datafile=EV002B.PRS
key=CB80000
compressed=True
MD5=

[SSPD Officer]
type=basicmodel
address=108B8
filename=event/model/police/mp_10000.nja.sa1mdl
animations=mp_10001.nam.saanim,mp_10002.nam.saanim,mp_10003.nam.saanim,mp_10004.nam.saanim,mp_10005.nam.saanim,mp_10011.nam.saanim,mp_10012.nam.saanim,mp_10013.nam.saanim,mp_10015.nam.saanim,mp_10016.nam.saanim,mp_10018.nam.saanim
texture=MP_10000_POLICE

[Policeman's Bullet]
type=basicmodel
address=2D978
filename=event/model/bullet/bullet.nja.sa1mdl
animations=ta_m0001.nam.saanim,ta_m0003.nam.saanim
texture=BULLET

[Chaos 0 (Event)]
type=basicmodel
address=3CA54
filename=event/model/chaos0/c0_kihon.nja.sa1mdl
animations=c0_e9000_chaos0.nam.saanim,c0_e9001_chaos0.nam.saanim,c0_e9002_chaos0.nam.saanim,c0_e9003_chaos0.nam.saanim,c0_jump0.nam.saanim,c0_jump1.nam.saanim,c0_jump2.nam.saanim,c0_jump3.nam.saanim,c0_wait0.nam.saanim,c0_walk0.nam.saanim
texture=CHAOS0

[SSPD Officer Run (Event)]
type=animation
address=1384C
filename=event/model/police/mp_10001.nam.saanim
numparts=81

[SSPD Officer Stand (Event)]
type=animation
address=180C4
filename=event/model/police/mp_10002.nam.saanim
numparts=81

[SSPD Officer Begin Crouched Firing Stance (Event)]
type=animation
address=15C90
filename=event/model/police/mp_10003.nam.saanim
numparts=81

[SSPD Officer Crouched Firing Stance (Event)]
type=animation
address=1A218
filename=event/model/police/mp_10004.nam.saanim
numparts=81

[SSPD Officer Crouched Firing (Event)]
type=animation
address=1CA8C
filename=event/model/police/mp_10005.nam.saanim
numparts=81

[SSPD Officer Begin Upright Firing Stance (Event)]
type=animation
address=1E650
filename=event/model/police/mp_10011.nam.saanim
numparts=81

[SSPD Officer Upright Firing Stance (Event)]
type=animation
address=20A34
filename=event/model/police/mp_10012.nam.saanim
numparts=81

[SSPD Officer Upright Firing (Event)]
type=animation
address=23328
filename=event/model/police/mp_10013.nam.saanim
numparts=81

[SSPD Officer Walk Backwards (Event)]
type=animation
address=2764C
filename=event/model/police/mp_10015.nam.saanim
numparts=81

[SSPD Officer Panicked Looking Around (Event)]
type=animation
address=2A9D0
filename=event/model/police/mp_10016.nam.saanim
numparts=81

[SSPD Officer Firing After Walking Backwards (Event)]
type=animation
address=2D544
filename=event/model/police/mp_10018.nam.saanim
numparts=81

[Policeman's Bullet Falls out of Chaos 0 A (Event)]
type=animation
address=2E91C
filename=event/model/bullet/ta_m0001.nam.saanim
numparts=3

[Policeman's Bullet Falls out of Chaos 0 B (Event)]
type=animation
address=2F8A0
filename=event/model/bullet/ta_m0003.nam.saanim
numparts=3

[Chaos 0 Active Stand (Event)]
type=animation
address=3FEF8
filename=event/model/chaos0/c0_wait0.nam.saanim
numparts=72

[Chaos 0 Walk (Event)]
type=animation
address=435DC
filename=event/model/chaos0/c0_walk0.nam.saanim
numparts=72

[Chaos 0 Jump (Event)]
type=animation
address=44F70
filename=event/model/chaos0/c0_jump0.nam.saanim
numparts=72

[Chaos 0 Begin Falling (Event)]
type=animation
address=46784
filename=event/model/chaos0/c0_jump1.nam.saanim
numparts=72

[Chaos 0 Fall (Event)]
type=animation
address=48078
filename=event/model/chaos0/c0_jump2.nam.saanim
numparts=72

[Chaos 0 Landing (Event)]
type=animation
address=499AC
filename=event/model/chaos0/c0_jump3.nam.saanim
numparts=72

[Chaos 0 Normal Stand (Event)]
type=animation
address=4AD80
filename=event/model/chaos0/c0_e9000_chaos0.nam.saanim
numparts=72

[Chaos 0 Shakes Head (Event)]
type=animation
address=4C654
filename=event/model/chaos0/c0_e9001_chaos0.nam.saanim
numparts=72

[Chaos 0 Looks Left (Event)]
type=animation
address=4DA28
filename=event/model/chaos0/c0_e9002_chaos0.nam.saanim
numparts=72

[Chaos 0 Looks Up/Ascends (Event)]
type=animation
address=4EC9C
filename=event/model/chaos0/c0_e9003_chaos0.nam.saanim
numparts=72

[Chaos 0 Puddle (Event)]
type=basicmodel
address=33F08
filename=event/model/chaos0/ev_chaos0_manju.nja.sa1mdl
texture=EV_CHAOS0_MANJU
