SystemPath=
ObjectDefinitions=objdefs.ini
ObjectTextureList=object/objTextures.ini
MissionObjectList=mission/objList.ini
MissionTextureList=mission/objTextures.ini
Paths=pathtbl

[Chars_Sonic]
Model=figure/sonic/models/s_kihon10_sonic.nja.sa1mdl
Textures=SONIC
TextureList=figure/sonic/Textures.ini
Height=5.4
StartPositions=figure/Sonic/StgStartPos.ini

[Chars_Tails]
Model=figure/miles/models/m_kihon3_miles.nja.sa1mdl
Textures=MILES
TextureList=figure/miles/Textures.ini
Height=4.5
StartPositions=figure/miles/StgStartPos.ini

[Chars_Knuckles]
Model=figure/knuckles/models/knuck_a.nja.sa1mdl
Textures=KNUCKLES
TextureList=figure/knuckles/Textures.ini
Height=5.7
StartPositions=figure/knuckles/StgStartPos.ini

[Chars_Amy]
Model=figure/amy/models/amy_a.nja.sa1mdl
Textures=AMY
TextureList=figure/amy/Textures.ini
Height=5
StartPositions=figure/amy/StgStartPos.ini

[Chars_Gamma]
Model=figure/e102/models/e102_a.nja.sa1mdl
Textures=E102
TextureList=figure/e102/Textures.ini
Height=8
StartPositions=figure/e102/StgStartPos.ini

[Chars_Big]
Model=figure/big/models/b_kihon0_bic.nja.sa1mdl
Textures=BIG
TextureList=figure/big/Textures.ini
Height=14
StartPositions=figure/big/StgStartPos.ini

[Chars_SuperSonic]
Model=figure/sonic/models/ss_kihon0_ssonic.nja.sa1mdl
Textures=SUPERSONIC
TextureList=figure/sonic/Textures.ini
Height=6.4
StartPositions=figure/sonic/StgStartPos.ini

[Action Stages\\Emerald Coast 1]
LevelGeometry=stg01_beach/landtable0100.c.sa1lvl
LevelID=0100
Textures=BEACH01
ObjectList=stg01_beach/objList.ini
ObjectTextureList=stg01_beach/objTextures.ini
DeathZones=stg01_beach/killcolli/act1/killZones.ini

[Action Stages\\Emerald Coast 2]
LevelGeometry=stg01_beach/landtable0101.c.sa1lvl
LevelID=0101
Textures=BEACH02
ObjectList=stg01_beach/objList.ini
ObjectTextureList=stg01_beach/objTextures.ini
DeathZones=stg01_beach/killcolli/act2/killZones.ini

[Action Stages\\Emerald Coast 3]
LevelGeometry=stg01_beach/landtable0102.c.sa1lvl
LevelID=0102
Textures=BEACH03
ObjectList=stg01_beach/objList.ini
ObjectTextureList=stg01_beach/objTextures.ini
DeathZones=stg01_beach/killcolli/act3/killZones.ini

[Action Stages\\Windy Valley 1]
LevelGeometry=stg02_windy/landtable0200.c.sa1lvl
LevelID=0200
Textures=WINDY01,WINDY_BACK,OBJ_WINDY,OBJ_REGULAR,E_SAI,E_SNAKE,E_LEON,CON_REGULAR
ObjectList=stg02_windy/objList.ini
ObjectTextureList=stg02_windy/objTextures.ini
DeathZones=stg02_windy/killcolli/act1/killZones.ini
Effects=objdefs/Level Effects/WindyValley1Autodemo.cs
ObjectDefinition=objdefs/stg02.ini

[Action Stages\\Windy Valley 3]
LevelGeometry=stg02_windy/landtable0202.c.sa1lvl
LevelID=0202
Textures=WINDY03,WINDY_BACK3,OBJ_WINDY,OBJ_REGULAR,E_SAI,E_SNAKE,E_LEON,CON_REGULAR
ObjectList=stg02_windy/objList.ini
ObjectTextureList=stg02_windy/objTextures.ini
DeathZones=stg02_windy/killcolli/act3/killZones.ini
Effects=objdefs/Level Effects/WindyValley3Autodemo.cs
ObjectDefinition=objdefs/stg02.ini

[Action Stages\\Twinkle Park 1]
LevelGeometry=stg03_twinkle/landtable0300.c.sa1lvl
LevelID=0300
Textures=TWINKLE01,OBJ_SHAREOBJ,EGGROB
ObjectList=stg03_twinkle/objList.ini
ObjectTextureList=stg03_twinkle/objTextures.ini
DeathZones=stg03_twinkle/killcolli/act1/killZones.ini

[Action Stages\\Twinkle Park 2]
LevelGeometry=stg03_twinkle/landtable0301.c.sa1lvl
LevelID=0301
Textures=TWINKLE02,OBJ_SHAREOBJ,MECHA,PIRANIA,NEW_BB,EFF_TWINKLE,EGGROB
ObjectList=stg03_twinkle/objList.ini
ObjectTextureList=stg03_twinkle/objTextures.ini
DeathZones=stg03_twinkle/killcolli/act2/killZones.ini

[Action Stages\\Twinkle Park 3]
LevelGeometry=stg03_twinkle/landtable0302.c.sa1lvl
LevelID=0302
Textures=TWINKLE03,EFF_CANDLE,EGGROB,OBJ_SHAREOBJ
ObjectList=stg03_twinkle/objList.ini
ObjectTextureList=stg03_twinkle/objTextures.ini
DeathZones=stg03_twinkle/killcolli/act3/killZones.ini

[Action Stages\\Speed Highway 1]
LevelGeometry=stg04_highway/landtable0400.c.sa1lvl
LevelID=0400
Textures=HIGHWAY01
ObjectList=stg04_highway/objList.ini
ObjectTextureList=stg04_highway/objTextures.ini
DeathZones=stg04_highway/killcolli/act1/killZones.ini

[Action Stages\\Speed Highway 2]
LevelGeometry=stg04_highway/landtable0401.c.sa1lvl
LevelID=0401
Textures=HIGHWAY02
ObjectList=stg04_highway/objList.ini
ObjectTextureList=stg04_highway/objTextures.ini
DeathZones=stg04_highway/killcolli/act2/killZones.ini

[Action Stages\\Speed Highway 3]
LevelGeometry=stg04_highway/landtable0402.c.sa1lvl
LevelID=0402
Textures=HIGHWAY03
ObjectList=stg04_highway/objList.ini
ObjectTextureList=stg04_highway/objTextures.ini
DeathZones=stg04_highway/killcolli/act3/killZones.ini

[Action Stages\\Red Mountain 1]
LevelGeometry=stg05_mountain/landtable0500.c.sa1lvl
LevelID=0500
Textures=MOUNTAIN01,MOUNTAIN_E104
ObjectList=stg05_mountain/objList.ini
ObjectTextureList=stg05_mountain/objTextures.ini
DeathZones=stg05_mountain/killcolli/act1/killZones.ini

[Action Stages\\Red Mountain 2]
LevelGeometry=stg05_mountain/landtable0501.c.sa1lvl
LevelID=0501
Textures=MOUNTAIN02,MOUNTAIN_E104
ObjectList=stg05_mountain/objList.ini
ObjectTextureList=stg05_mountain/objTextures.ini
DeathZones=stg05_mountain/killcolli/act2/killZones.ini

[Action Stages\\Red Mountain 3]
LevelGeometry=stg05_mountain/landtable0502.c.sa1lvl
LevelID=0502
Textures=MOUNTAIN03,MOUNTAIN_E104
ObjectList=stg05_mountain/objList.ini
ObjectTextureList=stg05_mountain/objTextures.ini
DeathZones=stg05_mountain/killcolli/act3/killZones.ini

[Action Stages\\Sky Deck 1]
LevelGeometry=stg06_skydeck/landtable0600.c.sa1lvl
LevelID=0600
Textures=SKYDECK01
ObjectList=stg06_skydeck/objList.ini
ObjectTextureList=stg06_skydeck/objTextures.ini
DeathZones=stg06_skydeck/killcolli/act1/killZones.ini

[Action Stages\\Sky Deck 2]
LevelGeometry=stg06_skydeck/landtable0601.c.sa1lvl
LevelID=0601
Textures=SKYDECK02
ObjectList=stg06_skydeck/objList.ini
ObjectTextureList=stg06_skydeck/objTextures.ini
DeathZones=stg06_skydeck/killcolli/act2/killZones.ini

[Action Stages\\Sky Deck 3]
LevelGeometry=stg06_skydeck/landtable0602.c.sa1lvl
LevelID=0602
Textures=SKYDECK03
ObjectList=stg06_skydeck/objList.ini
ObjectTextureList=stg06_skydeck/objTextures.ini
DeathZones=stg06_skydeck/killcolli/act3/killZones.ini

[Action Stages\\Lost World 1]
LevelGeometry=stg07_ruin/landtable0700.c.sa1lvl
LevelID=0700
Textures=RUIN01
ObjectList=stg07_ruin/objList.ini
ObjectTextureList=stg07_ruin/objTextures.ini
DeathZones=stg07_ruin/killcolli/act1/killZones.ini

[Action Stages\\Lost World 2]
LevelGeometry=stg07_ruin/landtable0701.c.sa1lvl
LevelID=0701
Textures=RUIN02
ObjectList=stg07_ruin/objList.ini
ObjectTextureList=stg07_ruin/objTextures.ini
DeathZones=stg07_ruin/killcolli/act2/killZones.ini

[Action Stages\\Lost World 3]
LevelGeometry=stg07_ruin/landtable0702.c.sa1lvl
LevelID=0702
Textures=RUIN03
ObjectList=stg07_ruin/objList.ini
ObjectTextureList=stg07_ruin/objTextures.ini
DeathZones=stg07_ruin/killcolli/act3/killZones.ini

[Action Stages\\Ice Cap 1]
LevelGeometry=stg08_icecap/landtable0800.c.sa1lvl
LevelID=0800
Textures=ICECAP01
ObjectList=stg08_icecap/objList.ini
ObjectTextureList=stg08_icecap/objTextures.ini

[Action Stages\\Ice Cap 2]
LevelGeometry=stg08_icecap/landtable0801.c.sa1lvl
LevelID=0801
Textures=ICECAP02
ObjectList=stg08_icecap/objList.ini
ObjectTextureList=stg08_icecap/objTextures.ini
DeathZones=stg08_icecap/killcolli/act2/killZones.ini

[Action Stages\\Ice Cap 3]
LevelGeometry=stg08_icecap/landtable0802.c.sa1lvl
LevelID=0802
Textures=ICECAP03
ObjectList=stg08_icecap/objList.ini
ObjectTextureList=stg08_icecap/objTextures.ini
DeathZones=stg08_icecap/killcolli/act3/killZones.ini

[Action Stages\\Ice Cap 4]
LevelGeometry=stg08_icecap/landtable0803.c.sa1lvl
LevelID=0803
Textures=ICECAP02
ObjectList=stg08_icecap/objList.ini
ObjectTextureList=stg08_icecap/objTextures.ini
DeathZones=stg08_icecap/killcolli/act2/killZones.ini

[Action Stages\\Casinopolis 1]
LevelGeometry=stg09_casino/landtable0900.c.sa1lvl
LevelID=0900
Textures=CASINO01
ObjectList=stg09_casino/objList.ini
ObjectTextureList=stg09_casino/objTextures.ini
DeathZones=stg09_casino/killcolli/act1/killZones.ini

[Action Stages\\Casinopolis 2]
LevelGeometry=stg09_casino/landtable0901.c.sa1lvl
LevelID=0901
Textures=CASINO02
ObjectList=stg09_casino/objList.ini
ObjectTextureList=stg09_casino/objTextures.ini
DeathZones=stg09_casino/killcolli/act2/killZones.ini

[Action Stages\\Casinopolis 3]
LevelGeometry=stg09_casino/landtable0902.c.sa1lvl
LevelID=0902
Textures=CASINO03
ObjectList=stg09_casino/objList.ini
ObjectTextureList=stg09_casino/objTextures.ini

[Action Stages\\Casinopolis 4]
LevelGeometry=stg09_casino/landtable0903.c.sa1lvl
LevelID=0903
Textures=CASINO04
ObjectList=stg09_casino/objList.ini
ObjectTextureList=stg09_casino/objTextures.ini

[Action Stages\\Final Egg 1]
LevelGeometry=stg10_finalegg/landtable1001.c.sa1lvl
LevelID=1000
ObjectList=stg10_finalegg/objList.ini
ObjectTextureList=stg10_finalegg/objTextures.ini
DeathZones=stg10_finalegg/killcolli/act1/killZones.ini
Textures=FINALEGG1,EGGROB

[Action Stages\\Final Egg 2]
LevelGeometry=stg10_finalegg/landtable1002.c.sa1lvl
LevelID=1001
ObjectList=stg10_finalegg/objList.ini
ObjectTextureList=stg10_finalegg/objTextures.ini
DeathZones=stg10_finalegg/killcolli/act2/killZones.ini
Textures=FINALEGG2,EGGROB

[Action Stages\\Final Egg 3]
LevelGeometry=stg10_finalegg/landtable1003.c.sa1lvl
LevelID=1002
ObjectList=stg10_finalegg/objList.ini
ObjectTextureList=stg10_finalegg/objTextures.ini
DeathZones=stg10_finalegg/killcolli/act3/killZones.ini
Textures=FINALEGG3,EGGROB

[Action Stages\\Final Egg 4]
LevelGeometry=stg10_finalegg/landtable1004.c.sa1lvl
LevelID=1003
ObjectList=stg10_finalegg/objList.ini
ObjectTextureList=stg10_finalegg/objTextures.ini
DeathZones=stg10_finalegg/killcolli/act4/killZones.ini
Textures=FINALEGG4,EGGROB

[Test Stages\\Level 1]
LevelGeometry=stg00_practice/landtable0000.c.sa1lvl
LevelID=0000
ObjectList=stg00_practice/objList.ini
ObjectTextureList=stg00_practice/objTextures.ini
Textures=OBJ_REGULAR,CON_REGULAR

[Test Stages\\Level 2]
LevelGeometry=stg00_practice/landtable0001.c.sa1lvl
LevelID=0000
ObjectList=stg00_practice/objList.ini
ObjectTextureList=stg00_practice/objTextures.ini
Textures=OBJ_REGULAR,CON_REGULAR

[Test Stages\\Level 3]
LevelGeometry=stg00_practice/landtable0002.c.sa1lvl
LevelID=0000
ObjectList=stg00_practice/objList.ini
ObjectTextureList=stg00_practice/objTextures.ini
Textures=OBJ_REGULAR,CON_REGULAR

[Bosses\\Chaos 0]
LevelGeometry=boss00_chaos0/landtable0b00.c.sa1lvl
LevelID=1500
Textures=LM_CHAOS0
ObjectList=boss00_chaos0/objList.ini
ObjectTextureList=boss00_chaos0/objTextures.ini

[Bosses\\Chaos 2]
LevelGeometry=boss_chaos2/landtable1600.c.sa1lvl
LevelID=1600
Textures=LM_CHAOS2
ObjectList=boss_chaos2/objList.ini
ObjectTextureList=boss_chaos2/objTextures.ini

[Bosses\\Chaos 4]
LevelGeometry=boss_chaos4/landtable1700.c.sa1lvl
LevelID=1700
ObjectList=boss_chaos4/objList.ini
ObjectTextureList=boss_chaos4/objTextures.ini

[Bosses\\Chaos 6]
LevelGeometry=boss_chaos6/landtable1800.c.sa1lvl
LevelID=1800
ObjectList=boss_chaos6/objList.ini
ObjectTextureList=boss_chaos6/objTextures.ini

[Bosses\\Perfect Chaos]
LevelGeometry=boss_chaos7/landtable1900.c.sa1lvl
LevelID=1900
ObjectList=boss_chaos7/objList.ini
ObjectTextureList=boss_chaos07/objTextures.ini

[Bosses\\Egg Hornet]
LevelGeometry=bossegm1/landtableegm1.c.sa1lvl
LevelID=2000
SETName=EGM1
ObjectList=bossegm1/objList.ini
ObjectTextureList=bossegm1/objTextures.ini

[Bosses\\Egg Viper]
LevelGeometry=bossegm3/landtableegm3.c.sa1lvl
LevelID=2200
SETName=EGM3
ObjectList=bossegm3/objList.ini
ObjectTextureList=bossegm3/objTextures.ini

[Bosses\\ZERO]
LevelGeometry=bossrobo/landtablerobo.c.sa1lvl
LevelID=2300
SETName=ZERO
ObjectList=bossrobo/objList.ini
ObjectTextureList=bossrobo/objTextures.ini

[Bosses\\E-101mkII]
LevelGeometry=boss_e101_r/landtable2400.c.sa1lvl
LevelID=2500
SETName=E101R
ObjectList=boss_e101_r/objList.ini
ObjectTextureList=boss_e101_r/objTextures.ini

[Adventure Fields\\Station Square 1]
LevelGeometry=adv00_stationsquare/landtabless00.c.sa1lvl
LevelID=2600
SETName=SS00
Textures=ADVSS00
ObjectList=adv00_stationsquare/objList.ini
ObjectTextureList=adv00_stationsquare/objTextures.ini
DeathZones=adv00_stationsquare/killcolli/ss1/killZones.ini

[Adventure Fields\\Station Square 2]
LevelGeometry=adv00_stationsquare/landtabless01.c.sa1lvl
LevelID=2601
SETName=SS01
Textures=ADVSS01
ObjectList=adv00_stationsquare/objList.ini
ObjectTextureList=adv00_stationsquare/objTextures.ini
DeathZones=adv00_stationsquare/killcolli/ss2/killZones.ini

[Adventure Fields\\Station Square 3]
LevelGeometry=adv00_stationsquare/landtabless02.c.sa1lvl
LevelID=2602
SETName=SS02
Textures=ADVSS02
ObjectList=adv00_stationsquare/objList.ini
ObjectTextureList=adv00_stationsquare/objTextures.ini
DeathZones=adv00_stationsquare/killcolli/ss3/killZones.ini

[Adventure Fields\\Station Square 4]
LevelGeometry=adv00_stationsquare/landtabless03.c.sa1lvl
LevelID=2603
SETName=SS03
Textures=ADVSS03
ObjectList=adv00_stationsquare/objList.ini
ObjectTextureList=adv00_stationsquare/objTextures.ini
DeathZones=adv00_stationsquare/killcolli/ss4/killZones.ini

[Adventure Fields\\Station Square 5]
LevelGeometry=adv00_stationsquare/landtabless04.c.sa1lvl
LevelID=2604
SETName=SS04
Textures=ADVSS04
ObjectList=adv00_stationsquare/objList.ini
ObjectTextureList=adv00_stationsquare/objTextures.ini
DeathZones=adv00_stationsquare/killcolli/ss5/killZones.ini

[Adventure Fields\\Station Square 6]
LevelGeometry=adv00_stationsquare/landtabless05.c.sa1lvl
LevelID=2605
SETName=SS05
Textures=ADVSS05
ObjectList=adv00_stationsquare/objList.ini
ObjectTextureList=adv00_stationsquare/objTextures.ini
DeathZones=adv00_stationsquare/killcolli/ss6/killZones.ini

[Adventure Fields\\Egg Carrier Outside 1]
LevelGeometry=adv01_eggcarrierab/landtableec00.c.sa1lvl
LevelID=2900
SETName=EC00
Textures=ADV_EC00
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini
DeathZones=adv01_eggcarrierab/killcolli/act1/killZones.ini

[Adventure Fields\\Egg Carrier Outside 2]
LevelGeometry=adv01_eggcarrierab/landtableec01.c.sa1lvl
LevelID=2901
SETName=EC01
Textures=ADV_EC01
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini
DeathZones=adv01_eggcarrierab/killcolli/act2/killZones.ini

[Adventure Fields\\Egg Carrier Outside 3]
LevelGeometry=adv01_eggcarrierab/landtableec02.c.sa1lvl
LevelID=2902
SETName=EC02
Textures=ADV_EC02
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini
DeathZones=adv01_eggcarrierab/killcolli/act3/killZones.ini

[Adventure Fields\\Egg Carrier Outside 4]
LevelGeometry=adv01_eggcarrierab/landtableec03.c.sa1lvl
LevelID=2903
SETName=EC03
Textures=ADV_EC03
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini
DeathZones=adv01_eggcarrierab/killcolli/act4/killZones.ini

[Adventure Fields\\Egg Carrier Outside 5]
LevelGeometry=adv01_eggcarrierab/landtableec04.c.sa1lvl
LevelID=2904
SETName=EC04
Textures=ADV_EC04
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini
DeathZones=adv01_eggcarrierab/killcolli/act5/killZones.ini

[Adventure Fields\\Egg Carrier Outside 6]
LevelGeometry=adv01_eggcarrierab/landtableec05.c.sa1lvl
LevelID=2905
SETName=EC05
Textures=ADV_EC05
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini
DeathZones=adv01_eggcarrierab/killcolli/act6/killZones.ini

[Adventure Fields\\Egg Carrier Outside 7]
LevelID=2906
SETName=EC06
Textures=EC_TRANSFORM
ObjectList=adv01_eggcarrierab/objList.ini
ObjectTextureList=adv01_eggcarrierab/objTextures.ini

[Adventure Fields\\Egg Carrier Inside 1]
LevelGeometry=adv01_eggcarrierc/landtableec30.c.sa1lvl
LevelID=3200
SETName=EC30
Textures=ADV_EC30
ObjectList=adv01_eggcarrierc/objList.ini
ObjectTextureList=adv01_eggcarrierc/objTextures.ini
DeathZones=adv01_eggcarrierc/killcolli/act1/killZones.ini

[Adventure Fields\\Egg Carrier Inside 2]
LevelGeometry=adv01_eggcarrierc/landtableec31.c.sa1lvl
LevelID=3201
SETName=EC31
Textures=ADV_EC31
ObjectList=adv01_eggcarrierc/objList.ini
ObjectTextureList=adv01_eggcarrierc/objTextures.ini
DeathZones=adv01_eggcarrierc/killcolli/act2/killZones.ini

[Adventure Fields\\Egg Carrier Inside 3]
LevelGeometry=adv01_eggcarrierc/landtableec32.c.sa1lvl
LevelID=3202
SETName=EC32
Textures=ADV_EC32
ObjectList=adv01_eggcarrierc/objList.ini
ObjectTextureList=adv01_eggcarrierc/objTextures.ini
DeathZones=adv01_eggcarrierc/killcolli/act3/killZones.ini

[Adventure Fields\\Egg Carrier Inside 4]
LevelGeometry=adv01_eggcarrierc/landtableec33.c.sa1lvl
LevelID=3203
SETName=EC33
Textures=ADV_EC33
ObjectList=adv01_eggcarrierc/objList.ini
ObjectTextureList=adv01_eggcarrierc/objTextures.ini
DeathZones=adv01_eggcarrierc/killcolli/act4/killZones.ini

[Adventure Fields\\Egg Carrier Inside 5]
LevelGeometry=adv01_eggcarrierc/landtableec34.c.sa1lvl
LevelID=3204
SETName=EC34
Textures=ADV_EC34
ObjectList=adv01_eggcarrierc/objList.ini
ObjectTextureList=adv01_eggcarrierc/objTextures.ini
DeathZones=adv01_eggcarrierc/killcolli/act5/killZones.ini

[Adventure Fields\\Egg Carrier Inside 6]
LevelGeometry=adv01_eggcarrierc/landtableec35.c.sa1lvl
LevelID=3205
SETName=EC35
Textures=ADV_EC35
ObjectList=adv01_eggcarrierc/objList.ini
ObjectTextureList=adv01_eggcarrierc/objTextures.ini
DeathZones=adv01_eggcarrierc/killcolli/act6/killZones.ini

[Adventure Fields\\Mystic Ruins 1]
LevelGeometry=adv02_mysticruin/landtablemr00.c.sa1lvl
LevelID=3300
SETName=MR00
Textures=ADV_MR00
ObjectList=adv02_mysticruin/objList.ini
ObjectTextureList=adv02_mysticruin/objTextures.ini
DeathZones=adv02_mysticruin/killcolli/act1/killZones.ini

[Adventure Fields\\Mystic Ruins 2]
LevelGeometry=adv02_mysticruin/landtablemr01.c.sa1lvl
LevelID=3301
SETName=MR01
Textures=ADV_MR01
ObjectList=adv02_mysticruin/objList.ini
ObjectTextureList=adv02_mysticruin/objTextures.ini
DeathZones=adv02_mysticruin/killcolli/act2/killZones.ini

[Adventure Fields\\Mystic Ruins 3]
LevelGeometry=adv02_mysticruin/landtablemr02.c.sa1lvl
LevelID=3302
SETName=MR02
Textures=ADV_MR02
ObjectList=adv02_mysticruin/objList.ini
ObjectTextureList=adv02_mysticruin/objTextures.ini
DeathZones=adv02_mysticruin/killcolli/act3/killZones.ini

[Adventure Fields\\Mystic Ruins 4]
LevelGeometry=adv02_mysticruin/landtablemr03.c.sa1lvl
LevelID=3303
SETName=MR03
Textures=ADV_MR03
ObjectList=adv02_mysticruin/objList.ini
ObjectTextureList=adv02_mysticruin/objTextures.ini
DeathZones=adv02_mysticruin/killcolli/act4/killZones.ini

[Sub Games\\Twinkle Circuit]
LevelGeometry=mini_cart/landtablemcart00.c.sa1lvl
LevelID=3500
SETName=MCART00
ObjectList=mini_cart/objList.ini
ObjectTextureList=mini_cart/objTextures.ini
DeathZones=mini_cart/killcolli/killZones.ini

[Sub Games\\Sky Chase Act 1]
LevelID=3600
SETName=SHT1
ObjectList=shooting/objList.ini
ObjectTextureList=shooting/act1/objTextures.ini
Effects=objdefs/Level Effects/SkyChase.cs

[Sub Games\\Sky Chase Act 2]
LevelID=3700
SETName=SHT2
ObjectList=shooting/objList.ini
ObjectTextureList=shooting/act2/objTextures.ini
Effects=objdefs/Level Effects/SkyChase.cs

[Sub Games\\Sand Hill]
LevelGeometry=sandboard/landtablesboard00.c.sa1lvl
LevelID=3800
; Note that there's an SETSBOARD*01* for Sonic
SETName=SBOARD00
ObjectList=sandboard/objList.ini
ObjectTextureList=sandboard/objTextures.ini

[Chao\\Station Square Chao Garden]
LevelGeometry=chao/stg_garden00_ss/landtablegarden00.c.sa1lvl
LevelID=3900
SETName=GARDEN00
ObjectList=chao/stg_garden00_ss/objList.ini
ObjectTextureList=chao/stg_garden00_ss/objTextures.ini

[Chao\\Egg Carrier Chao Garden]
LevelGeometry=chao/stg_garden01_ec/landtablegarden01.c.sa1lvl
LevelID=4000
SETName=GARDEN01
ObjectList=chao/stg_garden01_ec/objList.ini
ObjectTextureList=chao/stg_garden01_ec/objTextures.ini

[Chao\\Mystic Ruins Chao Garden]
LevelGeometry=chao/stg_garden02_mr/landtablegarden02.c.sa1lvl
LevelID=4100
SETName=GARDEN02
ObjectList=chao/stg_garden02_mr/objList.ini
ObjectTextureList=chao/stg_garden02_mr/objTextures.ini

[Chao\\Chao Race]
LevelGeometry=chao/stg_race/landtablechaorace.c.sa1lvl
LevelID=4201
SETName=AL_RACE01
ObjectList=chao/stg_race1/objList.ini
ObjectTextureList=chao/stg_race1/objTextures.ini