
[0]

[I RING]
Name=Ring
Model=object/obj_ring.nja.sa1mdl
Texture=OBJ_REGULAR
GndDst=7
RotType=None
SclType=None

[O GROUP RING]
codefile=objdefs/Common/RingGroup.cs
codetype=SADXObjectDefinitions.Common.RingGroup
Name=Group Ring

[O LINE RING V]
Name=O LINE RING V
Model=
Texture=
RotType=XYZ
SclType=None

[O LINE RING]
Name=O LINE RING
RotType=XYZ
SclType=None

[O SPRING]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.Spring
Name=Spring

[O SPRING B]
codefile=objdefs/Common/Spring.cs
codetype=SADXObjectDefinitions.Common.SpringB
Name=Rotatable Spring

[O SPRING H]
Name=Bouncy spring
Model=object/bane_yoko_body.nja.sa1mdl
Texture=OBJ_REGULAR
RotType=Y
SclType=None

[O DUSH PANEL]
codefile=objdefs/Common/DashPanel.cs
codetype=SADXObjectDefinitions.Common.DashPanel
Name=Dash Panel

[O AXEL PANEL]
Name=Another type of dash pad
Model=object/kasoku_panel.nja.sa1mdl
Texture=OBJ_BEACH
RotType=

[O JUMP PANEL]
codefile=objdefs/Common/JumpPanel.cs
codetype=SADXObjectDefinitions.Common.JumpPanel
Name=Jump Panel

[O DUSH RING]
codefile=objdefs/Common/DashHoop.cs
codetype=SADXObjectDefinitions.Common.DashHoop
Name=Dash Ring

[O ITEMBOX]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.ItemBox
Name=Item Box

[O ITEMBOX AIR]
codefile=objdefs/Common/ItemBox.cs
codetype=SADXObjectDefinitions.Common.FloatingItemBox
Name=Item Box (Air)

[O RED CAR]
Name=Red Car
Model=boss_chaos7/object/models/last1a_k_car_a.nja.sa1mdl
Texture=OBJ_CHAOS7

[O YELLOW CAR]
Name=Yellow Car
Model=boss_chaos7/object/models/last1a_k_car_b.nja.sa1mdl
Texture=OBJ_CHAOS7

[O BLUE CAR]
Name=Blue Car
Model=boss_chaos7/object/models/last1a_k_car_c.nja.sa1mdl
Texture=OBJ_CHAOS7

[O CORN]
Name=Traffic Cone
Model=boss_chaos7/object/models/last1a_k_cone.nja.sa1mdl
Texture=OBJ_CHAOS7

[O TIRE]
Name=Tire
Model=boss_chaos7/object/models/last1a_k_tire.nja.sa1mdl
Texture=OBJ_CHAOS7

[O GRAY BLD]
Name=Gray Building
Model=boss_chaos7/object/models/last1a_y_brokea_o.nja.sa1mdl
Texture=OBJ_CHAOS7

[O BROWN BLD]
Name=Brown Building
Model=boss_chaos7/object/models/last1a_y_brokeb_o.nja.sa1mdl
Texture=OBJ_CHAOS7

[O RED BLD]
Name=Red Building
Model=boss_chaos7/object/models/last1a_y_brokec_o.nja.sa1mdl
Texture=OBJ_CHAOS7

[O TENTACLE]
Name=Chaos Arm?
Model=boss_chaos7/object/models/last1a_y_syokusyu.nja.sa1mdl
Texture=OBJ_CHAOS7

[O ROAD 0]
Name=O ROAD 0
Model=boss_chaos7/object/models/last1a_highway_b.nja.sa1mdl
Texture=OBJ_CHAOS7

[O ROAD 1]
Name=O ROAD 1
Model=boss_chaos7/object/models/last1a_m_way1a.nja.sa1mdl
Texture=OBJ_CHAOS7

[O ROAD 2]
Name=O ROAD 2
Model=boss_chaos7/object/models/last1a_m_way2a.nja.sa1mdl
Texture=OBJ_CHAOS7

[O ROAD 3]
Name=O ROAD 3
Model=boss_chaos7/object/models/last1a_m_way3a.nja.sa1mdl
Texture=OBJ_CHAOS7

[O ROAD 4]
Name=O ROAD 4
Model=boss_chaos7/object/models/last1a_m_way4a.nja.sa1mdl
Texture=OBJ_CHAOS7
RotType=Y
SclType=None

[O SIGNAL]
Name=Traffic light
Model=boss_chaos7/object/models/last1a_k_signal.nja.sa1mdl
Texture=OBJ_CHAOS7

[O FALL 0]
Name=Waterfall
Model=boss_chaos7/object/models/lastobj_taki.nja.sa1mdl
Texture=OBJ_CHAOS7

[O WAll A]
Name=O WAll A
Model=boss_chaos7/object/models/last1a_k_kabe1a.nja.sa1mdl
Texture=OBJ_CHAOS7

[O WAll B]
Name=O WAll B
Model=boss_chaos7/object/models/last1a_k_kabe2a.nja.sa1mdl
Texture=OBJ_CHAOS7

[O WAll C]
Name=O WAll C
Model=boss_chaos7/object/models/last1a_k_kabe3a.nja.sa1mdl
Texture=OBJ_CHAOS7

[C WALL]
codefile=objdefs/Common/Wall.cs
codetype=SADXObjectDefinitions.Common.Wall
Name=Collision Wall

[C SPHERE]
codefile=objdefs/Common/Sphere.cs
codetype=SADXObjectDefinitions.Common.Sphere
Name=Collision Sphere

[C CYLINDER]
codefile=objdefs/Common/Cylinder.cs
codetype=SADXObjectDefinitions.Common.Cylinder
Name=Collision Cylinder

[C CUBE]
codefile=objdefs/Common/Cube.cs
codetype=SADXObjectDefinitions.Common.Cube
Name=Collision Cube

[C OTTOTTO]
codefile=objdefs/Common/Ottoto.cs
codetype=SADXObjectDefinitions.Common.Ottoto
Name=Ottoto
