modulename=BOSSCHAOS0MODELS
game=SADX

[___LANDTABLEBOSSCHAOS0]
type=landtablearray
length=1
filename=boss00_chaos0
filename0=landtable0b00.c
meta0=Chaos 0 LandTable

[___BOSSCHAOS0LAND_OBJECTS]
type=modelarray
length=73
filename=boss00_chaos0/
filename43=common/models/chaos0fin_nc_offsakul.nja
meta43=Unused Fence Left (landtable)|LM_CHAOS0
filename44=common/models/chaos0fin_nc_offsakur.nja
meta44=Unused Fence Right (landtable)|LM_CHAOS0
filename66=common/objmodels/tree01_bmerge6.nja
meta66=Tree 1|CHAOS0_OBJECT
filename67=common/objmodels/tree02_bmerge8.nja
meta67=Tree 2|CHAOS0_OBJECT
filename68=common/objmodels/uekomi02_bmerge3.nja
meta68=Grass 1|CHAOS0_OBJECT
filename69=common/objmodels/uekomi_01_bmerge9.nja
meta69=Grass 2|CHAOS0_OBJECT
filename70=common/objmodels/c0obj_bigclock.nja
meta70=Clock|CHAOS0_OBJECT
filename71=common/objmodels/c0sikake_pole.nja
meta71=Lamp Post|CHAOS0_OBJECT
filename72=common/objmodels/no_unite/lowmodel_patcar_body.nja
meta72=Car Collision

[___BOSSCHAOS0_OBJECTS]
type=modelarray
length=40
filename=boss00_chaos0/
filename0=models/c0_attack_rarm.nja
meta0=Chaos 0 Right Arm|CHAOS0
filename33=models/c0_kihon.nja
meta33=Chaos 0|CHAOS0

[___BOSSCHAOS0_ACTIONS]
type=actionarray
length=19
filename=boss00_chaos0/
filename0_a=models/c0_atack0.nam
meta0_a=Chaos 0 - Attack (Begin)
filename1_a=models/c0_atack1.nam
meta1_a=Chaos 0 - Attack
filename2_a=models/c0_atack2.nam
meta2_a=Chaos 0 - Attack (End)
filename3_a=models/c0_damege0.nam
meta3_a=Chaos 0 - Hit
filename4_a=models/c0_guard0.nam
meta4_a=Chaos 0 - Deflect
filename5_a=models/c0_guard1.nam
meta5_a=Chaos 0 - Defend
filename6_a=models/c0_jump0.nam
meta6_a=Chaos 0 - Jump
filename7_a=models/c0_jump1.nam
meta7_a=Chaos 0 - Jump to Fall
filename8_a=models/c0_jump2.nam
meta8_a=Chaos 0 - Falling
filename9_a=models/c0_jump3.nam
meta9_a=Chaos 0 - Landing
filename10_a=models/c0_pdamage0.nam
meta10_a=Chaos 0 - Hit on Pole
filename11_a=models/c0_pdamage1.nam
meta11_a=Chaos 0 - Falling from Pole
filename12_a=models/c0_pjump3.nam
meta12_a=Chaos 0 - Landing on Pole
filename13_a=models/c0_pwait0.nam
meta13_a=Chaos 0 - Idle on Pole
filename14_a=models/c0_rollat0.nam
meta14_a=Chaos 0 - Twirl Attack
filename15_a=models/c0_wait0.nam
meta15_a=Chaos 0 - Idle
filename16_a=models/c0_walk0.nam
meta16_a=Chaos 0 - Walking
filename17_a=common/objmodels/heli_body.nam
meta17_a=Helicopter Animation
filename17_m=common/objmodels/heli_body.nja
meta17_m=Helicopter|CHAOS0_OBJECT
filename18_a=common/objmodels/patcar_body.nam
meta18_a=Police Car Animation
filename18_m=common/objmodels/patcar_body.nja
meta18_m=Police Car|CHAOS0_OBJECT

[___BOSSCHAOS0_TEXLISTS]
type=texlistarray
length=4
filename=boss00_chaos0/
filename0=models/chaos0.tls
filename1=models/chaos0_effect.tls
filename2=common/models/lm_chaos0.tls
filename3=common/objmodels/obj_chaos0.tls