack.nam.saanim
texture=E_SAI

[Rhinotank Moving]
type=animation
address=58C930
filename=enemy/rhino/models/rhino_walk.nam.saanim
numparts=13

[Rhinotank Attack Animation]
type=animation
address=58CF14
filename=enemy/rhino/models/rhino_attack.nam.saanim
numparts=13

[Rhinotank Jets]
type=basicmodel
address=58D24C
filename=enemy/rhino/models/rhino_jet.nja.sa1mdl
texture=E_SAI

[Boa-Boa Head]
type=basicmodel
address=58DEBC
filename=enemy/snake/models/snake_head.nja.sa1mdl
texture=E_SNAKE

[Boa-Boa Body Short]
type=basicmodel
address=58E9D0
filename=enemy/snake/models/snake_parts0.nja.sa1mdl
texture=E_SNAKE

[Boa-Boa Body Long]
type=basicmodel
address=58F4D0
filename=enemy/snake/models/snake_parts1.nja.sa1mdl
texture=E_SNAKE

[Boa-Boa Tail]
type=basicmodel
address=58F76C
filename=enemy/snake/models/snake_tail.nja.sa1mdl
texture=E_SNAKE

[Sweeper]
type=basicmodel
address=592E6C
filename=enemy/amenbo/models/ene_s_amb_root.nja.sa1mdl
animations=.\\mihari_ene_s_amb_root.nam.saanim,.\\run_ene_s_amb_root.nam.saanim,.\\walk_ene_s_amb_root.nam.saanim
texture=E_AMENBO

[Look Around]
type=animation
address=596360
filename=enemy/amenbo/models/mihari_ene_s_amb_root.nam.saanim
numparts=33

[Move Fast]
type=animation
address=5982E4
filename=enemy/amenbo/models/run_ene_s_amb_root.nam.saanim
numparts=33

[Move Slow]
type=animation
address=59AE28
filename=enemy/amenbo/models/walk_ene_s_amb_root.nam.saanim
numparts=33

[Leon Body]
type=basicmodel
address=59DCFC
filename=enemy/leon/models/reon2_kihon_reon2.nja.sa1mdl
animations=.\\reon2_kihon_reon2.nam.saanim,.\\reon2_walk2_reon2.nam.saanim
texture=E_LEON

[Leon Head]
type=basicmodel
address=59F0A4
filename=enemy/leon/models/reon2_kihon_atama01.nja.sa1mdl
animations=.\\reon2_kihon_atama01.nam.saanim
texture=E_LEON

[Leon Tongue]
type=basicmodel
address=59F3B8
filename=enemy/leon/models/reon2_kihon_bero01_2.nja.sa1mdl
texture=E_LEON

[Leon Tail]
type=basicmodel
address=59F5D0
filename=enemy/leon/models/reon2_kihon_o_01_2.nja.sa1mdl
texture=E_LEON

[Leon Body Neutral Animation]
type=animation
address=5A07B4
filename=enemy/leon/models/reon2_kihon_reon2.nam.saanim
numparts=36

[Leon Head Opening Mouth]
type=animation
address=5A0A28
filename=enemy/leon/models/reon2_kihon_atama01.nam.saanim
numparts=7

[Leon Body Walk]
type=animation
address=5A3D2C
filename=enemy/leon/models/reon2_walk2_reon2.nam.saanim
numparts=36

[Egg Keeper]
type=basicmodel
address=5A75CC
filename=enemy/robo/models/sorsar_karada_1.nja.sa1mdl
animations=.\\sorsar_karada_1.nam.saanim
texture=E_ROBO

[Egg Keeper Animation Set]
type=animation
address=5A7EA0
filename=enemy/robo/models/sorsar_karada_1.nam.saanim
numparts=12

[Kiki]
type=basicmodel
address=5AB0A0
filename=enemy/saru/models/saru_robo_chn2.nja.sa1mdl
animations=.\\saru_robo_grad1_chn2.nam.saanim,.\\saru_robo_grad2_chn2.nam.saanim,.\\saru_robo_move_chn2.nam.saanim,.\\saru_robo_nage_chn2.nam.saanim,.\\saru_robo_wait_chn2.nam.saanim,.\\saru_robo_wait2_chn2.nam.saanim
texture=E_SARU

[Kiki Tail]
type=basicmodel
address=5AB22C
filename=enemy/saru/models/saru_robo_nja_tail.nja.sa1mdl
texture=E_SARU

[Kiki Tail End]
type=basicmodel
address=5AB3C0
filename=enemy/saru/models/saru_robo_nja_tailend.nja.sa1mdl
texture=E_SARU

[Kiki Successful Attack Celebration (Jump)]
type=animation
address=5AC554
filename=enemy/saru/models/saru_robo_grad1_chn2.nam.saanim
numparts=38

[Kiki Successful Attack Celebration (Backflip)]
type=animation
address=5AD4C8
filename=enemy/saru/models/saru_robo_grad2_chn2.nam.saanim
numparts=38

[Kiki Moving]
type=animation
address=5AE63C
filename=enemy/saru/models/saru_robo_move_chn2.nam.saanim
numparts=38

[Kiki Throwing Bomb]
type=animation
address=5AF480
filename=enemy/saru/models/saru_robo_nage_chn2.nam.saanim
numparts=38

[Kiki Idle (Jumping)]
type=animation
address=5B03F4
filename=enemy/saru/models/saru_robo_wait_chn2.nam.saanim
numparts=38

[Kiki Idle (Scratching Head)]
type=animation
address=5B0F98
filename=enemy/saru/models/saru_robo_wait2_chn2.nam.saanim
numparts=38

[Bomb]
type=basicmodel
address=5B1740
filename=enemy/bomb/models/bomb_bmerge1.nja.sa1mdl
texture=E_BOMB

[Spikeball]
type=basicmodel
address=5B24D0
filename=enemy/bomb/models/togeball_togeball.nja.sa1mdl
texture=E_BOMB

[Unidas]
type=basicmodel
address=5B3700
filename=enemy/uni/models/uni_a_unibody.nja.sa1mdl
texture=UNI_A_UNIBODY

[Gola]
type=basicmodel
address=5B47CC
filename=enemy/uni/models/uni_c_unibody.nja.sa1mdl
texture=UNI_C_UNIBODY

[Gola Fireball]
type=basicmodel
address=5B4ECC
filename=enemy/uni/models/uni_c_fireball.nja.sa1mdl
texture=UNI_C_UNIBODY

[Spinner]
type=basicmodel
address=5B68BC
filename=enemy/spinna/models/supi_supi.nja.sa1mdl
texture=SUPI_SUPI

[E-100 Zero]
type=basicmodel
address=5BE6E4
filename=enemy/eggrob/models/eggrob_a.nja.sa1mdl
animations=.\\er_b_damage1.nam.saanim,.\\er_b_damage2.nam.saanim,.\\er_f_damage1.nam.saanim,.\\er_f_damage2.nam.saanim,.\\er_hakken.nam.saanim,.\\er_move2.nam.saanim,.\\er_nagameru.nam.saanim,.\\er_p_modori.nam.saanim,.\\er_p_tsunagi.nam.saanim,.\\er_punch_1.nam.saanim,.\\er_punch_2.nam.saanim,.\\er_punch_3.nam.saanim,.\\er_rock_1.nam.saanim,.\\er_rock_2.nam.saanim,.\\er_sagasu_1.nam.saanim,.\\er_sagasu_2.nam.saanim,.\\er_shindou1.nam.saanim,.\\er_shindou2.nam.saanim,.\\er_stop.nam.saanim,.\\er_stop_2.nam.saanim
texture=EGGROB

[E-100 Zero Hand]
type=basicmodel
address=5BF250
filename=enemy/eggrob/models/eggrob_hand.nja.sa1mdl
texture=EGGROB

[E-100 Zero Joint]
type=basicmodel
address=5BF434
filename=enemy/eggrob/models/eggrob_jnt.nja.sa1mdl
texture=EGGROB

[E-100 Zero Shockwave]
type=basicmodel
address=5BF88C
filename=enemy/eggrob/models/zero_shock.nja.sa1mdl
texture=EGGROB

[E-100 Zero Back Damage]
type=animation
address=5C1F24
filename=enemy/eggrob/models/er_b_damage1.nam.saanim
numparts=48

[E-100 Zero Back Damage Recover]
type=animation
address=5C4AE8
filename=enemy/eggrob/models/er_b_damage2.nam.saanim
numparts=48

[E-100 Zero Front Damage]
type=animation
address=5C700C
filename=enemy/eggrob/models/er_f_damage1.nam.saanim
numparts=48

[E-100 Zero Front Damage Recover]
type=animation
address=5CC780
filename=enemy/eggrob/models/er_f_damage2.nam.saanim
numparts=48

[E-100 Zero Beating Chest]
type=animation
address=5D0C34
filename=enemy/eggrob/models/er_hakken.nam.saanim
numparts=48

[E-100 Zero Moving]
type=animation
address=5D22A8
filename=enemy/eggrob/models/er_move2.nam.saanim
numparts=48

[E-100 Zero Looking]
type=animation
address=5D5A5C
filename=enemy/eggrob/models/er_nagameru.nam.saanim
numparts=48

[E-100 Zero Retract Fist]
type=animation
address=5D9750
filename=enemy/eggrob/models/er_p_modori.nam.saanim
numparts=48

[E-100 Zero Punch-Retract Fist Link]
type=animation
address=5DA504
filename=enemy/eggrob/models/er_p_tsunagi.nam.saanim
numparts=48

[E-100 Zero Begin Rocket Punch]
type=animation
address=5DD4A8
filename=enemy/eggrob/models/er_punch_1.nam.saanim
numparts=48

[E-100 Zero Rocket Punch Fire]
type=animation
address=5DE94C
filename=enemy/eggrob/models/er_punch_2.nam.saanim
numparts=48

[E-100 Zero Rocket Punch Extend]
type=animation
address=5DFF00
filename=enemy/eggrob/models/er_punch_3.nam.saanim
numparts=48

[E-100 Zero Using Lock-On 1]
type=animation
address=5E0F84
filename=enemy/eggrob/models/er_rock_1.nam.saanim
numparts=48

[E-100 Zero Using Lock-On 2]
type=animation
address=5E1E18
filename=enemy/eggrob/models/er_rock_2.nam.saanim
numparts=48

[E-100 Zero Begin Searching]
type=animation
address=5E34EC
filename=enemy/eggrob/models/er_sagasu_1.nam.saanim
numparts=48

[E-100 Zero Searching]
type=animation
address=5E4440
filename=enemy/eggrob/models/er_sagasu_2.nam.saanim
numparts=48

[E-100 Zero Begin Shockwave Slam]
type=animation
address=5E72A4
filename=enemy/eggrob/models/er_shindou1.nam.saanim
numparts=48

[E-100 Zero Shockwave Slam]
type=animation
address=5E9378
filename=enemy/eggrob/models/er_shindou2.nam.saanim
numparts=48

[E-100 Zero Idle 1]
type=animation
address=5EA67C
filename=enemy/eggrob/models/er_stop.nam.saanim
numparts=48

[E-100 Zero Idle 2]
type=animation
address=5EB890
filename=enemy/eggrob/models/er_stop_2.nam.saanim
numparts=48

[ASCII font Impress]
type=binary
address=142D3C
filename=Misc/EFMSGFONT_ASCII24E.BIN
size=1B00

[ASCII font Comic Sans]
type=binary
address=13EE39
filename=Misc/EFMSGFONT_ASCII24S.BIN
size=3F00

[Kanji font]
type=binary
address=102B84
filename=Misc/EFMSGFONT_KANJI24.BIN
size=3C2B8

[SonicActionList]
type=animationlist
address=1B55A0
filename=figure/sonic/ActionList.ini
count=142

[SonicWeldList]
type=weldlist
address=1B5FA4
filename=figure/sonic/WeldData.ini

[TailsActionList]
type=animationlist
address=246D6C
filename=figure/miles/ActionList.ini
count=132

[TailsWeldList]
type=weldlist
address=2476EC
filename=figure/miles/WeldData.ini

[KnucklesActionList]
type=animationlist
address=3428CC
filename=figure/knuckles/ActionList.ini
count=111

[KnucklesWeldList]
type=weldlist
address=343114
filename=figure/knuckles/WeldData.ini

[GammaActionList]
type=animationlist
address=4125D4
filename=figure/e102/ActionList.ini
count=87

[GammaWeldList]
type=weldlist
address=412BE8
filename=figure/e102/WeldData.ini

[AmyActionList]
type=animationlist
address=4AB1D0
filename=figure/amy/ActionList.ini
count=98

[AmyWeldList]
type=weldlist
address=4AB8B4
filename=figure/amy/WeldData.ini

[BigActionList]
type=animationlist
address=515564
filename=figure/big/ActionList.ini
count=101

[BigWeldList]
type=weldlist
address=515C90
filename=figure/big/WeldData.ini

[EggmanActionList]
type=animationlist
address=56008C
filename=figure/eggman/ActionList.ini
count=24

[EggmanWeldList]
type=weldlist
address=5602BC
filename=figure/eggman/WeldData.ini

[001EBBEC]
type=animation
address=1EBBEC
filename=figure/sonic/models/sonic_face_s_head.nas.saanim
refmodel=s_kihon10_s_head.nja.sa1mdl

[0027E9BC]
type=animation
address=27E9BC
filename=figure/miles/models/miles_face_m_head.nas.saanim
refmodel=shape_kihon_m_head.nja.sa1mdl

[0037C870]
type=animation
address=37C870
filename=figure/knuckles/models/knuckles_face_k_head.nas.saanim
refmodel=knuckles41_k_head0.nja.sa1mdl

[004D591C]
type=animation
address=4D591C
filename=figure/amy/models/amy_face_a_head.nas.saanim
refmodel=shape_kihon_a_head.nja.sa1mdl

[0052C310]
type=animation
address=52C310
filename=figure/big/models/big_face_b_head.nas.saanim
refmodel=shape_kihon_b_head.nja.sa1mdl

[001BD804]
type=basicattach
address=1BD804
filename=figure/sonic/models/sonic_z.nja.sa1mdl

[00263864]
type=basicattach
address=263864
filename=figure/miles/models/miles_head_z.nja.sa1mdl

[0035E40C]
type=basicattach
address=35E40C
filename=figure/knuckles/models/knuck_z.nja.sa1mdl

[004BAF6C]
type=basicattach
address=4BAF6C
filename=figure/amy/models/amy_z.nja.sa1mdl

[004B9088]
type=basicattach
address=4B9088
filename=figure/amy/models/amy_y.nja.sa1mdl

[00520BB0]
type=basicattach
address=520BB0
filename=figure/big/models/big_z.nja.sa1mdl

[Sonic Start Array]
type=startpos
address=18C4F8
filename=figure/sonic/StgStartPos.ini

[Sonic Textures]
type=texturedata
address=1B24BC
filename=figure/sonic/Textures.ini

[Sonic Field Start Array]
type=fieldstartpos
address=18DA6C
filename=figure/sonic/FieldStartPos.ini

[Tails Start Array]
type=startpos
address=18CA98
filename=figure/miles/StgStartPos.ini

[Tails Textures]
type=texturedata
address=1B24D4
filename=figure/miles/Textures.ini

[Tails Field Start Array]
type=fieldstartpos
address=18DB70
filename=figure/miles/FieldStartPos.ini

[Knuckles Start Array]
type=startpos
address=18CDCC
filename=figure/knuckles/StgStartPos.ini

[Knuckles Textures]
type=texturedata
address=1B24F4
filename=figure/knuckles/Textures.ini

[Knuckles Field Start Array]
type=fieldstartpos
address=18DC10
filename=figure/knuckles/FieldStartPos.ini

[Amy Start Array]
type=startpos
address=18D394
filename=figure/amy/StgStartPos.ini

[Amy Textures]
type=texturedata
address=1B250C
filename=figure/amy/Textures.ini

[Amy Field Start Array]
type=fieldstartpos
address=18DC9C
filename=figure/amy/FieldStartPos.ini

[Gamma Start Array]
type=startpos
address=18D6C8
filename=figure/e102/StgStartPos.ini

[Gamma Textures]
type=texturedata
address=1B2544
filename=figure/e102/Textures.ini

[Gamma Field Start Array]
type=fieldstartpos
address=18DD78
filename=figure/e102/FieldStartPos.ini

[Big Start Array]
type=startpos
address=18D0D8
filename=figure/big/StgStartPos.ini

[Big Textures]
type=texturedata
address=1B2524
filename=figure/big/Textures.ini

[Big Field Start Array]
type=fieldstartpos
address=18DD00
filename=figure/big/FieldStartPos.ini
