modulename=CHRMODELS_orig
game=SADX

; Sonic
[___SONIC_OBJECTS]
type=modelarray
length=79
filename=figure/sonic/models/
filename0=s_kihon10_sonic.nja
meta0=Sonic|SONIC
filename22=ss_kihon0_ssonic.nja
meta22=Super Sonic|SUPERSONIC
filename44=s_spinball_s_spinball.nja
meta44=Sonic Jumpball|SONIC
filename47=s_kihon10_s_head.nja
meta47=Sonic EV Head|SONIC
animations47=sonic_face_s_head.nas.saanim
filename54=no_unite/s_effect0_sonic.nja
meta54=Sonic Light Speed Aura
filename56=s_spinball_spinball.nja
meta56=Sonic Jumpball Effect|SON_EFF
filename57=sonic_dash.nja
meta57=Sonic Effect Trail|SON_EFF
filename58=s_items_s_l_items0.nja
meta58=Sonic Left Light Speed Shoe (Worn)|SONIC
filename60=s_items_s_r_items0.nja
meta60=Sonic Right Light Speed Shoe (Worn)|SONIC
filename63=s_ring_s_r_a3.nja
meta63=Sonic Crystal Ring (Worn)|SONIC
filename64=s_itemring_s_itemring.nja
meta64=Sonic Crystal Ring (Item)|SONIC
filename65=s_itemshoose_si_shoose.nja
meta65=Sonic Light Speed Shoes (Item)|SONIC
filename66=s_spin0_s_spin0.nja
meta66=Sonic (Curled)|SONIC
filename68=metalsonic/metalsonic_sonic_1.nja
meta68=Metal Sonic|METALSONIC
filename69=metalsonic/msonicroll_s_spin0.nja
meta69=Metal Sonic (Curled)|METALSONIC
filename70=metalsonic/spinball_s_spinball.nja
meta70=Metal Sonic Jumpball|METALSONIC
filename71=s_sboard.nja
meta71=Sonic Snowboard|MIW_B001
filename72=sonic_s_ice.nja
meta72=Sonic Ice|STX_ICE0
filename73=s_ice1_s_ice1.nja
meta73=Sonic Ice Particles|STX_ICE0
filename74=no_unite/ssonic_s0.nja
meta74=Super Sonic Aura|SUPERSONIC|16,17,18,19,20,21,22,23
filename75=no_unite/ssonic_s1.nja
meta75=Super Sonic Aura (Dash 1)|SUPERSONIC|16,17,18,19,20,21,22,23
filename76=no_unite/ssonic_s2.nja
meta76=Super Sonic Aura (Dash 2)|SUPERSONIC|24,25,26,27,28,29,30,31
filename77=no_unite/ss_splashl.nja
meta77=Super Sonic Water Effect (Left)|SUPERSONIC|32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47
filename78=no_unite/ss_splashr.nja
meta78=Super Sonic Water Effect (Right)|SUPERSONIC|32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47

[___SONIC_ACTIONS]
type=actionarray
length=149
filename=figure/sonic/models/
filename0_a=metalsonic/ms_move2.nam
meta0_a=Metal Sonic Hover
filename1_a=s_wait0.nam
meta1_a=Sonic Stand
filename2_a=s_wait3.nam
meta2_a=Sonic Look Around
filename3_a=s_walk0.nam
meta3_a=Sonic Walk
filename4_a=s_run0.nam
meta4_a=Sonic Speedwalk
filename5_a=s_run1.nam
meta5_a=Sonic Jog
filename6_a=s_run2.nam
meta6_a=Sonic Run
filename7_a=s_stop0.nam
meta7_a=Sonic Brake
filename8_a=s_baneup0.nam
meta8_a=Sonic Spring Launch
filename9_a=s_baneup1.nam
meta9_a=Sonic Begin Falling From Spring Launch
filename10_a=s_baneup2.nam
meta10_a=Sonic Fall
filename11_a=s_baneup3.nam
meta11_a=Sonic Landing
filename12_a=s_push1.nam
meta12_a=Sonic Begin Push
filename13_a=s_push2.nam
meta13_a=Sonic Push
filename14_a=s_spin0.nam
meta14_a=Sonic Jump Spin (Curled Model)
filename15_a=s_rollfly.nam
meta15_a=Sonic Caught in Wind
filename16_a=s_crash0.nam
meta16_a=Sonic Hit Wall
filename17_a=s_standup0.nam
meta17_a=Sonic Recover From Hitting Wall
filename18_a=s_maxrun.nam
meta18_a=Sonic Sprint
filename19_a=s_icemove0.nam
meta19_a=Sonic Skidding on Slope
filename20_a=s_stop1.nam
meta20_a=Sonic Turn Around
filename21_a=s_spinball.nam
meta21_a=Sonic Spin (Jumpball)
filename22_a=s_standup1.nam
meta22_a=Sonic Uncurl
filename23_a=s_hold0.nam
meta23_a=Sonic Pick Up/Put Down Object
filename27_a=s_holdup0.nam
meta27_a=Sonic Jump with Object
filename28_a=s_holdup1.nam
meta28_a=Sonic Begin Falling with Object
filename29_a=s_holdup2.nam
meta29_a=Sonic Falling with Object
filename30_a=s_holdup3.nam
meta30_a=Sonic Landing with Object
filename31_a=s_holdrun0.nam
meta31_a=Sonic Run with Object
filename32_a=s_holdstop0.nam
meta32_a=Sonic Brake with Object
filename33_a=s_holdstop1.nam
meta33_a=Sonic Turn Around with Object
filename34_a=s_hwait0.nam
meta34_a=Sonic Stand with Object
filename35_a=s_holdwalk0.nam
meta35_a=Sonic Walk with Object
filename36_a=s_shake0.nam
meta36_a=Sonic Shake Tree
filename37_a=s_takeback0.nam
meta37_a=Sonic Pull
filename38_a=s_throw0.nam
meta38_a=Sonic Ground Throw (Overhand)
filename39_a=s_throw1.nam
meta39_a=Sonic Ground Throw (Underhand)
filename40_a=s_throwup0.nam
meta40_a=Sonic Midair Throw (Overhand)
filename41_a=s_throwup1.nam
meta41_a=Sonic Midair Throw (Underhand)
filename42_a=s_touch0.nam
meta42_a=Sonic Begin Holding Tree
filename43_a=s_touch1.nam
meta43_a=Sonic Hold Tree
filename44_a=s_tranpo0.nam
meta44_a=Sonic Trampoline
filename45_a=s_tranpo1.nam
meta45_a=Sonic Trampoline Flip
filename46_a=s_tranpo2.nam
meta46_a=Sonic Trampoline Flip 2
filename47_a=s_tranpo3.nam
meta47_a=Sonic Trampoline Slip
filename48_a=s_carton.nam
meta48_a=Sonic Jump into Bumper Car
filename49_a=s_tumazuki.nam
meta49_a=Sonic Speed Highway Act 2 Hit Obstacle
filename50_a=s_tukamari0.nam
meta50_a=Sonic Hold Onto Pulley/Helicopter
filename51_a=s_untei1.nam
meta51_a=Sonic Climb Monkeybars
filename52_a=s_u_taiki0.nam
meta52_a=Sonic Hold Monkeybars (Right Side Forward)
filename53_a=s_u_taiki1.nam
meta53_a=Sonic Hold Monkeybars (Left Side Forward)
filename54_a=s_sbright0.nam
meta54_a=Sonic Lean Right on Board
filename55_a=s_sbleft0.nam
meta55_a=Sonic Lean Left on Board
filename56_a=s_sbldamege0.nam
meta56_a=Sonic Damage on Board (Left to Right)
filename57_a=s_sbrdamege0.nam
meta57_a=Sonic Damage on Board (Right to Left)
filename58_a=s_sblstop0.nam
meta58_a=Sonic Brake on Board (Left)
filename59_a=s_sbrstop0.nam
meta59_a=Sonic Brake on Board (Right)
filename60_a=s_sbjump0.nam
meta60_a=Sonic Jump with Board
filename61_a=s_sbjump1.nam
meta61_a=Sonic Midair with Board
filename62_a=s_sbfront0.nam
meta62_a=Sonic Neutral on Board
filename63_a=s_sbfront1.nam
meta63_a=Sonic Crouch on Board
filename64_a=s_sbdown0.nam
meta64_a=Sonic Begin Falling with Board
filename65_a=s_sbdown1.nam
meta65_a=Sonic Fall with Board
filename66_a=s_sbdown2.nam
meta66_a=Sonic Land with Board
filename67_a=s_sbwait0.nam
meta67_a=Sonic Stand on Board
filename68_a=s_sbwait1.nam
meta68_a=Sonic Lose Balance on Board
filename69_a=s_sbsa0.nam
meta69_a=Sonic Super-High Jump (Backflip)
filename70_a=s_sbsa1.nam
meta70_a=Sonic Super-High Jump (Sideflip)
filename71_a=s_sbsa2.nam
meta71_a=Sonic Ramp Jump (Horizontal Spin)
filename72_a=s_sbsb0.nam
meta72_a=Sonic Ramp Jump (Right Board Grab)
filename73_a=sb_sbright0.nam
meta73_a=Sonic Lean Right (Board)
filename74_a=sb_sbleft0.nam
meta74_a=Sonic Lean Left (Board)
filename75_a=sb_sbldamege0.nam
meta75_a=Sonic Damage (Left to Right, Board)
filename76_a=sb_sbrdamege0.nam
meta76_a=Sonic Damage (Right to Left, Board)
filename77_a=sb_sblstop0.nam
meta77_a=Sonic Brake (Left, Board)
filename78_a=sb_sbrstop0.nam
meta78_a=Sonic Brake (Right, Board)
filename79_a=sb_sbdown0.nam
meta79_a=Sonic Neutral (Board)
filename80_a=sb_sbjump0.nam
meta80_a=Sonic Jump (Board)
filename81_a=sb_sbjump1.nam
meta81_a=Sonic In Midair (Board)
filename82_a=sb_sbdown1.nam
meta82_a=Sonic Fall (Board)
filename83_a=sb_sbsa0.nam
meta83_a=Sonic Super-High Jump (Backflip, Board)
filename84_a=sb_sbsa1.nam
meta84_a=Sonic Super-High Jump (Sideflip, Board)
filename85_a=sb_sbsa2.nam
meta85_a=Sonic Ramp Jump (Horizontal Spin, Board)
filename86_a=sb_sbsb0.nam
meta86_a=Sonic Ramp Jump (Right Board Grab, Board)
filename87_a=s_turajump0.nam
meta87_a=Sonic Jump Off Icicle
filename88_a=s_turajump1.nam
meta88_a=Sonic Grab Icicle
filename89_a=s_turalrot.nam
meta89_a=Sonic Move Left on Icicle
filename90_a=s_turarrot.nam
meta90_a=Sonic Move Right on Icicle
filename91_a=s_turawait0.nam
meta91_a=Sonic Hold onto Icicle
filename92_a=s_turawait1.nam
meta92_a=Sonic Slipping off Icicle
filename93_a=s_hasigo0.nam
meta93_a=Sonic Climb Ladder
filename94_a=s_zitabata.nam
meta94_a=Sonic Launched
filename95_a=s_suberi0.nam
meta95_a=Sonic Slipping on Ice
filename96_a=s_sakataiki0.nam
meta96_a=Sonic Stand on Upward Slope
filename97_a=s_sakataiki1.nam
meta97_a=Sonic Stand on Downward Slope
filename98_a=s_rocket0.nam
meta98_a=Sonic Hold onto Vertical Rocket
filename99_a=s_rocket1.nam
meta99_a=Sonic Hold onto Horizontal Rocket
filename100_a=s_kimepose0.nam
meta100_a=Sonic Level Clear Pose
filename101_a=s_kimepose1.nam
meta101_a=Sonic Level Clear Pose to Standing
filename102_a=s_slider0.nam
meta102_a=Sonic Sliding down Water Current
filename103_a=s_furatsuki0.nam
meta103_a=Sonic Captured by Egg Keeper
filename104_a=s_hmove0.nam
meta104_a=Sonic Move Right on Sky Deck Cylinder
filename105_a=s_hmove1.nam
meta105_a=Sonic Move Left on Sky Deck Cylinder
filename106_a=s_holdwait0.nam
meta106_a=Sonic Hold Sky Deck Cylinder
filename107_a=s_sbss0.nam
meta107_a=Sonic Spinning Jump on Board
filename108_a=s_sbss1.nam
meta108_a=Sonic Begin Falling from Spinning Jump on Board
filename109_a=s_sbss2.nam
meta109_a=Sonic Super-High Jump (Sideflip with Twist)
filename110_a=sb_sbss0.nam
meta110_a=Sonic Spinning Jump (Board)
filename111_a=sb_sbss1.nam
meta111_a=Sonic Begin Falling from Spinning Jump (Board)
filename112_a=sb_sbss2.nam
meta112_a=Sonic Super-High Jump (Sideflip with Twist, Board)
filename113_a=s_pjump0.nam
meta113_a=Sonic Land on Jump Panel
filename114_a=s_pjump1.nam
meta114_a=Sonic Jump off Jump Panel
filename115_a=s_awa0.nam
meta115_a=Sonic Breathe Air Bubble
filename116_a=s_n_damage0.nam
meta116_a=Sonic Damage
filename117_a=s_n_damage1.nam
meta117_a=Sonic Land After Damage
filename118_a=s_die0.nam
meta118_a=Sonic Death
filename119_a=s_lspind0.nam
meta119_a=Sonic Light Speed Dash
filename120_a=s_wait_a0.nam
meta120_a=Sonic Begin Idle
filename121_a=s_wait_a1.nam
meta121_a=Sonic Idle
filename122_a=s_wait_b0.nam
meta122_a=Sonic Begin Alternate Stand
filename123_a=s_wait_b1.nam
meta123_a=Sonic Alternate Stand
filename124_a=s_eggshake0.nam
meta124_a=Sonic Begin Shaking Object
filename125_a=s_eggshake1.nam
meta125_a=Sonic Shake Object
filename126_a=s_eggshake2.nam
meta126_a=Sonic Stop Shaking Object
filename127_a=s_chissoku0.nam
meta127_a=Sonic Drown
filename128_a=s_h_zuriochi0.nam
meta128_a=Sonic Grab Sky Deck Cylinder
filename129_a=s_h_zuriochi1.nam
meta129_a=Sonic Slide Down and Hold Sky Deck Cylinder
filename130_a=ss_wait0.nam
meta130_a=Super Sonic Stationary
filename131_a=ss_move0.nam
meta131_a=Super Sonic Begin Moving
filename132_a=ss_move1.nam
meta132_a=Super Sonic Move at Low Speed
filename133_a=ss_move2.nam
meta133_a=Super Sonic Move at High Speed
filename134_a=s_dorootoshi0.nam
meta134_a=Sonic Shake off Water
filename135_a=s_sowewr0.nam
meta135_a=Sonic Begin Shower
filename136_a=s_sowewr1.nam
meta136_a=Sonic Shower
filename137_a=s_sowewr2.nam
meta137_a=Sonic End Shower
filename138_a=ss_baneup0.nam
meta138_a=Super Sonic Spring Launch
filename139_a=ss_baneup1.nam
meta139_a=Super Sonic Begin Falling from Spring Launch
filename140_a=ss_baneup2.nam
meta140_a=Super Sonic Fall
filename141_a=ss_baneup3.nam
meta141_a=Super Sonic Landing
filename142_a=ss_spinball.nam
meta142_a=Super Sonic Spin (Jumpball)
filename142_m=ss_spinball_ss_spinball.nja
meta142_m=Super Sonic Jumpball|SUPERSONIC
filename143_a=ss_kimepose0.nam
meta143_a=Super Sonic Level Clear Pose
filename144_a=ss_kimepose1.nam
meta144_a=Super Sonic Level Clear Pose to Standing
filename145_a=s_chaonade0.nam
meta145_a=Sonic Begin Petting
filename146_a=s_chaonade1.nam
meta146_a=Sonic Petting
filename147_a=s_chaonade2.nam
meta147_a=Sonic Stop Petting
filename148_a=s_kutibue.nam
meta148_a=Sonic Whistle

[___SONIC_MODELS]
type=modelsarray
length=11
filename=figure/sonic/models/
filename2=sonic_fl0.nja
meta2=Sonic Left Foot Morph 1|SONIC
filename3=sonic_fl1.nja
meta3=Sonic Left Foot Morph 2|SONIC
filename4=sonic_fl2.nja
meta4=Sonic Left Foot Morph 3|SONIC
filename5=sonic_fr0.nja
meta5=Sonic Right Foot Morph 1|SONIC
filename6=sonic_fr1.nja
meta6=Sonic Right Foot Morph 2|SONIC
filename7=sonic_fr2.nja
meta7=Sonic Right Foot Morph 3|SONIC
filename9=sonic_z.nja
meta9=Sonic Head (Morph)|SONIC

[___SONIC_MOTIONS]
type=motionarray
length=9
filename=figure/sonic/models/
nodecounts=2,73,1,73,73,73,73,73,73
filename0=sonic_face_s_head.nas
meta0_a=Sonic Face Shapes

; Tails
[___MILES_OBJECTS]
type=modelarray
length=72
filename=figure/miles/models/
filename0=m_kihon3_miles.nja
meta0=Tails|MILES
filename1=m_kihon4_miles.nja
meta1=Tails (Flight)|MILES
filename2=m_spin_m_spin.nja
meta2=Tails (Curled)|MILES
filename3=m_spinball_m_spinball.nja
meta3=Tails Jumpball|MILES
filename60=m_itemls_m_itemls1.nja
filename61=m_itemrs_m_itemrs1.nja
filename64=m_itemls_m_itemls0.nja
meta64=Tails Left Jet Anklet (Worn)|MILES
filename65=m_itemrs_m_itemrs0.nja
meta65=Tails Right Jet Anklet (Worn)|MILES
filename70=shape_kihon_m_head.nja
meta70=Tails EV Head|MILES
animations70=miles_face_m_head.nas.saanim
filename71=m_sboard_snowboard.nja
meta71=Tails Snowboard|MTX_BOARD0

[___MILES_ACTIONS]
type=actionarray
length=114
filename=figure/miles/models/
filename0_a=m_atack_1.nam
meta0_a=Tails Tail Attack
filename1_a=m_atack_2.nam
meta1_a=Tails Tail Attack (Continuous 1)
filename2_a=m_atack_3.nam
meta2_a=Tails Tail Attack (Continuous 2)
filename3_a=m_atack_4.nam
meta3_a=Tails Tail Attack (Continuous 3)
filename4_a=m_atack_5.nam
meta4_a=Tails Tail Attack (Continuous 4)
filename5_a=m_atack_6.nam
meta5_a=Tails Tail Attack (Continuous 5)
filename6_a=m_atack_7.nam
meta6_a=Tails Tail Attack (Continuous 6)
filename7_a=m_atack_8.nam
meta7_a=Tails Tail Attack (Continuous 7)
filename8_a=m_atack_9.nam
meta8_a=Tails Tail Attack (Continuous 8)
filename9_a=m_atack_10.nam
meta9_a=Tails Tail Attack (Continuous 9)
filename10_a=m_atack_11.nam
meta10_a=Tails Tail Attack (Continuous 10)
filename11_a=m_banejump0.nam
meta11_a=Tails Spring Launch
filename12_a=m_banejump1.nam
meta12_a=Tails Begin Falling from Spring Launch
filename13_a=m_banejump2.nam
meta13_a=Tails Fall
filename14_a=m_banejump3.nam
meta14_a=Tails Landing
filename15_a=m_crash0.nam
meta15_a=Tails Hit Wall
filename16_a=m_crash1.nam
meta16_a=Tails Recover From Hitting Wall
filename17_a=m_flyup.nam
meta17_a=Tails Fly
filename18_a=m_fly0.nam
meta18_a=Tails Begin Tired Flight
filename19_a=m_fly1.nam
meta19_a=Tails Tired Flight
filename20_a=m_fly2.nam
meta20_a=Tails Fast-Fall Flying
filename21_a=m_h_baneup0.nam
meta21_a=Tails Jump with Object
filename22_a=m_h_baneup1.nam
meta22_a=Tails Begin Falling with Object
filename23_a=m_h_baneup2.nam
meta23_a=Tails Fall with Object
filename24_a=m_h_baneup3.nam
meta24_a=Tails Landing with Object
filename25_a=m_h_hold0.nam
meta25_a=Tails Pick Up/Put Down Object
filename26_a=m_h_run0.nam
meta26_a=Tails Run with Object
filename27_a=m_h_stop0.nam
meta27_a=Tails Brake with Object
filename28_a=m_h_stop1.nam
meta28_a=Tails Turn Around with Object
filename29_a=m_h_wait0.nam
meta29_a=Tails Stand with Object
filename30_a=m_h_walk0.nam
meta30_a=Tails Walk with Object
filename31_a=m_hashigo.nam
meta31_a=Tails Climb Ladder
filename32_a=m_hmove0.nam
meta32_a=Tails Move Right on Sky Deck Cylinder
filename33_a=m_hmove1.nam
meta33_a=Tails Move Left on Sky Deck Cylinder
filename34_a=m_hwait0.nam
meta34_a=Tails Hold Sky Deck Cylinder
filename35_a=m_n_damage0.nam
meta35_a=Tails Damage
filename36_a=m_n_damage1.nam
meta36_a=Tails Land After Damage
filename37_a=m_n_die0.nam
meta37_a=Tails Begin Death
filename38_a=m_n_die1.nam
meta38_a=Tails Death
filename39_a=m_kimepose0.nam
meta39_a=Tails Level Clear Pose
filename40_a=m_kimepose1.nam
meta40_a=Tails Level Clear Pose to Standing
filename41_a=m_losepose0.nam
meta41_a=Tails Begin Lost Race Pose
filename42_a=m_losepose1.nam
meta42_a=Tails Lost Race Pose
filename43_a=m_push0.nam
meta43_a=Tails Push
filename44_a=m_rocket0.nam
meta44_a=Tails Hold Vertical Rocket
filename45_a=m_rocket1.nam
meta45_a=Tails Hold Horizontal Rocket
filename46_a=m_rollfly0.nam
meta46_a=Tails Caught in Updraft
filename47_a=m_run0.nam
meta47_a=Tails Jog
filename48_a=m_run1.nam
meta48_a=Tails Hover Above Ground
filename49_a=m_sbdown1.nam
meta49_a=Tails Fall with Board
filename50_a=m_sbdown2.nam
meta50_a=Tails Landing with Board
filename51_a=m_sbfront0.nam
meta51_a=Tails Neutral on Board
filename52_a=m_sbfront1.nam
meta52_a=Tails Crouch on Board
filename53_a=m_sbjump0.nam
meta53_a=Tails Jump with Board
filename54_a=m_sbjump1.nam
meta54_a=Tails Midair with Board
filename55_a=m_sbldamage.nam
meta55_a=Tails Damage on Board (Swing Left)
filename56_a=m_sbleft0_m_kihon3_miles.nam
meta56_a=Tails Lean Left on Board
filename57_a=m_sbrdamage.nam
meta57_a=Tails Damage on Board (Swing Right)
filename58_a=m_sbright0_m_kihon3_miles.nam
meta58_a=Tails Lean Right on Board
filename59_a=m_sbsa0.nam
meta59_a=Tails Ramp Jump (Backflips)
filename60_a=m_sbsb0.nam
meta60_a=Tails Ramp Jump (Right Board Grab)
filename61_a=m_sbss0.nam
meta61_a=Tails Super-High Jump (Horizontal Spin)
filename62_a=m_sbss1.nam
meta62_a=Tails Super-High Jump (Sideflip)
filename63_a=m_shake0.nam
meta63_a=Tails Shake Tree
filename64_a=m_spin.nam
meta64_a=Tails Spin (Curled Model)
filename65_a=m_spinball.nam
meta65_a=Tails Spin (Jumpball)
filename66_a=m_standup1.nam
meta66_a=Tails Uncurl
filename67_a=m_stop0.nam
meta67_a=Tails Brake
filename68_a=m_stop1.nam
meta68_a=Tails Turn Around
filename69_a=m_suberi0.nam
meta69_a=Tails Sliding
filename70_a=m_suberi1.nam
meta70_a=Tails Stop Sliding
filename71_a=m_takeback0.nam
meta71_a=Tails Pull
filename72_a=m_throw0.nam
meta72_a=Tails Throw Object (Overhand)
filename73_a=m_throw1.nam
meta73_a=Tails Throw Object (Underhand)
filename74_a=m_touch0.nam
meta74_a=Tails Grab Tree
filename75_a=m_touch1.nam
meta75_a=Tails Hold Tree
filename76_a=m_u_taiki0.nam
meta76_a=Tails Hold Monkeybars (Right Side Forward)
filename77_a=m_u_taiki1.nam
meta77_a=Tails Hold Monkeybars (Left Side Forward)
filename78_a=m_untei0.nam
meta78_a=Tails Climb Monkeybars
filename79_a=m_wait0.nam
meta79_a=Tails Stand
filename80_a=m_walk0.nam
meta80_a=Tails Walk
filename81_a=m_zitabata.nam
meta81_a=Tails Launched
filename82_a=m_sakataiki0.nam
meta82_a=Tails Stand on Upward Slope
filename83_a=m_sakataiki1.nam
meta83_a=Tails Stand on Downward Slope
filename85_a=m_chissoku0.nam
meta85_a=Tails Drown
filename86_a=m_eggshake0.nam
meta86_a=Tails Begin Shaking Object
filename87_a=m_eggshake1.nam
meta87_a=Tails Shake Object
filename88_a=m_eggshake2.nam
meta88_a=Tails Stop Shaking Object
filename91_a=m_zuriochi0.nam
meta91_a=Tails Grab Sky Deck Cylinder
filename92_a=m_zuriochi1.nam
meta92_a=Tails Slide Down and Hold Sky Deck Cylinder
filename93_a=m_taiki0.nam
meta93_a=Tails Begin Yawn (Unused Idle)
filename94_a=m_taiki1.nam
meta94_a=Tails Yawn (Unused Idle)
filename95_a=m_taiki2.nam
meta95_a=Tails Stop Yawning (Unused Idle)
filename96_a=m_wait_a0.nam
meta96_a=Tails Begin Idle
filename97_a=m_wait_a1.nam
meta97_a=Tails Idle
filename100_a=mb_sbjump0.nam
meta100_a=Tails Jump (Board)
filename101_a=mb_sbjump1.nam
meta101_a=Tails Midair (Board)
filename102_a=mb_sbdown1.nam
meta102_a=Tails Fall (Board)
filename103_a=mb_sbleft0.nam
meta103_a=Tails Lean Left (Board)
filename104_a=mb_sbldamage.nam
meta104_a=Tails Damage (Swing Left, Board)
filename105_a=mb_sbrdamage.nam
meta105_a=Tails Damage (Swing Right, Board)
filename106_a=mb_sbright0.nam
meta106_a=Tails Lean Right (Board)
filename107_a=mb_sbsb0.nam
meta107_a=Tails Ramp Jump (Right Grab, Board)
filename108_a=mb_sbss0.nam
meta108_a=Tails Super-High Jump (Horizontal Spin, Board)
filename109_a=mb_sbss1.nam
meta109_a=Tails Super-High Jump (Sideflip, Board)
filename110_a=m_chaonade0.nam
meta110_a=Tails Begin Petting
filename111_a=m_chaonade1.nam
meta111_a=Tails Petting
filename112_a=m_chaonade2.nam
meta112_a=Tails Stop Petting
filename113_a=m_kutibue.nam
meta113_a=Tails Whistle

[___MILES_MODELS]
type=modelsarray
length=15
filename=figure/miles/models/
filename4=miles_head_z.nja
meta4=Tails Head (Morph)|MILES
filename9=miles_tail_l0.nja
meta9=Tails Left Tail Morph 1|MILES
filename10=miles_tail_l1.nja
meta10=Tails Left Tail Morph 2|MILES
filename11=miles_tail_r0.nja
meta11=Tails Right Tail Morph 1|MILES
filename12=miles_tail_r1.nja
meta12=Tails Right Tail Morph 2|MILES
filename13=miles_tail_u.nja
meta13=Tails Tail Morph|MILES
filename14=m_itembody.nja
meta14=Tails Rhythm Badge (Worn)|MILES

[___MILES_MOTIONS]
type=motionarray
length=1
filename=figure/miles/models/
nodecounts=3
filename0=miles_face_m_head.nas
meta0_a=Tails Face Shapes

; Knuckles
[___KNUCKLES_OBJECTS]
type=modelarray
length=74
filename=figure/knuckles/models/
filename0=knuck_a.nja
meta0=Knuckles|KNUCKLES
filename1=knuck_b.nja
meta1=Knuckles (Flight)|KNUCKLES
filename46=knuckles_combo.nja
meta46=Knuckles Punch Effect|KNU_EFF
filename47=knuckles_mh.nja
meta47=Knuckles Maximum Heat Effect|KNU_EFF
filename56=knuckles41_k_head0.nja
meta56=Knuckles EV Head|KNUCKLES
animations56=knuckles_face_k_head.nas.saanim

[___KNUCKLES_ACTIONS]
type=actionarray
length=90
filename=figure/knuckles/models/
filename0_a=k_anahori0.nam
meta0_a=Knuckles Begin Dig
filename1_a=k_anahori1.nam
meta1_a=Knuckles Dig
filename2_a=k_anaup0.nam
meta2_a=Knuckles Finish Dig
filename3_a=k_anaup1.nam
meta3_a=Knuckles Begin Falling from Finished Dig
filename4_a=k_baneup0.nam
meta4_a=Knuckles Spring Launch
filename5_a=k_baneup1.nam
meta5_a=Knuckles Begin Falling from Spring Launch
filename6_a=k_baneup2.nam
meta6_a=Knuckles Fall
filename7_a=k_baneup3.nam
meta7_a=Knuckles Landing
filename9_a=k_chissoku0.nam
meta9_a=Knuckles Drown
filename10_a=k_crash0.nam
meta10_a=Knuckles Hit Wall
filename11_a=k_crash1.nam
meta11_a=Knuckles Recover from Hitting Wall
filename12_a=k_eggshake0.nam
meta12_a=Knuckles Begin Shaking Object
filename13_a=k_eggshake1.nam
meta13_a=Knuckles Shake Object
filename14_a=k_eggshake2.nam
meta14_a=Knuckles Stop Shaking Object
filename15_a=k_fly0.nam
meta15_a=Knuckles Glide
filename16_a=k_fly1.nam
meta16_a=Knuckles Latch Onto Wall
filename17_a=k_fly2.nam
meta17_a=Knuckles Cancel Glide
filename18_a=k_h_baneup0.nam
meta18_a=Knuckles Jump with Object
filename19_a=k_h_baneup1.nam
meta19_a=Knuckles Begin Falling from Jump with Object
filename20_a=k_h_baneup2.nam
meta20_a=Knuckles Fall with Object
filename21_a=k_h_baneup3.nam
meta21_a=Knuckles Landing with Object
filename22_a=k_h_run0.nam
meta22_a=Knuckles Run with Object
filename23_a=k_h_stop0.nam
meta23_a=Knuckles Brake with Object
filename24_a=k_h_stop1.nam
meta24_a=Knuckles Turn Around with Object
filename25_a=k_h_wait0.nam
meta25_a=Knuckles Stand with Object
filename26_a=k_h_walk0.nam
meta26_a=Knuckles Walk with Object
filename27_a=k_hashigo.nam
meta27_a=Knuckles Climb Ladder
filename28_a=k_hold0.nam
meta28_a=Knuckles Pick Up/Put Down Object
filename29_a=k_item_c0.nam
meta29_a=Knuckles Begin Looking at Shovel Claws
filename30_a=k_item_c1.nam
meta30_a=Knuckles Look at Shovel Claws
filename31_a=k_item_c2.nam
meta31_a=Knuckles Stop Looking at Shovel Claws
filename32_a=k_item_fg0.nam
meta32_a=Knuckles Begin Looking at Fighting Gloves
filename33_a=k_item_fg1.nam
meta33_a=Knuckles Look at Fighting Gloves
filename34_a=k_item_fg2.nam
meta34_a=Knuckles Stop Looking at Fighting Gloves
filename35_a=k_kabe0.nam
meta35_a=Knuckles Climb Wall
filename36_a=k_kabe1.nam
meta36_a=Knuckles Climb Up Ledge 1
filename37_a=k_kabe2.nam
meta37_a=Knuckles Climb Up Ledge 2
filename38_a=k_kabeup0.nam
meta38_a=Knuckles Climb Wall
filename39_a=k_kabewait0.nam
meta39_a=Knuckles Hold Onto Wall
filename40_a=k_kimepose0.nam
meta40_a=Knuckles Level Clear Pose
filename41_a=k_kimepose1.nam
meta41_a=Knuckles Level Clear Pose to Standing
filename42_a=k_lkabe0.nam
meta42_a=Knuckles Scaling Wall (Left)
filename43_a=k_n_damage0.nam
meta43_a=Knuckles Damage
filename44_a=k_n_damage1.nam
meta44_a=Knuckles Land After Damage
filename45_a=k_n_die0.nam
meta45_a=Knuckles Begin Death
filename46_a=k_n_die1.nam
meta46_a=Knuckles Death
filename47_a=k_panch0.nam
meta47_a=Knuckles First Punch
filename48_a=k_panch1.nam
meta48_a=Knuckles Second Punch
filename49_a=k_panch2.nam
meta49_a=Knuckles Mega Punch
filename50_a=k_panch22.nam
meta50_a=Knuckles Mega Punch Cooldown
filename51_a=k_push1.nam
meta51_a=Knuckles Push
filename52_a=k_rkabe0.nam
meta52_a=Knuckles Scaling Wall (Right)
filename53_a=k_rocket0.nam
meta53_a=Knuckles Hold Vertical Rocket
filename54_a=k_rocket1.nam
meta54_a=Knuckles Hold Horizontal Rocket
filename55_a=k_rollfly0.nam
meta55_a=Knuckles Caught in Updraft
filename56_a=k_run0.nam
meta56_a=Knuckles Jog
filename57_a=k_run1.nam
meta57_a=Knuckles Run
filename58_a=k_sakataiki0.nam
meta58_a=Knuckles Stand on Upward Slope
filename59_a=k_sakataiki1.nam
meta59_a=Knuckles Stand on Downward Slope
filename60_a=k_shake0.nam
meta60_a=Knuckles Shake Tree
filename61_a=k_spin.nam
meta61_a=Knuckles Spin (Curled Model)
filename61_m=knuck_spin.nja
meta61_m=Knuckles (Curled)|KNUCKLES
filename62_a=k_spinball.nam
meta62_a=Knuckles Spin (Jumpball)
filename62_m=knuck_ball.nja
meta62_m=Knuckles Jumpball|KNUCKLES
filename63_a=k_standup1.nam
meta63_a=Knuckles Uncurl
filename64_a=k_stop0.nam
meta64_a=Knuckles Brake
filename65_a=k_stop1.nam
meta65_a=Knuckles Turn Around
filename66_a=k_taiki0.nam
meta66_a=Knuckles Begin Shaking Fists (Unused Idle)
filename67_a=k_taiki1.nam
meta67_a=Knuckles Shake Fists (Unused Idle)
filename68_a=k_taiki2.nam
meta68_a=Knuckles Stop Shaking Fists (Unused Idle)
filename69_a=k_takeback0.nam
meta69_a=Knuckles Pull
filename70_a=k_throw0.nam
meta70_a=Knuckles Throw Object (Overhand)
filename71_a=k_throw1.nam
meta71_a=Knuckles Throw Object (Underhand)
filename72_a=k_touch0.nam
meta72_a=Knuckles Grab Tree
filename73_a=k_touch1.nam
meta73_a=Knuckles Hold Tree
filename74_a=k_tukamari0.nam
meta74_a=Knuckles Hang Onto Pulley/Hook
filename75_a=k_u_taiki0.nam
meta75_a=Knuckles Hold Monkeybars (Right Side Forward)
filename76_a=k_u_taiki1.nam
meta76_a=Knuckles Hold Monkeybars (Left Side Forward)
filename77_a=k_untei1.nam
meta77_a=Knuckles Climb Monkeybars
filename78_a=k_wait_a0.nam
meta78_a=Knuckles Begin Idle
filename79_a=k_wait_a1.nam
meta79_a=Knuckles Idle
filename80_a=k_wait_b0.nam
meta80_a=Knuckles Begin Fighting Stance (Unused Idle)
filename81_a=k_wait_b1.nam
meta81_a=Knuckles Fighting Stance (Unused Idle)
filename82_a=k_wait0.nam
meta82_a=Knuckles Stand
filename83_a=k_walk0.nam
meta83_a=Knuckles Walk A
filename84_a=k_walk1.nam
meta84_a=Knuckles Walk B
filename85_a=k_zitabata.nam
meta85_a=Knuckles Launched
filename86_a=k_chaonade0.nam
meta86_a=Knuckles Begin Petting
filename87_a=k_chaonade1.nam
meta87_a=Knuckles Petting
filename88_a=k_chaonade2.nam
meta88_a=Knuckles Stop Petting
filename89_a=k_kutibue.nam
meta89_a=Knuckles Whistle

[___KNUCKLES_MODELS]
type=modelsarray
length=24
filename=figure/knuckles/models/
filename0=knu_i_glove_l0.nja
meta0=Knuckles Left Shovel Claw (Normal)|KNUCKLES
filename1=knu_i_glove_l1.nja
meta1=Knuckles Left Shovel Claw (Fighting Gloves)|KNUCKLES
filename2=knu_i_glove_r0.nja
meta2=Knuckles Right Shovel Claw (Normal)|KNUCKLES
filename3=knu_i_glove_r1.nja
meta3=Knuckles Right Shovel Claw (Fighting Gloves)|KNUCKLES
filename6=knuck_z.nja
meta6=Knuckles Head (Morph)|KNUCKLES
filename15=knu_i_claw_lw.nja
meta15=Knuckles Left Fighting Glove Wrist|KNUCKLES
filename16=knu_i_claw_lx.nja
meta16=Knuckles Left Fighting Glove Palm|KNUCKLES
filename17=knu_i_claw_ly.nja
meta17=Knuckles Left Fighting Glove Fingers|KNUCKLES
filename18=knu_i_claw_lz.nja
meta18=Knuckles Left Fighting Glove Thumb|KNUCKLES
filename19=knu_i_claw_rw.nja
meta19=Knuckles Right Fighting Glove Wrist|KNUCKLES
filename20=knu_i_claw_rx.nja
meta20=Knuckles Right Fighting Glove Palm|KNUCKLES
filename21=knu_i_claw_ry.nja
meta21=Knuckles Right Fighting Glove Fingers|KNUCKLES
filename22=knu_i_claw_rz.nja
meta22=Knuckles Right Fighting Glove Thumb|KNUCKLES

[___KNUCKLES_MOTIONS]
type=motionarray
length=1
filename=figure/knuckles/models/
nodecounts=2
filename0=knuckles_face_k_head.nas
meta0_a=Knuckles Face Shapes

; Amy
[___AMY_OBJECTS]
type=modelarray
length=39
filename=figure/amy/models/
filename0=amy_a.nja
meta0=Amy|AMY
filename1=amy_drum.nja
meta1=Amy Barrel|AMY
filename29=amy_shock.nja
meta29=Amy Shockwave Effect|AMY_EFF
filename32=shape_kihon_a_head.nja
meta32=Amy EV Head|AMY
animations32=amy_face_a_head.nas.saanim
filename35=amy_i_head.nja
meta35=Amy Warrior Feather|AMY
filename38=amy_i_hammer.nja
meta38=Amy Long Hammer|AMY

[___AMY_ACTIONS]
type=actionarray
length=80
filename=figure/amy/models/
filename0_a=a_atack1.nam
meta0_a=Amy Begin Hammer Swing
filename1_a=a_atack2.nam
meta1_a=Amy Hammer Swing
filename2_a=a_atack3.nam
meta2_a=Amy Put Away Hammer
filename3_a=a_atack4.nam
meta3_a=Amy Begin Spin Hammer Attack
filename4_a=a_baneup0.nam
meta4_a=Amy Jump/Spring Launch
filename5_a=a_baneup1.nam
meta5_a=Amy Begin Falling from Jump/Spring Launch
filename6_a=a_baneup2.nam
meta6_a=Amy Fall
filename7_a=a_chissoku0.nam
meta7_a=Amy Drown
filename8_a=a_dorumon0.nam
meta8_a=Amy Pick Up Barrel
filename9_a=a_dorumon1.nam
meta9_a=Amy Put On Barrel
filename10_a=a_dwalk0.nam
meta10_a=Amy Walk Inside Barrel
filename11_a=a_eggshake0.nam
meta11_a=Amy Begin Shaking Object
filename12_a=a_eggshake1.nam
meta12_a=Amy Shake Object
filename13_a=a_eggshake2.nam
meta13_a=Amy Stop Shaking Object
filename14_a=a_h_baneup0.nam
meta14_a=Amy Jump with Object
filename15_a=a_h_baneup1.nam
meta15_a=Amy Begin Falling with Object
filename16_a=a_h_baneup2.nam
meta16_a=Amy Fall with Object
filename17_a=a_h_baneup3.nam
meta17_a=Amy Land with Object
filename18_a=a_h_run0.nam
meta18_a=Amy Run with Object
filename19_a=a_h_wait0.nam
meta19_a=Amy Stand with Object
filename20_a=a_h_walk0.nam
meta20_a=Amy Walk with Object
filename21_a=a_hashigo0.nam
meta21_a=Amy Climb Ladder
filename22_a=a_hold0.nam
meta22_a=Amy Pick Up/Put Down Object
filename23_a=a_holdstop0.nam
meta23_a=Amy Brake with Object
filename24_a=a_holdstop1.nam
meta24_a=Amy Turn Around with Object
filename25_a=a_jumpat0.nam
meta25_a=Amy Midair Hammer Swing
filename26_a=a_kaitenkey0.nam
meta26_a=Amy Grab Handle
filename27_a=a_kaitenkey1.nam
meta27_a=Amy Rotating Handle
filename28_a=a_kakure0.nam
meta28_a=Amy Hiding
filename29_a=a_kimepose0.nam
meta29_a=Amy Level Clear Pose
filename30_a=a_taiki0.nam
meta30_a=Amy Begin Frustration
filename31_a=a_taiki1.nam
meta31_a=Amy Frustration
filename32_a=a_taiki2.nam
meta32_a=Amy End Frustration
filename33_a=a_n_damage0.nam
meta33_a=Amy Damage
filename34_a=a_n_damage1.nam
meta34_a=Amy Land After Damage
filename35_a=a_n_die0.nam
meta35_a=Amy Begin Death
filename36_a=a_n_die1.nam
meta36_a=Amy Death
filename37_a=a_push0.nam
meta37_a=Amy Push
filename38_a=a_rocket0.nam
meta38_a=Amy Hold Vertical Rocket
filename39_a=a_rocket1.nam
meta39_a=Amy Hold Horizontal Rocket
filename40_a=a_rollat0.nam
meta40_a=Amy Spin Hammer Attack (Idle)
filename41_a=a_rollat1.nam
meta41_a=Amy Spin Hammer Attack
filename42_a=a_rollat2.nam
meta42_a=Amy Dizzy/Captured by Egg Keeper
filename43_a=a_rollat3.nam
meta43_a=Amy Dizzy Walk
filename44_a=a_run0.nam
meta44_a=Amy Jog
filename45_a=a_run1.nam
meta45_a=Amy Run
filename46_a=a_run2.nam
meta46_a=Amy Sprint
filename47_a=a_runat0.nam
meta47_a=Amy Begin Hammer Vault
filename48_a=a_runat1.nam
meta48_a=Amy Hammer Vault
filename49_a=a_runat2.nam
meta49_a=Amy Landing
filename50_a=a_runat4.nam
meta50_a=Amy Hammer Vault Spin 1
filename51_a=a_runat5.nam
meta51_a=Amy Hammer Vault Spin 2
filename52_a=a_runat6.nam
meta52_a=Amy Hammer Vault Spin 3
filename53_a=a_sakataiki0.nam
meta53_a=Amy Stand on Upward Slope
filename54_a=a_sakataiki1.nam
meta54_a=Amy Stand on Downward Slope
filename55_a=a_shake0.nam
meta55_a=Amy Shake Tree
filename56_a=a_stop0.nam
meta56_a=Amy Brake
filename57_a=a_stop1.nam
meta57_a=Amy Turn Around
filename58_a=a_mogura0.nam
meta58_a=Amy Begin Crouching
filename59_a=a_mogura1.nam
meta59_a=Amy Crouch
filename60_a=a_mogura2.nam
meta60_a=Amy End Crouching
filename61_a=a_takeback0.nam
meta61_a=Amy Pull
filename62_a=a_throw0.nam
meta62_a=Amy Throw Object (Overhand)
filename63_a=a_throw1.nam
meta63_a=Amy Throw Object (Underhand)
filename64_a=a_touch0.nam
meta64_a=Amy Grab Tree
filename65_a=a_touch1.nam
meta65_a=Amy Hold Tree
filename66_a=a_tukamari0.nam
meta66_a=Amy Hold Balloon
filename67_a=a_wait_a0.nam
meta67_a=Amy Begin Idle
filename68_a=a_wait_a1.nam
meta68_a=Amy Idle
filename69_a=a_wait0.nam
meta69_a=Amy Stand
filename70_a=a_walk0.nam
meta70_a=Amy Walk
filename71_a=a_zitabata.nam
meta71_a=Amy Launched
filename72_a=a_zou0.nam
meta72_a=Amy Begin Balancing
filename73_a=a_zou1.nam
meta73_a=Amy Balancing
filename74_a=ad_dwalk.nam
meta74_a=Amy Walking Motions (Barrel)
filename75_a=ad_dorumon.nam
meta75_a=Amy Lifting (Barrel)
filename76_a=a_chaonade0.nam
meta76_a=Amy Begin Petting
filename77_a=a_chaonade1.nam
meta77_a=Amy Petting
filename78_a=a_chaonade2.nam
meta78_a=Amy Stop Petting
filename79_a=a_kutibue.nam
meta79_a=Amy Whistle

[___AMY_MODELS]
type=modelsarray
length=5
filename=figure/amy/models/
filename2=amy_z.nja
meta2=Amy Head (Morph)|AMY
filename4=amy_y.nja
meta4=Amy Dress (Morph)|AMY

[___AMY_MOTIONS]
type=motionarray
length=1
filename=figure/amy/models/
nodecounts=5
filename0=amy_face_a_head.nas
meta0_a=Amy Face Shapes

; E-102
[___E102_OBJECTS]
type=modelarray
length=28
filename=figure/e102/models/
filename0=e102_a.nja
meta0=E-102 Gamma|E102
filename1=e102_gun.nja
meta1=E-102 Gamma Targeting Arm|E102
filename2=e102_fan.nja
meta2=E-102 Gamma Hover Jet|E102
filename4=e102_swb.nja
meta4=E-102 Gamma Blaster Effect|E102BEAM
filename5=e102_ef_beam.nja
meta5=E-102 Gamma Targeting Beam|E102BEAM
filename6=e102_ef_beam2.nja
meta6=E-102 Gamma Laser Blast|E102BEAM
filename13=e_fun_ejet.nja
meta13=E-102 Gamma Hover Jet Effect|E102EFFECT
filename14=e102_normalgun.nja
meta14=E-102 Gamma Normal Blaster|E102
filename16=e102_itemgun.nja
meta16=E-102 Gamma Laser Blaster|E102
filename18=e102_normalgun_a.nja
meta18=E-102 Gamma Normal Blaster A|E102
filename20=e102_itemgun_a.nja
meta20=E-102 Gamma Laser Blaser A|E102

[___E102_ACTIONS]
type=actionarray
length=78
filename=figure/e102/models/
filename0_a=e_wait0.nam
meta0_a=E-102 Gamma Stand
filename1_a=e_wait1.nam
meta1_a=E-102 Gamma Begin Fighting Stance
filename2_a=e_wait2.nam
meta2_a=E-102 Gamma Fighting Stance
filename3_a=e_walk0.nam
meta3_a=E-102 Gamma Walk
filename4_a=e_run0.nam
meta4_a=E-102 Gamma Jog
filename5_a=e_run1.nam
meta5_a=E-102 Gamma Mode Change
filename6_a=e_run2.nam
meta6_a=E-102 Gamma Wheel Mode
filename7_a=e_gun_back.nam
meta7_a=E-102 Gamma Shoot Behind (Blaster Arm)
filename8_a=e_gun_front.nam
meta8_a=E-102 Gamma Shoot Forward (Blaster Arm)
filename9_a=e_gun_left.nam
meta9_a=E-102 Gamma Shoot Left (Blaster Arm)
filename10_a=e_gun_right.nam
meta10_a=E-102 Gamma Shoot Right (Blaster Arm)
filename11_a=e_gun_top.nam
meta11_a=E-102 Gamma Shoot Above (Blaster Arm)
filename12_a=e_gun_under.nam
meta12_a=E-102 Gamma Shoot Below (Blaster Arm)
filename13_a=e_jump00.nam
meta13_a=E-102 Gamma Begin Jump
filename14_a=e_jump0.nam
meta14_a=E-102 Gamma Jump/Spring Launch
filename15_a=e_jump1.nam
meta15_a=E-102 Gamma Begin Falling from Jump/Spring Launch
filename16_a=e_jump2.nam
meta16_a=E-102 Gamma Fall
filename17_a=e_jump3.nam
meta17_a=E-102 Gamma Landing
filename18_a=e_stop0.nam
meta18_a=E-102 Gamma Brake (Wheel Mode)
filename19_a=e_stop1.nam
meta19_a=E-102 Gamma Turn Around (Wheel Mode)
filename20_a=e_stop4.nam
meta20_a=E-102 Gamma Turn Around
filename21_a=e_wchange0.nam
meta21_a=E-102 Gamma Change into Propeller Mode
filename22_a=e_wchange1.nam
meta22_a=E-102 Gamma Change into Propeller Mode from Wheel Mode
filename23_a=e_crash0.nam
meta23_a=E-102 Gamma Hit Wall
filename24_a=e_wwait0.nam
meta24_a=E-102 Gamma Propeller Mode
filename25_a=e_touch0.nam
meta25_a=E-102 Gamma Grab Tree
filename26_a=e_shake0.nam
meta26_a=E-102 Gamma Shake Tree
filename27_a=e_push0.nam
meta27_a=E-102 Gamma Push A
filename28_a=e_push1.nam
meta28_a=E-102 Gamma Push B
filename29_a=e_takeback.nam
meta29_a=E-102 Gamma Pull
filename30_a=e_hjump00.nam
meta30_a=E-102 Gamma Jump with Object
filename31_a=e_hjump0.nam
meta31_a=E-102 Gamma Spring Launch with Object
filename32_a=e_hjump1.nam
meta32_a=E-102 Gamma Begin Falling from Jump/Spring Launch with Object
filename33_a=e_hjump2.nam
meta33_a=E-102 Gamma Fall with Object
filename34_a=e_hjump3.nam
meta34_a=E-102 Gamma Land with Object
filename35_a=e_hwchange0.nam
meta35_a=E-102 Gamma Change into Propeller Mode with Object
filename36_a=e_hwchange1.nam
meta36_a=E-102 Gamma Change into Propeller Mode from Wheel Mode with Object
filename37_a=e_hwwait0.nam
meta37_a=E-102 Gamma Propeller Mode with Object
filename38_a=e_hold0.nam
meta38_a=E-102 Gamma Pick Up/Put Down Object
filename39_a=e_hwalk0.nam
meta39_a=E-102 Gamma Walk with Object
filename40_a=e_hrun0.nam
meta40_a=E-102 Gamma Jog with Object
filename41_a=e_hrun1.nam
meta41_a=E-102 Gamma Mode Change with Object
filename42_a=e_hrun2.nam
meta42_a=E-102 Gamma Wheel Mode with Object
filename43_a=e_hstop0.nam
meta43_a=E-102 Gamma Brake with Object (Wheel Mode)
filename44_a=e_hstop1.nam
meta44_a=E-102 Gamma Turn Around with Object (Wheel Mode)
filename45_a=e_hwait0.nam
meta45_a=E-102 Gamma Stand with Object
filename46_a=e_throw0.nam
meta46_a=E-102 Gamma Throw Object (Overhand)
filename47_a=e_throw1.nam
meta47_a=E-102 Gamma Throw Object (Underhand)
filename48_a=e_hover0.nam
meta48_a=E-102 Gamma Begin Hover
filename49_a=e_hover1.nam
meta49_a=E-102 Gamma Hover
filename50_a=e_scope.nam
meta50_a=E-102 Gamma Lock-On Mode (Laser Scope)
filename50_m=e102_scope.nja
meta50_m=E-102 Gamma Scope|E102
filename51_a=e_shoot0.nam
meta51_a=E-102 Gamma Shoot
filename52_a=e_shoot1.nam
meta52_a=E-102 Gamma Shoot in Midair
filename53_a=e_hashigo0.nam
meta53_a=E-102 Gamma Climb Ladder
filename54_a=e_kimepose0.nam
meta54_a=E-102 Gamma Level Clear Pose A
filename55_a=e_kimepose1.nam
meta55_a=E-102 Gamma Level Clear Pose to Standing
filename56_a=e_die.nam
meta56_a=E-102 Gamma Death
filename57_a=e_n_damage0.nam
meta57_a=E-102 Gamma Damage
filename58_a=e_n_damage1.nam
meta58_a=E-102 Gamma Land After Damage
filename59_a=e_wait_a0.nam
meta59_a=E-102 Gamma Begin Idle
filename60_a=e_wait_a1.nam
meta60_a=E-102 Gamma Idle
filename62_a=e_chaonade0.nam
meta62_a=E-102 Gamma Begin Petting
filename63_a=e_chaonade1.nam
meta63_a=E-102 Gamma Petting
filename64_a=e_chaonade2.nam
meta64_a=E-102 Gamma Stop Petting
filename65_a=e_kutibue.nam
meta65_a=E-102 Gamma Whistle
filename66_a=e_item_f0.nam
meta66_a=E-102 Gamma Begin Looking at Jet Booster
filename67_a=e_item_f1.nam
meta67_a=E-102 Gamma Look at Jet Booster
filename68_a=e_item_f2.nam
meta68_a=E-102 Gamma Stop Looking at Jet Booster
filename69_a=e_item_g0.nam
meta69_a=E-102 Gamma Begin Looking at Laser Blaster
filename70_a=e_item_g1.nam
meta70_a=E-102 Gamma Look at Laser Blaster
filename71_a=e_item_g2.nam
meta71_a=E-102 Gamma Stop Looking at Laser Blaster
filename72_a=e_eggshake0.nam
meta72_a=E-102 Gamma Begin Shaking Object
filename73_a=e_eggshake1.nam
meta73_a=E-102 Gamma Shake Object
filename74_a=e_eggshake2.nam
meta74_a=E-102 Gamma Stop Shaking Object
filename75_a=e_sakataiki0.nam
meta75_a=E-102 Gamma Stand on Upward Slope
filename76_a=e_sakataiki1.nam
meta76_a=E-102 Gamma Stand on Downward Slope
filename77_a=e_taiki0.nam
meta77_a=E-102 Gamma Level Clear Pose B

[___E102_MOTIONS]
type=motionarray
length=4
filename=figure/e102/models/
nodecounts=77,77,77,77

; Big
[___BIG_OBJECTS]
type=modelarray
length=44
filename=figure/big/models/
filename0=b_kihon0_bic.nja
meta0=Big|BIG
filename1=shape_kihon_b_head.nja
meta1=Big EV Head|BIG
animations1=big_face_b_head.nas.saanim
filename19=b_itemsao_b_itemsao.nja
meta19=Big Power Rod|BIG
filename31=b_itemukiwa_b_body.nja
meta31=Big Life Belt (Worn)|BIG
filename37=ruar_hontai.nja
meta37=Big Normal Lure|FISHING
filename38=ruar_blue_hontai.nja
meta38=Big Blue Lure Upgrade|FISHING
filename39=ruar_red_hontai.nja
meta39=Big Red Lure Upgrade|FISHING
filename40=ruar_silver_hontai.nja
meta40=Big Silver Lure Upgrade|FISHING
filename41=ruar_gold_hontai.nja
meta41=Big Gold Lure Upgrade|FISHING
filename42=big_castmark0.nja
meta42=Big Cast Circle|FISHING
filename43=castmarc1_castmark1.nja
meta43=Big Cast Cursor|FISHING

[___BIG_ACTIONS]
type=actionarray
length=90
filename=figure/big/models/
filename0_a=b_atcast0.nam
meta0_a=Big Attack with Fishing Rod
filename1_a=b_baneup0.nam
meta1_a=Big Jump
filename2_a=b_baneup1.nam
meta2_a=Big Jump Transition
filename4_a=b_cast00.nam
meta4_a=Big Sitting to Fish
filename5_a=b_h_baneup0.nam
meta5_a=Big Jump with Large Object
filename6_a=b_h_baneup1.nam
meta6_a=Big Jump Transition with Large Object
filename7_a=b_h_jump0.nam
meta7_a=Big Fall with Large Object
filename8_a=b_h_jump1.nam
meta8_a=Big Land with Large Object
filename9_a=b_mh_run0.nam
meta9_a=Big Speedwalk with Large Object
filename10_a=b_mh_wait0.nam
meta10_a=Big Stand with Large Object
filename11_a=b_mh_walk0.nam
meta11_a=Big Walk with Large Object
filename12_a=b_mhold0.nam
meta12_a=Big Pick Up/Put Down Large Object
filename13_a=b_jump0.nam
meta13_a=Big Fall
filename14_a=b_jump1.nam
meta14_a=Big Landing
filename15_a=b_push0.nam
meta15_a=Big Push
filename16_a=b_run0.nam
meta16_a=Big Speedwalking
filename17_a=b_shake0.nam
meta17_a=Big Shake Tree
filename18_a=b_takeback0.nam
meta18_a=Big Pull
filename19_a=b_throw0.nam
meta19_a=Big Throw Object (Overhand)
filename20_a=b_throw1.nam
meta20_a=Big Throw Object (Underhand)
filename21_a=b_touch0.nam
meta21_a=Big Grab Tree
filename22_a=b_touch1.nam
meta22_a=Big Hold Tree
filename23_a=b_wait0.nam
meta23_a=Big Stand
filename24_a=b_walk0.nam
meta24_a=Big Walk
filename25_a=b_hashigo0.nam
meta25_a=Big Climb Ladder
filename27_a=b_kimepose0.nam
meta27_a=Big Level Clear Pose
filename28_a=b_zitabata0.nam
meta28_a=Big Launched/Panicking
filename29_a=b_cast01.nam
meta29_a=Big Preparing to Cast
filename30_a=b_cast1.nam
meta30_a=Big Cast
filename31_a=b_cast2.nam
meta31_a=Big Tug on Fishing Line (Straight)
filename32_a=b_cast3.nam
meta32_a=Big Tug on Fishing Line (Slight Left)
filename33_a=b_cast4.nam
meta33_a=Big Tug on Fishing Line (Slight Right)
filename34_a=b_cast5.nam
meta34_a=Big Tug on Fishing Line (Hard Left)
filename35_a=b_cast6.nam
meta35_a=Big Tug on Fishing Line (Hard Right)
filename36_a=b_joysmall.nam
meta36_a=Big Caught Small Fish
filename37_a=b_joymiddle.nam
meta37_a=Big Caught Large Fish
filename38_a=b_joybig0.nam
meta38_a=Big Caught Froggy
filename39_a=b_wcast2.nam
meta39_a=Big Tug on Fishing Line (Floating, Straight)
filename40_a=b_wcast3.nam
meta40_a=Big Tug on Fishing Line (Floating, Slight Left)
filename41_a=b_wcast4.nam
meta41_a=Big Tug on Fishing Line (Floating, Slight Right)
filename42_a=b_wcast5.nam
meta42_a=Big Tug on Fishing Line (Floating, Hard Left)
filename43_a=b_wcast6.nam
meta43_a=Big Tug on Fishing Line (Floating, Hard Right)
filename44_a=b_h_wait0.nam
meta44_a=Big Stand with Object
filename45_a=b_h_walk0.nam
meta45_a=Big Walk with Object
filename46_a=b_h_run0.nam
meta46_a=Big Speedwalk with Object
filename48_a=b_hold0.nam
meta48_a=Big Pick Up/Put Down Object
filename55_a=b_wcast0.nam
meta55_a=Big Preparing to Cast (Floating)
filename56_a=b_wcast1.nam
meta56_a=Big Cast (Floating)
filename57_a=b_miss0.nam
meta57_a=Big Begin Death (Broken Fishing Line)
filename58_a=b_miss1.nam
meta58_a=Big Death (Broken Fishing Line)
filename59_a=b_miss2.nam
meta59_a=Big Stand After Fishing Line Break
filename60_a=b_n_damage0.nam
meta60_a=Big Damage
filename61_a=b_n_damage1.nam
meta61_a=Big Land After Damage
filename62_a=b_n_die0.nam
meta62_a=Big Death
filename63_a=b_awa0.nam
meta63_a=Big Breathe Air Bubble
filename64_a=b_wswim0.nam
meta64_a=Big Begin Swiming
filename65_a=b_wdown0.nam
meta65_a=Big Begin Diving
filename66_a=b_wdown1.nam
meta66_a=Big Dive
filename67_a=b_wswim1.nam
meta67_a=Big Swim
filename68_a=b_wup0.nam
meta68_a=Big Begin Ascending in Water
filename69_a=b_wup1.nam
meta69_a=Big Ascend in Water
filename70_a=b_wwait0.nam
meta70_a=Big Float in Water
filename72_a=b_wait_a0.nam
meta72_a=Big Begin Idle
filename73_a=b_wait_a1.nam
meta73_a=Big Idle
filename74_a=b_eggshake0.nam
meta74_a=Big Begin Shaking Object
filename75_a=b_eggshake1.nam
meta75_a=Big Shake Object
filename76_a=b_eggshake2.nam
meta76_a=Big Stop Shaking Object
filename77_a=b_chissoku0.nam
meta77_a=Big Drown
filename78_a=b_taiki0.nam
meta78_a=Big Begin Rubbing Belly (Unused Idle)
filename79_a=b_taiki1.nam
meta79_a=Big Rub Belly (Unused Idle)
filename80_a=b_taiki2.nam
meta80_a=Big Stop Rubbing Belly (Unused Idle)
filename81_a=b_sakataiki0.nam
meta81_a=Big Stand on Upward Slope
filename82_a=b_sakataiki1.nam
meta82_a=Big Stand on Downward Slope
filename86_a=b_chaonade0.nam
meta86_a=Big Begin Petting
filename87_a=b_chaonade1.nam
meta87_a=Big Petting
filename88_a=b_chaonade2.nam
meta88_a=Big Stop Petting
filename89_a=b_kutibue.nam
meta89_a=Big Whistle

[___BIG_MODELS]
type=modelsarray
length=4
filename=figure/big/models/
filename1=big_z.nja
meta1=Big Head (Morph)|BIG

[___BIG_MOTIONS]
type=motionarray
length=1
filename=figure/big/models/
nodecounts=7
filename0=big_face_b_head.nas
meta0_a=Big Face Shapes