0x2 - possible immediate reset if p1 approaches?
0x5 - Used inbetween spring sections (wait I assume?)
0x7 - Hold, plus one additional flag. Could indicate jumping or height elevation?
0x10 - fifth flag set, possible intro wait flag?
0x5000000
0x1000000 - possible rocket use?
0x1000008 - stop, circles (but no jumping)