datafile=SHOOTING.bin
key=C900000
compressed=True
MD5=

[Sky Chase Object List]
type=objlist
address=55528
filename=shooting\\objList.ini

[Yellow Laser Shot]
type=basicmodel
address=A988
filename=shooting\\common\\models\\stef_s_pshot.nja.sa1mdl
animations=.\\stef_s_eshot.nam.saanim
texture=SHOOTING0

[Green Laser Shot Animation]
type=animation
address=AF74
filename=shooting\\common\\models\\stef_s_eshot.nam.saanim
numparts=1

[Green Laser Shot]
type=basicmodel
address=B1A8
filename=shooting\\common\\models\\stef_s_eshot.nja.sa1mdl
animations=.\\stef_s_pshot.nam.saanim
texture=SHOOTING0

[Yellow Laser Shot Animation]
type=animation
address=B794
filename=shooting\\common\\models\\stef_s_pshot.nam.saanim
numparts=1

[Tornado Rockets]
type=basicmodel
address=BC4C
filename=shooting\\common\\models\\tr_f_rocket.nja.sa1mdl
texture=SHOOTING0

[Yellow Twin Fighter Jet]
type=basicmodel
address=F334
filename=shooting\\common\\models\\stene_s_renzako.nja.sa1mdl
animations=.\\stene_s_renzako.nam.saanim
texture=SHOOTING0

[Yellow Twin Fighter Jet Animation]
type=animation
address=F968
filename=shooting\\common\\models\\stene_s_renzako.nam.saanim
numparts=4

[Yellow Twin Fighter Jet (LOD)]
type=basicmodel
address=11E64
filename=shooting\\common\\models\\stene_s_s_renzako.nja.sa1mdl
animations=.\\stene_s_s_renzako.nam.saanim
texture=SHOOTING0

[Yellow Twin Fighter Jet (LoD) Animation]
type=animation
address=12498
filename=shooting\\common\\models\\stene_s_s_renzako.nam.saanim
numparts=4

[Spikeball (Stationary)]
type=basicmodel
address=1342C
filename=shooting\\common\\models\\stene_s_kibody.nja.sa1mdl
animations=.\\stene_s_kibody.nam.saanim
texture=SHOOTING0

[Spikeball Animation]
type=animation
address=13840
filename=shooting\\common\\models\\stene_s_kibody.nam.saanim
numparts=2

[White Fighter Jet]
type=basicmodel
address=15DDC
filename=shooting\\common\\models\\stair_saru_aira.nja.sa1mdl
animations=.\\stair_saru_aira.nam.saanim
texture=SHOOTING0

[White Fighter Jet Animation]
type=animation
address=16218
filename=shooting\\common\\models\\stair_saru_aira.nam.saanim
numparts=3

[Missile]
type=basicmodel
address=16960
filename=shooting\\common\\models\\stair_missile.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Gunpod]
type=basicmodel
address=16EE4
filename=shooting\\common\\models\\stair_gunpod.nja.sa1mdl
texture=SHOOTING0

[White Fighter Jet (LOD)]
type=basicmodel
address=188A4
filename=shooting\\common\\models\\stair_s_saru_aira.nja.sa1mdl
animations=.\\stair_s_saru_aira.nam.saanim
texture=SHOOTING0

[White Fighter Jet (LoD) Animation]
type=animation
address=18CE0
filename=shooting\\common\\models\\stair_s_saru_aira.nam.saanim
numparts=3

[Egg Carrier]
type=basicmodel
address=3FA40
filename=shooting\\common\\models\\shot_bf_s_bodya.nja.sa1mdl
animations=.\\shot_bf_s_bodya.nam.saanim,..\\..\\act1\\models\\beam2_shot_bf_s_bodya.nam.saanim,..\\..\\act2\\models\\tr2henkei_shot_bf_s_bodya.nam.saanim
texture=SHOOTING0

[Egg Carrier Laser Cannon Open Hatch (Act 2)]
type=animation
address=3FC94
filename=shooting\\common\\models\\shot_bf_s_bodya.nam.saanim
numparts=14

[Egg Carrier Jets]
type=basicmodel
address=41240
filename=shooting\\common\\models\\shot_s_ecfire.nja.sa1mdl
animations=.\\shot_s_ecfire.nam.saanim
texture=SHOOTING0

[Egg Carrier Jet Fire]
type=animation
address=423B4
filename=shooting\\common\\models\\shot_s_ecfire.nam.saanim
numparts=10

[Egg Carrier Kettle Debris]
type=basicmodel
address=42A0C
filename=shooting\\common\\models\\edv_f_yakan.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Large TV Debris]
type=basicmodel
address=42E98
filename=shooting\\common\\models\\edv_f_widetv.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Small TV Debris]
type=basicmodel
address=43880
filename=shooting\\common\\models\\edv_f_tv.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Wardrobe Debris]
type=basicmodel
address=43F78
filename=shooting\\common\\models\\edv_f_tana.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Couch Debris]
type=basicmodel
address=44678
filename=shooting\\common\\models\\edv_f_sofa.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Fridge Debris]
type=basicmodel
address=44CC8
filename=shooting\\common\\models\\edv_f_reizou.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Painting Debris]
type=basicmodel
address=45238
filename=shooting\\common\\models\\edv_f_kaiga.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Vase Debris]
type=basicmodel
address=45738
filename=shooting\\common\\models\\edv_f_kabin.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Dresser Debris]
type=basicmodel
address=45C94
filename=shooting\\common\\models\\edv_f_chest.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Chair Debris 2]
type=basicmodel
address=4653C
filename=shooting\\common\\models\\edv_f_chairg.nja.sa1mdl

[Egg Carrier Chair Debris 1]
type=basicmodel
address=46C0C
filename=shooting\\common\\models\\edv_f_chair.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Cannon Cap]
type=basicmodel
address=47110
filename=shooting\\common\\models\\edv_f_futa.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Claw]
type=basicmodel
address=48150
filename=shooting\\common\\models\\edv_f_arm.nja.sa1mdl
animations=.\\edv_f_arm.nam.saanim
texture=SHOOTING0

[Egg Carrier Claw Animation]
type=animation
address=48524
filename=shooting\\common\\models\\edv_f_arm.nam.saanim
numparts=5

[Egg Carrier Shadow]
type=basicmodel
address=48608
filename=shooting\\common\\models\\stec_s_shadow.nja.sa1mdl
texture=SHOOTING0

[HP Bar, Tornado 1]
type=basicmodel
address=48800
filename=shooting\\common\\models\\hp_gaji_nc_s_tornad1.nja.sa1mdl
texture=SHOOTING0

[HP Bar, Tornado 2]
type=basicmodel
address=489F8
filename=shooting\\common\\models\\hp_gaji_nc_s_tonado2.nja.sa1mdl
texture=SHOOTING0

[HP Bar, Health]
type=basicmodel
address=48AFC
filename=shooting\\common\\models\\hp_gaji_nc_s_hpbar.nja.sa1mdl
texture=SHOOTING0

[Egg Carrier Laser]
type=basicmodel
address=4AEE0
filename=shooting\\common\\models\\beamev_s_beam.nja.sa1mdl
animations=.\\beamev_s_beam.nam.saanim
texture=SHOOTING0

[Egg Carrier Laser Blast (Act 2)]
type=animation
address=53374
filename=shooting\\common\\models\\beamev_s_beam.nam.saanim
numparts=26

[Iron Spikeball (Fired)]
type=basicmodel
address=53A38
filename=shooting\\common\\models\\tekkyu_s_tekkyu.nja.sa1mdl
animations=.\\tekkyu_s_tekkyu.nam.saanim

[Iron Spikeball (Fired) Animation]
type=animation
address=5421C
filename=shooting\\common\\models\\tekkyu_s_tekkyu.nam.saanim
numparts=3

[Egg Carrier Charging Effect]
type=basicmodel
address=55340
filename=shooting\\common\\models\\stef_s_tamari.nja.sa1mdl
animations=..\\..\\act1\\models\\beam2_stef_s_tamari.nam.saanim,..\\..\\act2\\models\\tr2henkei_stef_s_tamari.nam.saanim
texture=SHOOTING0

[Tornado 1]
type=basicmodel
address=60C40
filename=shooting\\act1\\models\\tr1_s_t1_body.nja.sa1mdl
animations=.\\tr1_s_t1_body.nam.saanim,.\\tr1dam_tr1_s_t1_body.nam.saanim,.\\tr1dead_tr1_s_t1_body.nam.saanim,.\\tr1dead2_tr1_s_t1_body.nam.saanim
texture=SHOOTING1

[Tornado 1 Flying]
type=animation
address=6689C
filename=shooting\\act1\\models\\tr1_s_t1_body.nam.saanim
numparts=75

[Tornado 1 Damaged]
type=animation
address=695A8
filename=shooting\\act1\\models\\tr1dam_tr1_s_t1_body.nam.saanim
numparts=75

[Tornado 1 Shot Down (Begin Falling)]
type=animation
address=6CC44
filename=shooting\\act1\\models\\tr1dead_tr1_s_t1_body.nam.saanim
numparts=75

[Tornado 1 Shot Down (Falling)]
type=animation
address=6F880
filename=shooting\\act1\\models\\tr1dead2_tr1_s_t1_body.nam.saanim
numparts=75

[Boss, Middle Head]
type=basicmodel
address=70CB4
filename=shooting\\act1\\models\\stbos_s_heada.nja.sa1mdl
animations=.\\bsfly_s_heada.nam.saanim,.\\bstam_s_heada.nam.saanim,.\\bsdmg_s_heada.nam.saanim
texture=SHOOTING1

[Boss, Head A]
type=basicmodel
address=733EC
filename=shooting\\act1\\models\\stbos_s_necka.nja.sa1mdl
animations=.\\bsfly_s_necka.nam.saanim,.\\bsbak_s_necka.nam.saanim,.\\bsatk_s_necka.nam.saanim,.\\bstam_s_necka.nam.saanim,.\\bsdmg_s_necka.nam.saanim
texture=SHOOTING1

[Boss, Head B]
type=basicmodel
address=7591C
filename=shooting\\act1\\models\\stbos_s_neckg.nja.sa1mdl
animations=.\\bsfly_s_neckg.nam.saanim,.\\bsbak_s_neckg.nam.saanim,.\\bsatk_s_neckg.nam.saanim,.\\bstam_s_neckg.nam.saanim,.\\bsdmg_s_neckg.nam.saanim
texture=SHOOTING1

[Boss, Body]
type=basicmodel
address=7E168
filename=shooting\\act1\\models\\stbos_s_waist.nja.sa1mdl
animations=.\\bsfly_s_waist.nam.saanim,.\\bsdmg_s_waist.nam.saanim
texture=SHOOTING1

[Boss Head A Neutral Animation]
type=animation
address=7FABC
filename=shooting\\act1\\models\\bsfly_s_necka.nam.saanim
numparts=9

[Boss Head B Neutral Animation]
type=animation
address=81400
filename=shooting\\act1\\models\\bsfly_s_neckg.nam.saanim
numparts=9

[Boss Middle Head Neutral Animation]
type=animation
address=817E4
filename=shooting\\act1\\models\\bsfly_s_heada.nam.saanim
numparts=3

[Boss Body Flying Animation]
type=animation
address=85948
filename=shooting\\act1\\models\\bsfly_s_waist.nam.saanim
numparts=33

[Boss Head B Attack Cooldown Animation]
type=animation
address=85FDC
filename=shooting\\act1\\models\\bsbak_s_neckg.nam.saanim
numparts=9

[Boss Head B Attack Animation]
type=animation
address=86E80
filename=shooting\\act1\\models\\bsatk_s_neckg.nam.saanim
numparts=9

[Boss Head A Attack Cooldown Animation]
type=animation
address=87724
filename=shooting\\act1\\models\\bsbak_s_necka.nam.saanim
numparts=9

[Boss Head A Attack Animation]
type=animation
address=885E8
filename=shooting\\act1\\models\\bsatk_s_necka.nam.saanim
numparts=9

[Boss Middle Head Open Mouth Animation]
type=animation
address=8880C
filename=shooting\\act1\\models\\bstam_s_heada.nam.saanim
numparts=3

[Boss Head A Attack Windup Animation]
type=animation
address=89790
filename=shooting\\act1\\models\\bstam_s_necka.nam.saanim
numparts=9

[Boss Head B Attack Windup Animation]
type=animation
address=8A5B4
filename=shooting\\act1\\models\\bstam_s_neckg.nam.saanim
numparts=9

[Boss Head A Damage Animation]
type=animation
address=8B198
filename=shooting\\act1\\models\\bsdmg_s_necka.nam.saanim
numparts=9

[Boss Middle Head Damage Animation]
type=animation
address=8B3BC
filename=shooting\\act1\\models\\bsdmg_s_heada.nam.saanim
numparts=3

[Boss Head B Damage Animation]
type=animation
address=8BFA0
filename=shooting\\act1\\models\\bsdmg_s_neckg.nam.saanim
numparts=9

[Boss Body Damage Animation]
type=animation
address=8E564
filename=shooting\\act1\\models\\bsdmg_s_waist.nam.saanim
numparts=33

[Clouds E (Act 1)]
type=basicmodel
address=8E648
filename=shooting\\act1\\models\\ecsc_s_sitakumo2.nja.sa1mdl
texture=SHOOTING1

[Clouds D (Act 1)]
type=basicmodel
address=8F5CC
filename=shooting\\act1\\models\\ecsc_hare_s_sora_hare.nja.sa1mdl
texture=SHOOTING1

[Clouds A (Act 1)]
type=basicmodel
address=8F6D0
filename=shooting\\act1\\models\\ecsc_hare_a.nja.sa1mdl
texture=SHOOTING1

[Clouds B (Act 1)]
type=basicmodel
address=8F7D4
filename=shooting\\act1\\models\\ecsc_hare_b.nja.sa1mdl
texture=SHOOTING1

[Clouds C (Act 1)]
type=basicmodel
address=8F8D8
filename=shooting\\act1\\models\\ecsc_hare_c.nja.sa1mdl
texture=SHOOTING1

[Egg Carrier Laser Beam]
type=basicmodel
address=9153C
filename=shooting\\act1\\models\\beam2_beamev_s_beam.nja.sa1mdl
animations=.\\beam2_beamev_s_beam.nam.saanim
texture=SHOOTING1

[Egg Carrier Laser Beam Fire]
type=animation
address=94210
filename=shooting\\act1\\models\\beam2_beamev_s_beam.nam.saanim
numparts=4

[Egg Carrier Laser Beam Charge Effect (Event)]
type=animation
address=B5EBC
filename=shooting\\act1\\models\\beam2_stef_s_tamari.nam.saanim
numparts=21

[Egg Carrier Laser Cannon Hatch Opening (Event)]
type=animation
address=B8CAC
filename=shooting\\act1\\models\\beam2_shot_bf_s_bodya.nam.saanim
numparts=14

[Tornado 1 (Shot by Egg Carrier)]
type=basicmodel
address=C8684
filename=shooting\\act1\\models\\beam_beam_tr1.nja.sa1mdl
animations=.\\beam_beam_tr1.nam.saanim
texture=SHOOTING1

[Tornado 1 Shot Down (Event)]
type=animation
address=DD4B0
filename=shooting\\act1\\models\\beam_beam_tr1.nam.saanim
numparts=103

[Egg Carrier Laser Beam (Event)]
type=basicmodel
address=DE17C
filename=shooting\\act1\\models\\beamev_laser.nja.sa1mdl
animations=.\\beamev_laser.nam.saanim
texture=SHOOTING1

[Egg Carrier Laser Beam Hitting Tornado 1]
type=animation
address=DE7B8
filename=shooting\\act1\\models\\beamev_laser.nam.saanim
numparts=1

[Tornado 2 (After Transformation)]
type=basicmodel
address=E95C8
filename=shooting\\act2\\models\\tr2b_s_tru2_body.nja.sa1mdl
animations=.\\tr2b_s_tru2_body.nam.saanim,.\\tr2bdam_tr2b_s_tru2_body.nam.saanim,.\\tr2bdead_tr2b_s_tru2_body.nam.saanim,.\\tr2bdead2_tr2b_s_tru2_body.nam.saanim
texture=SHOOTING2

[Tornado 2 (Transformed) Flying]
type=animation
address=EE1FC
filename=shooting\\act2\\models\\tr2b_s_tru2_body.nam.saanim
numparts=78

[Tornado 2 (Transformed) Damage Animation]
type=animation
address=F0EC0
filename=shooting\\act2\\models\\tr2bdam_tr2b_s_tru2_body.nam.saanim
numparts=78

[Tornado 2 (Transformed) Shot Down (Begin Falling)]
type=animation
address=F4544
filename=shooting\\act2\\models\\tr2bdead_tr2b_s_tru2_body.nam.saanim
numparts=78

[Tornado 2 (Transformed) Shot Down (Falling)]
type=animation
address=F6D88
filename=shooting\\act2\\models\\tr2bdead2_tr2b_s_tru2_body.nam.saanim
numparts=78

[Tornado 2 (Before Transformation)]
type=basicmodel
address=10003C
filename=shooting\\act2\\models\\tr2a_s_t2b_body.nja.sa1mdl
animations=.\\tr2a_s_t2b_body.nam.saanim,.\\tr2adam_tr2a_s_t2b_body.nam.saanim,.\\tr2adead_tr2a_s_t2b_body.nam.saanim,.\\tr2adead2_tr2a_s_t2b_body.nam.saanim
texture=SHOOTING2

[Tornado 2 (Normal) Flying]
type=animation
address=103110
filename=shooting\\act2\\models\\tr2a_s_t2b_body.nam.saanim
numparts=78

[Tornado 2 (Normal) Damage Animation]
type=animation
address=105BB4
filename=shooting\\act2\\models\\tr2adam_tr2a_s_t2b_body.nam.saanim
numparts=78

[Tornado 2 (Normal) Shot Down (Begin Falling)]
type=animation
address=108C68
filename=shooting\\act2\\models\\tr2adead_tr2a_s_t2b_body.nam.saanim
numparts=78

[Tornado 2 (Normal) Shot Down (Falling)]
type=animation
address=10B3DC
filename=shooting\\act2\\models\\tr2adead2_tr2a_s_t2b_body.nam.saanim
numparts=78

[Clouds D (Act 2)]
type=basicmodel
address=10B4C0
filename=shooting\\act2\\models\\ecsc_s_sitakumo.nja.sa1mdl
texture=SHOOTING2

[Clouds E (Act 2)]
type=basicmodel
address=10C444
filename=shooting\\act2\\models\\ecsc_s_sora.nja.sa1mdl

[Clouds A (Act 2)]
type=basicmodel
address=10C548
filename=shooting\\act2\\models\\ecsc_kumori_a.nja.sa1mdl
texture=SHOOTING2

[Clouds B (Act 2)]
type=basicmodel
address=10C64C
filename=shooting\\act2\\models\\ecsc_kumori_b.nja.sa1mdl

[Clouds C (Act 2)]
type=basicmodel
address=10C750
filename=shooting\\act2\\models\\ecsc_kumori_c.nja.sa1mdl
texture=SHOOTING2

[Egg Carrier Laser Beam Charge Effect (Act 2)]
type=animation
address=13B15C
filename=shooting\\act2\\models\\tr2henkei_stef_s_tamari.nam.saanim
numparts=21

[Tornado 2 (Transformation)]
type=basicmodel
address=1506FC
filename=shooting\\act2\\models\\tr2_tf_event_s_tr2rt.nja.sa1mdl
animations=.\\tr2henkei_tr2_tf_event_s_tr2rt.nam.saanim
texture=SHOOTING2

[Tornado 2 Transformation (Event)]
type=animation
address=1851C8
filename=shooting\\act2\\models\\tr2henkei_tr2_tf_event_s_tr2rt.nam.saanim
numparts=167

[Egg Carrier Laser Cannon Open Hatch (Event, Unused)]
type=animation
address=1894D0
filename=shooting\\act2\\models\\tr2henkei_shot_bf_s_bodya.nam.saanim
numparts=14
