key=8C500000
compressed=true
game=SA2
[LandTable]
type=landtable
address=A21BC
filename=stg13_cityescape/LandTable.sa2lvl
[Death Zones]
type=deathzone
address=4A398
filename=stg13_cityescape/Death Zones/DeathZones.ini
[Default Lights]
type=stagelightdatalist
address=4A3B8
filename=stg13_cityescape/DefaultLights.ini
length=2
[Object List]
type=objlist
address=18
filename=stg13_cityescape/Object List.ini
[Speed Type Animations]
type=animindexlist
address=8CA2C
filename=stg13_cityescape/Character Animations
meta117_a=Speed-Type Lean Left on Board A
meta118_a=Speed-Type Lean Right on Board A
meta119_a=Speed-Type Lean Left on Board B
meta120_a=Speed-Type Lean Right on Board B
meta121_a=Speed-Type Brake Left on Board
meta122_a=Speed-Type Brake Right on Board
meta123_a=Speed-Type Jump with Board
meta124_a=Speed-Type Midair with Board
meta125_a=Speed-Type Fall with Board
meta126_a=Speed-Type Fall with Board After Trick
meta127_a=Speed-Type Knocked Over on Board A
meta128_a=Speed-Type Knocked Over on Board B
meta129_a=Speed-Type Board Trick (Awesome!)
meta130_a=Speed-Type Board Trick (Cool!)
meta131_a=Speed-Type Board Trick (Nice!)
meta132_a=Speed-Type Lean Left A (Board)
meta133_a=Speed-Type Lean Right A (Board)
meta134_a=Speed-Type Lean Left B (Board)
meta135_a=Speed-Type Lean Right B (Board)
meta136_a=Speed-Type Brake Left (Board)
meta137_a=Speed-Type Brake Right (Board)
meta138_a=Speed-Type Jump (Board)
meta139_a=Speed-Type Midair (Board)
meta140_a=Speed-Type Fall (Board)
meta141_a=Speed-Type Fall After Trick (Board)
meta142_a=Speed-Type Knocked Over A (Board)
meta143_a=Speed-Type Knocked Over B (Board)
meta144_a=Speed-Type Board Trick (Awesome!, Board)
meta145_a=Speed-Type Board Trick (Cool!, Board)
meta146_a=Speed-Type Board Trick (Nice!, Board)
meta165_a=Speed-Type Horizontal Bar Swing (Counterclockwise)
meta166_a=Speed-Type Horizontal Bar Swing (Clockwise)
meta167_a=Speed-Type Horizontal Bar Launch (Clockwise)
meta168_a=Speed-Type Horizontal Bar Launch (Counterclockwise)
meta169_a=Speed-Type Horizontal Bar Spin Trick (Clockwise)
meta170_a=Speed-Type Horizontal Bar Spin Trick (Counterclockwise)
meta171_a=Speed-Type Horizontal Bar Trick Pose
[City Escape Streetboard]
type=model
address=17E928
filename=stg13_cityescape/Objects/Streetboard.sa2mdl
[Level-Up Item Location Ring]
type=model
address=1A12EC
filename=OBJECT/LevelUpRing.sa2mdl
[Level-Up Item Location Ground Glow]
type=model
address=1A13EC
filename=OBJECT/LevelUpGroundGlow.sa2mdl
[Level-Up Item Location Glow]
type=model
address=1A1804
filename=OBJECT/LevelUpGlow.sa2mdl
[Bounce Bracelet Field Upgrade]
type=model
address=1A1E00
filename=OBJECT/LEVUPDAI/SONIC_RUBBERUNIT.sa2mdl
[Light Shoes Field Upgrade]
type=model
address=1A34F4
filename=OBJECT/LEVUPDAI/SONIC_SHOES.sa2mdl
[Sonic's Flame Ring Field Upgrade]
type=model
address=1A39E0
filename=OBJECT/LEVUPDAI/SONIC_FLAMERING.sa2mdl
[Shadow's Flame Ring Field Upgrade]
type=model
address=1A3ECC
filename=OBJECT/LEVUPDAI/SHADOW_FLAMERING.sa2mdl
[Air Shoes Field Upgrade]
type=model
address=1A5DE8
filename=OBJECT/LEVUPDAI/SHADOW_SHOES.sa2mdl
[Booster Field Upgrade]
type=model
address=1A6E28
filename=OBJECT/LEVUPDAI/TWALKER_BOOSTER.sa2mdl
[Bazooka Field Upgrade]
type=model
address=1A7FC8
filename=OBJECT/LEVUPDAI/TWALKER_HYPERCANNON.sa2mdl
[Tails' Laser Blaster Field Upgrade]
type=model
address=1A92F0
filename=OBJECT/LEVUPDAI/TWALKER_LAZERBALSTER.sa2mdl
[Jet Engine Field Upgrade]
type=model
address=1AA3F8
filename=OBJECT/LEVUPDAI/EWALKER_JETENGINE.sa2mdl
[Protection Armor Field Upgrade]
type=model
address=1AAFA0
filename=OBJECT/LEVUPDAI/EWALKER_EXTRASHIELD.sa2mdl
[Large Cannon Field Upgrade]
type=model
address=1ABC34
filename=OBJECT/LEVUPDAI/EWALKER_BAZOOKA.sa2mdl
[Eggman's Laser Blaster Field Upgrade]
type=model
address=1AD4D4
filename=OBJECT/LEVUPDAI/EWALKER_POWERGUN.sa2mdl
