datafile=B_CHAOS0.rel
key=C900000
bigendian=True
reverse=True
MD5=

[Object List]
type=objlist
address=72AF0
filename=boss00_chaos0/objList.ini

[00008D30]
type=landtable
address=8D30
filename=boss00_chaos0/landtable0b00.c.sa1lvl
format=SA1

[Chaos 0]
type=basicmodel
address=14D24
filename=boss00_chaos0/models/c0_kihon.nja.sa1mdl
animations=.\\c0_atack0.nam.saanim,.\\c0_atack1.nam.saanim,.\\c0_atack2.nam.saanim,.\\c0_damege0.nam.saanim,.\\c0_jump0.nam.saanim,.\\c0_jump1.nam.saanim,.\\c0_jump2.nam.saanim,.\\c0_jump3.nam.saanim,.\\c0_pjump3.nam.saanim,.\\c0_pwait0.nam.saanim,.\\c0_wait0.nam.saanim,.\\c0_walk0.nam.saanim,.\\c0_pdamage0.nam.saanim,.\\c0_pdamage1.nam.saanim,.\\c0_guard0.nam.saanim,.\\c0_guard1.nam.saanim,.\\c0_rollat0.nam.saanim
texture=CHAOS0

[Chaos 0 Right Arm]
type=basicmodel
address=15D18
filename=boss00_chaos0/models/c0_attack_rarm.nja.sa1mdl
texture=CHAOS0

[Chaos 0 - Attack (Begin)]
type=animation
address=16EB0
filename=boss00_chaos0/models/c0_atack0.nam.saanim
numparts=72

[Chaos 0 - Attack]
type=animation
address=17BC4
filename=boss00_chaos0/models/c0_atack1.nam.saanim
numparts=72

[Chaos 0 - Attack (End)]
type=animation
address=19DD8
filename=boss00_chaos0/models/c0_atack2.nam.saanim
numparts=72

[Chaos 0 - Hit]
type=animation
address=1CCEC
filename=boss00_chaos0/models/c0_damege0.nam.saanim
numparts=72

[Chaos 0 - Jump]
type=animation
address=1E680
filename=boss00_chaos0/models/c0_jump0.nam.saanim
numparts=72

[Chaos 0 - Jump to Fall]
type=animation
address=1FE94
filename=boss00_chaos0/models/c0_jump1.nam.saanim
numparts=72

[Chaos 0 - Falling]
type=animation
address=21788
filename=boss00_chaos0/models/c0_jump2.nam.saanim
numparts=72

[Chaos 0 - Landing]
type=animation
address=230BC
filename=boss00_chaos0/models/c0_jump3.nam.saanim
numparts=72

[Chaos 0 - Landing on Pole]
type=animation
address=24AB0
filename=boss00_chaos0/models/c0_pjump3.nam.saanim
numparts=72

[Chaos 0 - Idle on Pole]
type=animation
address=27E04
filename=boss00_chaos0/models/c0_pwait0.nam.saanim
numparts=72

[Chaos 0 - Idle]
type=animation
address=2B288
filename=boss00_chaos0/models/c0_wait0.nam.saanim
numparts=72

[Chaos 0 - Walking]
type=animation
address=2E96C
filename=boss00_chaos0/models/c0_walk0.nam.saanim
numparts=72

[Chaos 0 - Hit on Pole]
type=animation
address=31350
filename=boss00_chaos0/models/c0_pdamage0.nam.saanim
numparts=72

[Chaos 0 - Falling from Pole]
type=animation
address=34AF4
filename=boss00_chaos0/models/c0_pdamage1.nam.saanim
numparts=72

[Chaos 0 - Deflect]
type=animation
address=36308
filename=boss00_chaos0/models/c0_guard0.nam.saanim
numparts=72

[Chaos 0 - Defend]
type=animation
address=3889C
filename=boss00_chaos0/models/c0_guard1.nam.saanim
numparts=72

[Chaos 0 - Twirl Attack]
type=animation
address=3C3D0
filename=boss00_chaos0/models/c0_rollat0.nam.saanim
numparts=72

[Tree 1]
type=basicmodel
address=3E1A0
filename=boss00_chaos0/common/objmodels/tree01_bmerge6.nja.sa1mdl
texture=CHAOS0_OBJECT

[Tree 2]
type=basicmodel
address=3FA4C
filename=boss00_chaos0/common/objmodels/tree02_bmerge8.nja.sa1mdl
texture=CHAOS0_OBJECT

[Grass 1]
type=basicmodel
address=41268
filename=boss00_chaos0/common/objmodels/uekomi02_bmerge3.nja.sa1mdl
texture=CHAOS0_OBJECT

[Grass 2]
type=basicmodel
address=445B4
filename=boss00_chaos0/common/objmodels/uekomi_01_bmerge9.nja.sa1mdl
texture=CHAOS0_OBJECT

[Helicopter]
type=basicmodel
address=47B2C
filename=boss00_chaos0/common/objmodels/heli_body.nja.sa1mdl
animations=.\\heli_body.nam.saanim
texture=CHAOS0_OBJECT

[Helicopter Animation]
type=animation
address=47CB4
filename=boss00_chaos0/common/objmodels/heli_body.nam.saanim
numparts=13

[Police Car]
type=basicmodel
address=4E2B8
filename=boss00_chaos0/common/objmodels/patcar_body.nja.sa1mdl
animations=.\\patcar_body.nam.saanim
texture=CHAOS0_OBJECT

[Police Car Animation]
type=animation
address=4E648
filename=boss00_chaos0/common/objmodels/patcar_body.nam.saanim
numparts=25

[Car Collision]
type=basicmodel
address=4E898
filename=boss00_chaos0/common/objmodels/no_unite/lowmodel_patcar_body.nja.sa1mdl

[Clock]
type=basicmodel
address=4F190
filename=boss00_chaos0/common/objmodels/c0obj_bigclock.nja.sa1mdl
texture=CHAOS0_OBJECT

[Lamp Post]
type=basicmodel
address=4F68C
filename=boss00_chaos0/common/objmodels/c0sikake_pole.nja.sa1mdl
texture=CHAOS0_OBJECT
